我有一个带有两个屏幕的堆栈导航器,“消息”和“消息”。在“消息”屏幕上,我想概述所有与我聊天的人,以及对话中的最后一条消息。我将所有对话都存储在redux中,而不是存储在服务器上。我的redux状态看起来像这样:
const state = {
user = [
{
userId: 1,
username: John,
messages: [...array of messages send to John or from John...]
},
{
userId: 2,
username: Jane,
messages: [...array of messages send to Jane or from Jane...]
}
...
]
}
在“消息”屏幕上,我有一个FlatList组件,该组件在redux状态下循环用户数组:
const users = useSelector(state => state.messages.users)
const renderUserItem = user => {
return (
<View>
<Text>{user.username}</Text>
<Text>{user.messages[user.messages.length-1].message</Text>
</View>
)
}
<FlatList
data={messages}
renderItem={({item, index}) => renderUserItem(item)} />
此方法有效,我获得了我所进行的对话的概述+最后一条消息。当我在“消息”屏幕上单击一个对话时,我将被发送到“消息”屏幕,在该屏幕上我有另一个FlatList,其中包含该特定对话的所有消息。这段代码无关紧要,但是可以。
问题是:当我添加新消息(通过“消息”屏幕)时,redux状态已更新:(dispatch(addMessage(userId, message))
,但是当我导航回到“消息”屏幕时,我看不到最后一条消息,即使redux状态已更改,也不会重新渲染屏幕。当我进行硬刷新时,它会起作用。
当redux状态更改后,如何强制重新渲染屏幕。我正在使用无状态组件。
编辑:我的减速器:
const initialState = {
users: []
}
const MessagesReducer = (state = initialState, action) => {
let array, index, user, messages
switch (action.type) {
case 'START_CONVERSATION':
// action.user is an object which contains userId and username
array = state.users
index = array.findIndex(e => e.userId === action.user.userId)
if (index > -1) {
// conversation already exists
} else {
object = {
userId: action.user.userId,
username: action.user.username,
messages: []
}
array.push(object)
return {
users: array
}
break
case 'ADD_MESSAGE':
// action.userId contains the userId of the conversation partner
// action.message is an object with direction,
// message and timestamp in it
array = state.users
index = array.findIndex(e => e.userId === action.userId)
user = array[index]
user.messages.push({
direction: action.message.direction,
message: action.message.message,
timestamp: action.message.timestamp
}
// get the old user object out of the array
array.splice(index, 1)
// push the new user object to the beginning of the array
array.unshift(user)
return {
user: array
}
break
default:
return state
break
}
}
答案 0 :(得分:3)
您正在对状态进行突变,这会使它看起来好像根本没有任何状态变化。这意味着没有重新渲染。
将此array = state.users
更改为array = [...state.users]
。
这将创建一个新的数组引用,而不是更改先前的状态,这将导致按预期方式重新渲染。
第二眼,我注意到了更多问题。这些不会停止重新渲染,但仍会改变以前的状态,因此应该对其进行修复。
更改此:
user = array[index] // user is still a reference to previous state
user.messages.push({ // messages is still a reference to previous state
...
对此:
// Create a new user object based on the previous values
// Then add to the messages array by creating a new array with your new entry
user = {
...array[index],
messages: [
...array[index].messages,
{
direction: action.message.direction,
message: action.message.message,
timestamp: action.message.timestamp
}
]
}
// OR
user = {...array[index], messages: [...array[index].messages]}
user.messages.push({...})