我有5x5的5xTableRow网格-> 5xFittedBox。点击右上角的按钮,我希望它可以随机排列数组中描述的颜色(参见图片)。
我尝试使用“ OnChanged”和“ onPressed”,但是问题是我不知道如何单独访问每个元素
我读到我应该使用“ setState”函数来强制Flutter重绘某些元素,但是问题是我应该把那个函数放在哪里?
还有一种简单的方法可以给小部件和子项某种标识符(例如,class =“ something”或id =“ something”) 关键是我想使用for循环为所有25个框重新着色,然后再将这25个框存储在数组中,以供以后进行条件检查。
var colorArr = [0xffd61745, 0xff3569bc, 0xffffffff, 0xfff4862a, 0xffeaed19, 0xff329f64,
0xff000000];
//playArr is used to store values from 0-5 which corresponds each color => colorArr[playArr[n]]
var playArr = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
void shuffleBox() {
for (var i = 0; i<playArr.length;i++) {
playArr[i] = new Random().nextInt(6);
print(playArr[i]);
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Container(
child: Text(
'Table Widget',
style: TextStyle(
fontSize: 20.0,
fontWeight: FontWeight.bold,
),
),
),
actions: <Widget>[
IconButton(
icon: Icon(Icons.shuffle),
onPressed: shuffleBox,
),
],
),
body: SingleChildScrollView(
padding: EdgeInsets.only(top: 12),
child: Table(
border: null,
defaultVerticalAlignment: TableCellVerticalAlignment.top,
children: <TableRow>[
TableRow(children: <Widget>[
//this is what i want recolored and/or redrawn
FittedBox(
fit: BoxFit.contain,
child: Container(
margin: EdgeInsets.all(2),
color: Color(a),
width: 48.0,
height: 48.0,
),
),
FittedBox -> repeated 5x, then TableRow again
答案 0 :(得分:1)
您可以在有状态窗口小部件(类)中的任何位置调用setState()函数。
代码应类似于;
void shuffleBox() {
// 1- you can execute your code here
setState((){
// 2- or here, inside the setState
});
// at this point your code executes after refresh
print("Refresh ends.");
}
您还可以使用shuffle()方法对Dart中的列表进行混排: https://api.dart.dev/stable/2.7.1/dart-core/List/shuffle.html
答案 1 :(得分:1)
这是可行的解决方案
final colorArr = [0xffd61745, 0xff3569bc, 0xffffffff, 0xfff4862a, 0xffeaed19, 0xff329f64,
0xff000000];
//playArr is used to store values from 0-5 which corresponds each color => colorArr[playArr[n]]
var playArr = [];
@override
void initState(){
_genereateList();
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
actions: [
IconButton(icon: Icon(Icons.shuffle),onPressed: _shuffle,)
]
),
body: Center(
child : GridView.builder(
itemCount: 25,
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(crossAxisCount: 5),
itemBuilder : (ctx, index)=>Card(
child: Text(playArr[index].toString()),
color: Color(colorArr[playArr[index]])
)
)
),
);
}
_genereateList(){
playArr = List.generate(25,(int index)=>Random().nextInt(colorArr.length-1));
setState((){});
}
_shuffle(){
playArr.shuffle(Random());
setState((){});
}
编辑:如果您要更新单元格,只需更改其值即可。 假设您要在第3列第5原始位置更改项目
update(int index){
setState((){
playArr[index] = 3; //Index of the new color you want to switch to
});
}
然后简单地这样称呼
update(22); //3rd Column 5th raw