TcpClient仅在服务器在调用ConnectAsync之前开始侦听时才连接

时间:2020-03-13 15:57:15

标签: c# xamarin tcpclient

我有一个基本的TCP客户端和服务器,都在计算机上本地运行。

如果在我调用ConnectAsync()时服务器已经在侦听,那么客户端就可以连接到服务器了。

如果我启动客户端并调用ConnectAsync(),然后在侦听客户端之后启动服务器,则它不会建立连接。在出现以下错误之前,ConnectAsync挂起大约85秒钟:System.Net.Sockets.SocketException(0x80004005):连接被拒绝。尽管事实上服务器已经开始监听。

不确定这是否影响TcpClient,但客户端正在Xamarin项目中运行。

这是我的代码:

客户:

public static class DataSource
{
    private static TcpClient client;
    private static NetworkStream networkStream;

    public static bool Connected => client is null ? false : client.Connected;

    public static async Task EstablishTcpConnection(string serverIP, int port)
    {
        CloseTcpConnection();

        try
        {
            client = new TcpClient();
            await client.ConnectAsync(IPAddress.Parse(serverIP), port);
            networkStream = client.GetStream();
        }
        catch (Exception ex)
        {
            Console.WriteLine($"{nameof(EstablishTcpConnection)} Error: {ex}");
        }
    }

    public static void CloseTcpConnection()
    {
        if (networkStream != null)
        {
            networkStream.Close();
            networkStream.Dispose();
            networkStream = null;
        }

        if (client != null)
        {
            client.Close();
            client.Dispose();
            client = null;
        }
    }

    public static async Task SendTcp(string toSend)
    {
        if (client is null) return;
        if (networkStream is null) return;
        if (!Connected) return;

        if (networkStream != null && networkStream.CanWrite)
        {
            byte[] bytesToSend = ASCIIEncoding.ASCII.GetBytes(toSend);
            await networkStream.WriteAsync(bytesToSend, 0, bytesToSend.Length);
        }
    }

    public static async Task TcpListener()
    {
        while (networkStream != null && networkStream.CanRead)
        {
            if (client is null) return;
            if (networkStream is null) return;
            if (!Connected) return;

            byte[] bytesToRead = new byte[client.ReceiveBufferSize];
            int bytesRead = await networkStream.ReadAsync(bytesToRead, 0, client.ReceiveBufferSize);
            string received = Encoding.ASCII.GetString(bytesToRead, 0, bytesRead);
            Console.WriteLine($"Received: {received}");
        }
    }
}

服务器:

internal class Program
{
    private const string serverIP = "MyServerIp";
    private const int port = myPort;

    private static void Main(string[] args)
    {
        Listener();
        Console.ReadLine();
    }

    public static async Task Listener()
    {
        //---listen at the specified IP and port no.---
        TcpListener listener = new TcpListener(IPAddress.Parse(serverIP), port);
        listener.Start();
        Console.WriteLine("Listening...");

        while (true)
        {
            //---incoming client connected---
            ReceiveClient(await listener.AcceptTcpClientAsync());
        }
    }

    public static async Task ReceiveClient(TcpClient client)
    {
        if (client is null) return;
        Console.WriteLine("Client Connected");

        //---get the incoming data through a network stream---
        NetworkStream networkStream = client.GetStream();
        byte[] buffer = new byte[client.ReceiveBufferSize];

        while (client != null && client.Connected)
        {
            //---read incoming stream---
            int bytesRead = await networkStream.ReadAsync(buffer, 0, client.ReceiveBufferSize);
            if (bytesRead == 0) break;

            //---convert the data received into a string---
            string dataReceived = Encoding.ASCII.GetString(buffer, 0, bytesRead);
            Console.WriteLine("Received : " + dataReceived);

            //---write back the text to the client---
            Console.WriteLine("Sending back : " + dataReceived);
            networkStream.Write(buffer, 0, bytesRead);
        }

        client.Close();
        client.Dispose();
        Console.WriteLine("Client Disconnected");
    }
}

2 个答案:

答案 0 :(得分:1)

如果您在同一台计算机上运行两个程序,则可能在初始化服务器之前拒绝了ConnectAsync()请求。发生这种情况是因为没有进程监听传入端口。因此,操作系统拒绝了连接请求。

检查引发的异常类型。如果它是SocketException,则其SocketErrorCode属性将使我们更加了解连接失败的原因。

Microsoft网站https://docs.microsoft.com/en-us/windows/win32/winsock/windows-sockets-error-codes-2上提供了错误代码及其描述的完整列表。

答案 1 :(得分:1)

即使服务器在此之后开始侦听并且在超时之内,ConnectAsync()仍然可以正常工作吗?

否;那不是“超时”的意思。 “超时”不是不是暗示“重试”。

建立连接后,客户端应用程序将与服务器计算机上运行的服务器应用程序联系。 “超时”只是客户端应用程序等待响应的时间。如果服务器计算机正在运行,但没有用于该端口的侦听服务器应用程序,则服务器计算机将立即发送响应,指示没有服务器应用程序在运行。这将发送回您的客户端应用程序。这是有效的“响应”,因此超时不会起作用。

如果您想重试连接,等待服务器,则需要自己编写该逻辑。