嗨,我在教程上使用react js挂钩,尝试通过更新usestate中的数组来呈现登录页面,但我一直收到此错误TypeError:无法读取未定义的属性“ map”。我可能做错了什么? 以下是以下代码:
着陆页:
import React, {useEffect, useState} from 'react';
import Axios from 'axios';
import {Icon, Col, Card, Row} from 'antd';
import ImageSlider from '../../utils/ImageSlider';
const {Meta} = Card;
function LandingPage() {
const [Products, setProducts] = useState([]);
const [Skip, setSkip] = useState(0)
const [Limit, setLimit] = useState(8)
const [PostSize, setPostSize] = useState(0)
useEffect(() => {
const variables = {
skip: Skip,
limit: Limit,
}
getProducts(variables)
}, [])
const getProducts = (variables) => {
Axios.post('/api/product/getProducts', variables)
.then(response => {
if (response.data.success) {
setProducts([...Products, response.data.products])
setPostSize(response.data.postSize)
} else {
alert('Failed to fetch product datas')
}
})
}
const onLoadMore = (event) => {
let skip = Skip + Limit;
const variables = {
skip: skip,
limit: Limit,
}
getProducts(variables)
}
const renderCards = Products.map((product, index) => {
return <Col key={index} lg={6} md={8} sm={24}>
<Card
hoverable={true}
cover={<ImageSlider images={product.images} />}
>
<Meta
title={product.title}
description={`$${product.price}`}
/>
</Card>
</Col>
})
这是接收道具的滑块组件:
import React from 'react'
import { Carousel } from 'antd';
function ImageSlider(props) {
return (
<div>
<Carousel autoplay>
{props.images.map((image, index) => (
<div key={index}>
<img
style={{ width: '100%', maxHeight: '150px' }}
src={`http://localhost:5000/${image}`} alt="productImage" />
</div>
))}
</Carousel>
</div>
)
}
export default ImageSlider
还有一点要指出,当我使用它时,应用程序可以正常工作:
setProducts(response.data.products)
但是,我希望能够以状态显示以前的产品以及新添加的产品,所以当我这样做时,我收到TypeError:无法读取未定义的React hooks错误的属性“ map”:>
setProducts([...Products, response.data.products])
答案 0 :(得分:0)
您尝试过吗?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MyScript : MonoBehaviour {
protected Joystick joystick;
protected Joybutton joybutton;
protected bool jump;
// Start is called before the first frame update
void Start() {
joystick = FindObjectOfType<Joystick>();
joybutton = FindObjectOfType<Joybutton>();
}
// Update is called once per frame
void Update() {
var rigidbody = GetComponent<Rigidbody>();
rigidbody.velocity = new Vector3(joystick.Horizontal * 100f,
rigidbody.velocity.y,
joystick.Vertical * 100f);
if(!jump && joybutton.Pressed)
{
jump = true;
rigidbody.velocity + Vector3.up * 100f;
}
if(jump && !joybutton.Pressed)
{
jump = false;
}
}
}