有没有一种方法可以提取索引颜色位图(C#)中的像素索引?

时间:2020-03-11 10:28:18

标签: c# bitmap color-palette

我已将具有唯一调色板的索引彩色图像(8bppI)加载到C#程序中,并且需要访问该图像中颜色的索引。但是,唯一的访问函数似乎是Bitmap.GetPixel(x,y),它返回一种颜色,而不是索引。当将相同的颜色重新插入具有相同格式和调色板的位图时,颜色信息显然被误解作为索引,并且一切都变得混乱了。这是代码的简化版本,以解决问题:

    public void CreateTerrainMap() {
        visualization = new Bitmap(width, height, PixelFormat.Format8bppIndexed);
        visualizationLock = new LockBitmap(visualization);
        Lock();

        // "TerrainIndex.bmp" is a 256x256 indexed colour image (8bpp) with a unique palette.
        // Debugging confirms that this image loads with its palette and format intact
        Bitmap terrainColours = new Bitmap("Resources\\TerrainIndex.bmp");
        visualization.Palette = terrainColours.Palette;

        Color c;

        for (int x = 0; x < width; x++) { 
            for (int y = 0; y < height; y++) {
                if (Terrain[x, y] < SeaLevel) {
                    c = Color.FromArgb(15); // Counterintuitively, this actually gives index 15 (represented as (0,0,0,15))
                } else {
                    heatIndex = <some number between 0 and 255>;
                    rainIndex = <some number between 0 and 255>;

                    if (IsCoastal(x, y)) {
                        c = Color.FromArgb(35); // Counterintuitively, this actually gives index 35 (represented as (0,0,0,35))
                    } else {
                        // This returns an argb colour rather than an index...
                        c = terrainColours.GetPixel(rainIndex, heatIndex);
                    }
                }
                // ...and this seemingly decides that the blue value is actually an index and sets the wrong colour entirely
                visualizationLock.SetPixel(x, y, c);
            }
        }
    }

TerrainIndex看起来像这样: TerrainIndex.bmp

调色板看起来像这样:Palette

输出应如下所示:Good

但它看起来像这样:Bad

请注意,海洋(索引15)和海岸(索引35)看起来是正确的,但其他所有内容都来自调色板的错误部分。

我找不到有关在C#中使用索引颜色位图的任何有用信息。我真的希望有人可以向我解释我可能做错了什么,或者指出正确的方向。

1 个答案:

答案 0 :(得分:0)

我通过评论创建了答案。因此,“本地”解决方案是这样的(要求允许使用不安全的代码):

Bitmap visualization = new Bitmap(width, height, PixelFormat.Format8bppIndexed);
visualization.Palette = GetVisualizationPalette();
BitmapData visualizationData = visualization.LockBits(new Rectangle(Point.Empty, visualization.Size),
    ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
try
{
    unsafe
    {
        byte* row = (byte*)visualizationData.Scan0;
        for (int y = 0; y < visualizationData.Height; y++)
        {
            for (int x = 0; x < visualizationData.Width; x++)
            {
                // here you set the 8bpp palette index directly
                row[x] = GetHeatIndex(x, y);
            }

            row += visualizationData.Stride;
        }
    }
}
finally
{
    visualization.UnlockBits(visualizationData);
}

或者,您可以使用these个库,然后:

using KGySoft.Drawing;
using KGySoft.Drawing.Imaging;

// ...

Bitmap visualization = new Bitmap(width, height, PixelFormat.Format8bppIndexed);
visualization.Palette = GetVisualizationPalette();
using (IWritableBitmapData visualizationData = visualization.GetWritableBitmapData())
{
    for (int y = 0; y < visualizationData.Height; y++)
    {
        IWritableBitmapDataRow row = visualizationData[y];
        for (int x = 0; x < visualizationData.Width; x++)
        {
            // setting pixel by palette index
            row.SetColorIndex(x, GetHeatIndex(x, y));

            // or: directly by raw data (8bpp means 1 byte per pixel)
            row.WriteRaw<byte>(x, GetHeatIndex(x, y));

            // or: by color (automatically applies the closest palette index)
            row.SetColor(x, GetHeatColor(x, y));
        }
    }
}

编辑: 为了读取像素/指数,您可以使用terrainColors.GetReadableBitmapData(),因此您将能够以非常相似的方式使用rowTerrain.GetColorIndex(x)rowTerrain.ReadRaw<byte>(x)