过去一个小时来,我一直在阅读代码,似乎无法理解为什么我现在添加的更改不允许显示我的页面(不显示的页面是NameEntryPage)。该应用程序从一个包含两个按钮的StartPage上启动,允许用户选择“一个玩家游戏”或“两个玩家游戏”。如果用户选择“两个玩家游戏”,则它将导航到NameEntryPage,用户可以在其中输入两个玩家的名称。 NameEntryPage有一个按钮,单击该按钮可传递输入的名称并导航到TwoPlayerPage。我已经检查了StartPage,OnePlayerPage和TwoPlayerPage,它们仍然可以工作。但是,NameEntryPage不会加载任何内容(并且StartPage上带您进入的按钮也不起作用。要检查其他页面,我必须更改App()中的代码才能在这些页面上开始)
App()代码
public App()
{
InitializeComponent();
MainPage = new NavigationPage(new Views.NameEntryPage());
}
NameEntryPage.xaml代码
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:d="http://xamarin.com/schemas/2014/forms/design"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
x:Class="SampleApp.Views.NameEntryPage">
<ContentPage.Content>
<StackLayout Margin="20">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
</Grid>
<Entry
x:Name="EntryNameP1"
Placeholder="Enter a name for Player 1"
Text="{Binding NameP1}"
Grid.Row="0" Grid.Column="0"/>
<Entry x:Name="EntryNameP2"
Placeholder="Enter a name for Player 2"
Text="{Binding NameP2}"
Grid.Row="1" Grid.Column="0"/>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Button Grid.Column="0"
Text="Start"/>
</Grid>
</StackLayout>
</ContentPage.Content>
后面的代码
namespace SampleApp.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class NameEntryPage : ContentPage
{
public NameEntryPage()
{
NavigationPage.SetHasNavigationBar(this, false);
InitializeComponent();
BindingContext = new NameEntryPageViewModel(Navigation, EntryNameP1.Text, EntryNameP2.Text);
}
}
}
VM代码
public class NameEntryPageViewModel : INotifyPropertyChanged
{
public INavigation Navigation { get; set; }
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged([CallerMemberName] string propertyName = "")
{
var changed = PropertyChanged;
if (changed == null)
return;
changed.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
private string nameP1;
public string NameP1
{
get
{
return NameP1;
}
set
{
if (NameP1 != value)
{
nameP1 = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("NameP1"));
}
}
}
private string nameP2;
public string NameP2
{
get
{
return NameP2;
}
set
{
if (NameP2 != value)
{
nameP2 = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("NameP1"));
}
}
}
public Command StartGameCommand { get; set; }
public NameEntryPageViewModel(INavigation navigation, string name1, string name2)
{
nameP1 = name1;
nameP2 = name2;
this.Navigation = navigation;
StartGameCommand = new Command(() => StartGame(nameP1, nameP2));
}
public NameEntryPageViewModel(INavigation navigation)
{
nameP1 = "Player 1";
nameP2 = "Player 2";
this.Navigation = navigation;
StartGameCommand = new Command(() => StartGame(nameP1, nameP2));
}
private void StartGame(string name1, string name2)
{
this.Navigation.PushAsync(new Views.TwoPlayerPage(name1, name2));
}
}
答案 0 :(得分:1)
这将创建一个无限循环
public string NameP1
{
get
{
return NameP1;
}
NameP1
将递归调用NameP1
的getter,而NameP1
则调用该getter,直到崩溃为止
相反,您的获取者应该返回private nameP1
变量
public string NameP1
{
get
{
return namep1;
}