我正在尝试使用SwiftUI构建一个简单的小游戏。我要在下面的代码中执行的操作是,每当第二个计时器倒计时时,resimler数组的成员之一(由resim1..resim9组成)就会更改为值“ mavis”,该值是图像的名称在图书馆。
当我打印(重新模拟)时,从输出中可以看到该数组中的随机元素的值为“ mavis”,那里没有问题。但是体内的相关image()不会在模拟器中显示该图像。
例如: [“”,“ mavis”,“”,“”,“”,“”,“”,“”,“”]
我看到登录结果,但是Image(resim2)没有显示图像。
如何获取它以显示图像?
谢谢!
struct level1: View {
@State var resim1 = ""
@State var resim2 = ""
@State var resim3 = ""
@State var resim4 = ""
@State var resim5 = ""
@State var resim6 = ""
@State var resim7 = ""
@State var resim8 = ""
@State var resim9 = ""
@State var timecounter = 5
var timer = Timer.publish(every: 1, on: .main, in: .common).autoconnect()
func findMavis() {
var resimler = [self.resim1 , self.resim2 , self.resim3 , self.resim4 , self.resim5 , self.resim6 , self.resim7 , self.resim8 , self.resim9 ]
let randomResim = Int(arc4random_uniform(UInt32(resimler.count - 1)))
resimler[randomResim] = "mavis"
}
var body: some View {
VStack {
Text("\(timecounter) seconds remaining").padding(.bottom, 50).onReceive(timer) { input in self.timecounter -= 1
// the functions in this area will work every second
self.findMavis()
// the functions after this will work after the timer stops
if self.timecounter == 0 {
self.timer.upstream.connect().cancel()
}
}
HStack {
Image(resim1).resizable()
.frame(width: 100.0, height: 100.0).cornerRadius(50).onTapGesture {
if self.resim1 == "mavis" {
self.scoreUp() }
}
Image(resim2).resizable()
.frame(width: 100.0, height: 100.0).cornerRadius(50).onTapGesture {
if self.resim2 == "mavis" {
self.scoreUp() }
}
Image(resim3).resizable()
.frame(width: 100.0, height: 100.0).cornerRadius(50).onTapGesture {
if self.resim3 == "mavis" {
self.scoreUp() }
}
}
HStack {
Image(resim4).resizable()
.frame(width: 100.0, height: 100.0).cornerRadius(50).onTapGesture {
if self.resim4 == "mavis" {
self.scoreUp() }
}
Image(resim5).resizable()
.frame(width: 100.0, height: 100.0).cornerRadius(50).onTapGesture {
if self.resim5 == "mavis" {
self.scoreUp() }
}
Image(resim6).resizable()
.frame(width: 100.0, height: 100.0).cornerRadius(50).onTapGesture {
if self.resim6 == "mavis" {
self.scoreUp() }
}
}
HStack {
Image(resim7).resizable()
.frame(width: 100.0, height: 100.0).cornerRadius(50).onTapGesture {
if self.resim7 == "mavis" {
self.scoreUp() }
}
Image(resim8).resizable()
.frame(width: 100.0, height: 100.0).cornerRadius(50).onTapGesture {
if self.resim8 == "mavis" {
self.scoreUp() }
}
Image(resim9).resizable()
.frame(width: 100.0, height: 100.0).cornerRadius(50).onTapGesture {
if self.resim9 == "mavis" {
self.scoreUp() }
}
}
}
}
}
答案 0 :(得分:1)
也许您应该阅读Swift入门教程,如何分配变量...
通过:
var resimler = [self.resim1 , self.resim2 , self.resim3 , self.resim4 , self.resim5 , self.resim6 , self.resim7 , self.resim8 , self.resim9 ]
let randomResim = Int(arc4random_uniform(UInt32(resimler.count - 1)))
resimler[randomResim] = "mavis" // this line is your error
您不要更改自己。resim1-9-此错误指向此行的变量。
您可以将数组更改为@State变量,然后直接在数组中更改值,然后在Image中使用这些值,例如:Image(resilmer [0]),依此类推...。
尝试一下:(尽管我不知道您想做什么...。但是代码是“有效的”,并且不像意大利面条
struct ContentView: View {
@State var timecounter = 5
@State var score = 0
var timer = Timer.publish(every: 1, on: .main, in: .common).autoconnect()
func scoreUp() {
score = score + 1
}
@State var resimler : [String] = ["","","","","","","","",""]
func findMavis() {
let randomResim = Int(arc4random_uniform(UInt32(resimler.count - 1)))
self.resimler[randomResim] = "circle.fill"
}
var body: some View {
VStack {
Text("Score: \(score)")
.font(Font.largeTitle)
Text("\(timecounter) seconds remaining").padding(.bottom, 50).onReceive(timer) { input in self.timecounter -= 1
// the functions in this area will work every second
self.findMavis()
// the functions after this will work after the timer stops
if self.timecounter == 0 {
self.timer.upstream.connect().cancel()
}
}
ForEach (0..<9) {index in
Image(systemName:self.resimler[index]).resizable()
.frame(width: 100.0, height: 100.0).cornerRadius(50).onTapGesture {
if self.resimler[index] == "circle.fill" {
self.scoreUp() }
}
}
}
}
}