基于Unity Admob奖励的不奖励玩家的

时间:2020-03-14 20:02:58

标签: unity3d admob

我正在Unity中开发一个Android应用。我将其设置为可让玩家观看不同奖金的广告。我可以将其与测试广告一起使用,然后看到测试广告弹出。但是实际上奖励玩家的事件处理程序似乎不起作用。这是我设置的。

    public void RequestRewardAd()
    {
        string adUnitId;
#if UNITY_ANDROID
        adUnitId = "ca-app-pub-3940256099942544/5224354917";
#elif UNITY_IPHONE
        //adUnitId = "ca-app-pub-3940256099942544/1712485313";
#else
        adUnitId = "unexpected_platform";
#endif

        this.rewardedAd = new RewardedAd(adUnitId);

        // Called when an ad request has successfully loaded.
        this.rewardedAd.OnAdLoaded += HandleRewardedAdLoaded;
        // Called when an ad request failed to load.
        this.rewardedAd.OnAdFailedToLoad += HandleRewardedAdFailedToLoad;
        // Called when an ad is shown.
        this.rewardedAd.OnAdOpening += HandleRewardedAdOpening;
        // Called when an ad request failed to show.
        this.rewardedAd.OnAdFailedToShow += HandleRewardedAdFailedToShow;
        // Called when the user should be rewarded for interacting with the ad.
        this.rewardedAd.OnUserEarnedReward += HandleUserEarnedReward;
        // Called when the ad is closed.
        this.rewardedAd.OnAdClosed += HandleRewardedAdClosed;

        // Create an empty ad request.
        AdRequest request = new AdRequest.Builder().Build();
        // Load the rewarded ad with the request.
        this.rewardedAd.LoadAd(request);
    }

    public void HandleRewardedAdLoaded(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardedAdLoaded event received");
    }

    public void HandleRewardedAdFailedToLoad(object sender, AdErrorEventArgs args)
    {
        MonoBehaviour.print(
            "HandleRewardedAdFailedToLoad event received with message: "
                                + args.Message);
    }

    public void HandleRewardedAdOpening(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardedAdOpening event received");
    }

    public void HandleRewardedAdFailedToShow(object sender, AdErrorEventArgs args)
    {
        MonoBehaviour.print(
            "HandleRewardedAdFailedToShow event received with message: "
                                + args.Message);
        rewardadnumber = 0;
    }

    public void HandleRewardedAdClosed(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardedAdClosed event received");
        this.RequestRewardAd();
        rewardadnumber = 0;
    }

    public void HandleUserEarnedReward(object sender, Reward args)
    {
        if(rewardadnumber == 1)
        {
            NGS.Coins += 5;
            NGS.CoinsText.text = "" + NGS.Coins;
            PlayerPrefs.SetInt("CoinsPref", NGS.Coins);
            rewardadnumber = 0;
        }
        if(rewardadnumber == 2)
        {
            NGS.ExtraHeart = true;
            NGS.ExtraHeartsadwatched();
            NGS.Extraheartsbutton.SetActive(false);
            NGS.extraheartbonuscountdown = 10;
            PlayerPrefs.SetInt("Extraheartcountdownpref", NGS.extraheartbonuscountdown);
            rewardadnumber = 0;
        }
    }

我使用this.RequestRewardAd();开始加载广告,并调用添加按钮通过游戏按钮显示。这些按钮还将“奖励数”更改为一或两个。广告按预期显示。那个家伙走了,说他要开除回叫服务员:P。只是当我关闭游戏时,选择的任何奖励都无法通过。

我错过了什么吗?

0 个答案:

没有答案