我编写了一个游戏Java脚本代码,需要用HTML显示得分可变点。我尝试了一下,但是它总是打印0而不增加分数。 Score变量以1递增,但在HTML页面上它始终显示0。我应该在哪里更改标记以正确显示它,还是需要更改Java脚本得分函数?
我的Java脚本代码:
var notes = [];
var gameStarted = false;
var Score = 0;
// ==== CLASS FOR ARROWS ==== //
// 1. Direction of arrows
// 2. jQuery img that links to direction bottom
// 3. Destroy when it arrow gets to the
// 4. Explode when arrow gets to the bottom
// Class Arrow
function Arrow(direction) {
// CSS spacings for the arrows //
var xPos = null;
switch(direction) {
case "left" : xPos = "350px";
break;
case "up" : xPos = "420px";
break;
case "down" : xPos = "490px";
break;
case "right" : xPos = "560px";
break;
}
this.direction = direction;
this.image = $("<img src='./arrows/" + direction + ".gif'/>");
this.image.css({
position: "absolute",
top: "0px",
left: xPos
});
$('.stage').append(this.image);
}// ends CLASS Arrow
// To enable animating the arrows
Arrow.prototype.step = function() {
// Controls the speed of the arrows
this.image.css("top", "+=4px");
};
// Deletes arrows when they get to bottom of page
Arrow.prototype.destroy = function() {
// removes the image of the DOM
this.image.remove();
// Removes the note/arrow from memory/array
notes.splice(0,1);
};
// Explodes arrow when hit
Arrow.prototype.explode = function() {
this.image.remove();
};
// For random arrows
var randNum = 0;
// Frame increasing
var frame = 0;
// Determines the speed of notes
var arrowSpawnRate = 40;
// Random generator for arrows
function randomGen() {
// Randomizes between 1 and 4
randNum = Math.floor(Math.random() * 4) + 1;
if (randNum === 1) {
notes.push(new Arrow("left"));
}
if (randNum === 2) {
notes.push(new Arrow("right"));
}
if (randNum === 3) {
notes.push(new Arrow("up"));
}
if (randNum === 4) {
notes.push(new Arrow("down"));
}
}// ends randomGen()
// Render function //
function render() {
if (frame++ % arrowSpawnRate === 0) {
randomGen();
}
// Animate arrows showering down //
for (var i = notes.length - 1; i >= 0; i--) {
notes[i].step();
// Check for cleanup
if (notes[i].image.position().top > 615) {
notes[i].destroy();
}
}
}// ends render()
// jQuery to animate arrows //
$(document).ready(function () {
// shim layer with setTimeout fallback
window.requestAnimFrame = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 40 / 75);
};
})();
/* place the rAF *before* the render()
to assure as close to 60fps with the
setTimeout fallback. */
// Infinte loop for game play
(function animloop() {
if (gameStarted) {
requestAnimFrame(animloop);
render();
} else {
window.setTimeout(animloop, 1000); // check the state per second
}
})();// ends (function animloop() )
});// ends $(doc).ready
// Listening for when the key is pressed
$(document).keydown( function(event) {
for (var i = 0; i < notes.length; i++) {
console.log(notes[i].image.position().top);
if (event.keyCode == 37 && notes[i].direction == "left") {
if (notes[i].image.position().top > 490 && notes[i].image.position().top < 730) {
console.log("LEFT! "+notes[i].explode());
Score++;
}
}
if (event.keyCode == 38 && notes[i].direction == "up") {
if (notes[i].image.position().top > 490 && notes[i].image.position().top < 730) {
console.log("UP! "+notes[i].explode());
Score++;
}
}
if (event.keyCode == 40 && notes[i].direction == "down") {
if (notes[i].image.position().top > 490 && notes[i].image.position().top < 730) {
console.log("DOWN! "+notes[i].explode());
Score++;
}
}
if (event.keyCode == 39 && notes[i].direction == "right") {
if (notes[i].image.position().top > 490 && notes[i].image.position().top < 730) {
console.log("RIGHT! "+notes[i].explode());
Score++;
}
}
}// ends loop
});// ends $(doc).keyup
function score() {
document.getElementById("Points").innerHTML = Score;
}
HTML代码:
<html>
<head>
<link rel="icon" href="./arrows/clubbackground.jpg" type="image/gif" sizes="16x16">
<script src="https://code.jquery.com/jquery-1.11.2.min.js"></script>
<script src="jsRev.js" type="text/javascript"></script>
<link rel="stylesheet" type="text/css" href="style.css">
<title>DDR-Project 1</title>
</head>
<body>
<div id="BackgroundScene">
<div id="DanceScoreboard">
<div id="GameStopped"><button id="StartBtn" class="btnStyle" onclick="gameStarted=true;">Begin Game</button>
<br><br><br><div class="Status">Click Begin Game to start</div>
</div>
<div id="GameRunning"><button id="StopBtn" class="btnStyle" onclick="gameStarted=false;">Stop Game</button>
<div id="Status" class="Status"></div>
</div>
<div id="dancePoints" class="Points">Points Earned: <div class="OutputText" id="CorrectCount">0</div>
</div>
</div>
<div class="stage"></div> <!-- ENDS .STAGE -->
<div id="controls">
<img id="left" src="./arrows/staticLeft.png">
<img id="up" src="./arrows/staticUp.png">
<img id="down" src="./arrows/staticDown.png">
<img id="right" src="./arrows/staticRight.png">
</div> <!-- ENDS #CONTROLS -->
</body>
</html>
答案 0 :(得分:2)
只要score
变量得到更新,就调用Score
函数。在您的html
中,没有id
Points
元素,但是存在class
。使用document.getElementById("Points").innerHTML = Score;
代替document.querySelector(".Points").textContent = Score;
。无需使用innerHTML
,因为Score是数字而不是html
的内容。
var notes = [];
var gameStarted = false;
var Score = 0;
// ==== CLASS FOR ARROWS ==== //
// 1. Direction of arrows
// 2. jQuery img that links to direction bottom
// 3. Destroy when it arrow gets to the
// 4. Explode when arrow gets to the bottom
// Class Arrow
function Arrow(direction) {
// CSS spacings for the arrows //
var xPos = null;
switch (direction) {
case "left":
xPos = "350px";
break;
case "up":
xPos = "420px";
break;
case "down":
xPos = "490px";
break;
case "right":
xPos = "560px";
break;
}
this.direction = direction;
this.image = $("<img src='./arrows/" + direction + ".gif'/>");
this.image.css({
position: "absolute",
top: "0px",
left: xPos
});
$('.stage').append(this.image);
} // ends CLASS Arrow
// To enable animating the arrows
Arrow.prototype.step = function() {
// Controls the speed of the arrows
this.image.css("top", "+=4px");
};
// Deletes arrows when they get to bottom of page
Arrow.prototype.destroy = function() {
// removes the image of the DOM
this.image.remove();
// Removes the note/arrow from memory/array
notes.splice(0, 1);
};
// Explodes arrow when hit
Arrow.prototype.explode = function() {
this.image.remove();
};
// For random arrows
var randNum = 0;
// Frame increasing
var frame = 0;
// Determines the speed of notes
var arrowSpawnRate = 40;
// Random generator for arrows
function randomGen() {
// Randomizes between 1 and 4
randNum = Math.floor(Math.random() * 4) + 1;
if (randNum === 1) {
notes.push(new Arrow("left"));
}
if (randNum === 2) {
notes.push(new Arrow("right"));
}
if (randNum === 3) {
notes.push(new Arrow("up"));
}
if (randNum === 4) {
notes.push(new Arrow("down"));
}
} // ends randomGen()
// Render function //
function render() {
if (frame++ % arrowSpawnRate === 0) {
randomGen();
}
// Animate arrows showering down //
for (var i = notes.length - 1; i >= 0; i--) {
notes[i].step();
// Check for cleanup
if (notes[i].image.position().top > 615) {
notes[i].destroy();
}
}
} // ends render()
// jQuery to animate arrows //
$(document).ready(function() {
// shim layer with setTimeout fallback
window.requestAnimFrame = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 40 / 75);
};
})();
/* place the rAF *before* the render()
to assure as close to 60fps with the
setTimeout fallback. */
// Infinte loop for game play
(function animloop() {
if (gameStarted) {
requestAnimFrame(animloop);
render();
} else {
window.setTimeout(animloop, 1000); // check the state per second
}
})(); // ends (function animloop() )
}); // ends $(doc).ready
// Listening for when the key is pressed
$(document).keydown(function(event) {
for (var i = 0; i < notes.length; i++) {
if (event.keyCode == 37 && notes[i].direction == "left") {
if (notes[i].image.position().top > 490 && notes[i].image.position().top < 730) {
console.log("LEFT! " + notes[i].explode());
Score++;
score();
}
}
if (event.keyCode == 38 && notes[i].direction == "up") {
if (notes[i].image.position().top > 490 && notes[i].image.position().top < 730) {
console.log("UP! " + notes[i].explode());
Score++;
score();
}
}
if (event.keyCode == 40 && notes[i].direction == "down") {
if (notes[i].image.position().top > 490 && notes[i].image.position().top < 730) {
console.log("DOWN! " + notes[i].explode());
Score++;
score();
}
}
if (event.keyCode == 39 && notes[i].direction == "right") {
if (notes[i].image.position().top > 490 && notes[i].image.position().top < 730) {
console.log("RIGHT! " + notes[i].explode());
Score++;
score();
}
}
} // ends loop
}); // ends $(doc).keyup
function score() {
document.querySelector(".Points").textContent = Score;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="BackgroundScene">
<div id="DanceScoreboard">
<div id="GameStopped"><button id="StartBtn" class="btnStyle" onclick="gameStarted=true;">Begin Game</button>
<br><br><br>
<div class="Status">Click Begin Game to start</div>
</div>
<div id="GameRunning"><button id="StopBtn" class="btnStyle" onclick="gameStarted=false;">Stop Game</button>
<div id="Status" class="Status"></div>
</div>
<div id="dancePoints" class="Points">Points Earned:
<div class="OutputText" id="CorrectCount">0</div>
</div>
</div>
<div class="stage"></div>
<!-- ENDS .STAGE -->
<div id="controls">
<img id="left" src="./arrows/staticLeft.png">
<img id="up" src="./arrows/staticUp.png">
<img id="down" src="./arrows/staticDown.png">
<img id="right" src="./arrows/staticRight.png">
</div>
<!-- ENDS #CONTROLS -->
注意-尽可能使用class names
或id names
小写,因为机壳中的小错误将很难识别错误。