尝试创建蛇式人工智能,但是自动化无法正常工作,我正在计算下一步 通过初始化蛇的下一个轨迹 为此,我正在通过在每个方向上将蛇坐标初始化为正负10来计算蛇的下一步,因此,每当蛇撞到墙时,根据我的屏幕分辨率640 * 480
,差就变为0或640完整代码如下
import pygame
import time
import random
import math
pygame.init()
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game')
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def Your_score(score):
value = score_font.render("Your Score: " + str(score), True, yellow)
dis.blit(value, [0, 0])
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])
def Leftmove():
x1_change=-10
y1_change=0
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def Rightmove():
x1_change=10
y1_change=0
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def Topmove():
x1_change=0
y1_change=-10
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def Downmove():
x1_change=0
y1_change=10
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def nextMove(snake_head,x1_change,y1_change):
x1=snake_head[0]
y1=snake_head[1]
next_left=x1-10
next_right=x1+10
next_top=y1-10
next_down=y1+10
#print(next_left,next_right,next_top,next_down)
if next_left<0:
Rightmove()
if next_right>= dis_width:
Leftmove()
if next_top<0:
Dowsnmove()
if next_down>=dis_height:
Upmove()
return x1_change,y1_change
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def GameBody():
while game_close!=False:
dis.fill(blue)
message("You Lost! Press C-Play Again or Q-Quit", red)
Your_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_close=False
game_over = True
return game_close,game_over
if event.key == pygame.K_c:
GameBody()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -10
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = 10
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -10
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = 10
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
return x1,y1
dis.fill(blue)
pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
#print(snake_Head)
#print(snake_List)
if len(snake_List) > Length_of_snake:
del snake_List[0]
# Snake Hits Its Own Body
"""
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
"""
our_snake(snake_block, snake_List)
x1_change, y1_change = nextMove(snake_Head, x1_change, y1_change)
Your_score(Length_of_snake - 1)
pygame.display.update()
#calculating distance
def Distance():
x=snake_Head[0]
y=snake_Head[1]
dis_fleft=foodx-x
dis_fright=foody-y
dis_food=foodx-x+foody-y
print(dis_fleft,dis_fright,dis_food)
Distance()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(snake_speed)
game_over = False
game_over = False
def gameLoop():
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
while game_over!=True:
GameBody()
pygame.quit()
quit()
gameLoop()
答案 0 :(得分:0)
看起来这段代码将立即“结束游戏”。
在游戏开始时,您应该拥有
同时关闭游戏! =真:
而不是
同时关闭游戏! = False:
这也是Python,因此您可以使用
虽然不是game_close:
也有两次game_over = False,并且其中一行应该是game_close = False
import pygame
import time
import random
import math
pygame.init()
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game')
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def Your_score(score):
value = score_font.render("Your Score: " + str(score), True, yellow)
dis.blit(value, [0, 0])
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])
def Leftmove():
x1_change=-10
y1_change=0
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def Rightmove():
x1_change=10
y1_change=0
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def Topmove():
x1_change=0
y1_change=-10
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def Downmove():
x1_change=0
y1_change=10
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def nextMove(snake_head,x1_change,y1_change):
x1=snake_head[0]
y1=snake_head[1]
next_left=x1-10
next_right=x1+10
next_top=y1-10
next_down=y1+10
#print(next_left,next_right,next_top,next_down)
if next_left<0:
Rightmove()
if next_right>= dis_width:
Leftmove()
if next_top<0:
Dowsnmove()
if next_down>=dis_height:
Upmove()
return x1_change,y1_change
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def GameBody():
while not game_close:
dis.fill(blue)
message("You Lost! Press C-Play Again or Q-Quit", red)
Your_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_close=False
game_over = True
return game_close,game_over
if event.key == pygame.K_c:
GameBody()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -10
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = 10
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -10
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = 10
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
return x1,y1
dis.fill(blue)
pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
#print(snake_Head)
#print(snake_List)
if len(snake_List) > Length_of_snake:
del snake_List[0]
# Snake Hits Its Own Body
"""
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
"""
our_snake(snake_block, snake_List)
x1_change, y1_change = nextMove(snake_Head, x1_change, y1_change)
Your_score(Length_of_snake - 1)
pygame.display.update()
#calculating distance
def Distance():
x=snake_Head[0]
y=snake_Head[1]
dis_fleft=foodx-x
dis_fright=foody-y
dis_food=foodx-x+foody-y
print(dis_fleft,dis_fright,dis_food)
Distance()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(snake_speed)
game_over = False
game_close = False
def gameLoop():
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
while game_over!=True:
GameBody()
pygame.quit()
quit()
gameLoop()