我有一个名为DiscardPile的组件,可以在您的道具(props.cards)中接收像这样的对象数组:
{key: 'key', 'type', suit: 'suit', label: 'label', flipped: 'fliped, draggable: 'draggable', currentOrder: 0}
好吧,下面显示了组件DiscardPile:
import React, { Component } from 'react';
import $ from 'jquery';
import 'jquery-ui/ui/core';
import 'jquery-ui/ui/widgets/droppable';
import './DiscardPile.scss';
import Card from '../Card/Card';
export default class DiscardPile extends Component {
constructor(props) {
super(props);
this.state = {
currentCards: []
}
}
componentDidMount() {
let currentCards = [...this.props.cards];
for(let i = 0; i < currentCards.length; i++) {
currentCards[i].currentOrder = i;
}
this.setState({currentCards: currentCards});
}
render() {
return (
<div id="discard-pile" className="discard-pile">
{this.state.currentCards.map(card =>(
<Card key={card.key} type={card.type} suit={card.suit} label={card.label} flipped={card.flipped} draggable={card.draggable} currentOrder={card.currentOrder}></Card>
))}
</div>
)
}
}
'componentDidMount'应该更新对象的currentOrder属性并再次呈现卡列表,但这没有发生。实际上,该列表已变为空。 我该怎么做才能解决此问题?
(对不起,我的英语不好)
-更新-
DiscardPile组件由KlondikeTable组件调用,如下所示:
import React, { Component } from 'react';
import './KlondikeTable.scss';
import Card from './../../generalComponents/Card/Card';
import DiscardPile from '../../generalComponents/DiscardPile/DiscardPile';
import FlippedPile from '../../generalComponents/FlippedPile/FlippedPile';
import SuitsPile from '../../generalComponents/SuitsPile/SuitsPile';
import CardsColumn from '../../generalComponents/CardsColumn/CardsColumn';
export default class KlondikeTable extends Component {
constructor(props) {
super(props);
this.state = {
cards: [],
initialDistribution: {
discardPile: [],
flippedPile: [],
cardsPile1: [],
cardsPile2: [],
cardsPile3: [],
cardsPile4: [],
cardsPile5: [],
cardsPile6: [],
cardsPile7: [],
},
currentDistribution: null
}
this.generateCards = this.generateCards.bind(this);
this.shuffleCards = this.shuffleCards.bind(this);
}
componentDidMount() {
this.generateCards();
}
generateCards() {
let cards = [];
let types = ["K","Q","J","10","9","8","7","6","5","4","3","2","A"];
let suits = ["spades", "clubs", "diamonds", "hearts"];
for(let i = 0; i < suits.length; i++) {
for(let j = 0; j < types.length; j++) {
cards.push(
{key: types[j] + "-" + suits[i] + "-0", type: types[j], suit: suits[i], label: "0", flipped: false, draggable: true, currentOrder: 0}
)
}
}
this.setState(state => ({...state, cards: cards}), () => {
this.shuffleCards();
});
}
shuffleCards() {
let amount = 52;
let numbersArray = [];
let cards = [...this.state.cards];
let initialDistribution = {...this.state.initialDistribution};
for(let i = 0; i < 52; i++) {
numbersArray.push(i);
}
for(let i = 0; i < 24; i++) {
let randomNumber = Math.floor(Math.random() * amount);
let removedElement = cards.splice(randomNumber, 1)[0];
initialDistribution.discardPile.push(removedElement);
amount--;
}
for(let i = 0; i < 28; i++) {
let randomNumber = Math.floor(Math.random() * amount);
let removedElement = cards.splice(randomNumber, 1)[0];
if(i < 1) {
initialDistribution.cardsPile1.push(removedElement);
}else if(i < 3) {
initialDistribution.cardsPile2.push(removedElement);
}else if(i < 6) {
initialDistribution.cardsPile3.push(removedElement);
}else if(i < 10) {
initialDistribution.cardsPile4.push(removedElement);
}else if(i < 15) {
initialDistribution.cardsPile5.push(removedElement);
}else if(i < 21) {
initialDistribution.cardsPile6.push(removedElement);
}else if(i >= 21) {
initialDistribution.cardsPile7.push(removedElement);
}
amount--;
}
this.setState({initialDistribution: initialDistribution, currentDistribution: initialDistribution});
}
render() {
return (
<div className="klondike-table">
<DiscardPile cards={this.state.initialDistribution.discardPile}></DiscardPile>
<FlippedPile cards={this.state.initialDistribution.flippedPile}></FlippedPile>
<div className="suits-piles-container">
<SuitsPile></SuitsPile>
<SuitsPile></SuitsPile>
<SuitsPile></SuitsPile>
<SuitsPile></SuitsPile>
</div>
<CardsColumn cards={this.state.initialDistribution.cardsPile1}></CardsColumn>
<CardsColumn cards={this.state.initialDistribution.cardsPile2}></CardsColumn>
<CardsColumn cards={this.state.initialDistribution.cardsPile3}></CardsColumn>
<CardsColumn cards={this.state.initialDistribution.cardsPile4}></CardsColumn>
<CardsColumn cards={this.state.initialDistribution.cardsPile5}></CardsColumn>
<CardsColumn cards={this.state.initialDistribution.cardsPile6}></CardsColumn>
<CardsColumn cards={this.state.initialDistribution.cardsPile7}></CardsColumn>
</div>
)
}
}
答案 0 :(得分:1)
首先,您不需要具有currentCards状态元素。如果您需要始终使用props元素内容更新state元素,则可以这样考虑,您可能会认为这是错误的。而且,如果您的state元素只是在props中接收的元素的微小变化,那么您绝对不需要它。 您的代码无法正常工作,因为在第一个渲染中,您的组件接收到一个空数组,因此设置了一个空的currentCards数组,并且从未对其进行更改。
只需使用
render() {
return (
<div id="discard-pile" className="discard-pile">
{this.props.cards.map((card, currentOrder)=>(
<Card key={card.key} type={card.type} suit={card.suit} label={card.label} flipped={card.flipped} draggable={card.draggable} currentOrder={currentOrder}></Card>
))}
</div>
)
}`
实现预期的行为。
如果您要在状态上仅显示props.cards的初始版本,则可能要使用componentDidUpdate甚至应该使用具有明确定义的规则的componentUpdate来避免性能损失或无限次重新渲染。
答案 1 :(得分:0)
由于componentDidMount
仅运行一次,因此如果prop
以后进行更改,则您所做的任何更改都不会生效。
道具cards
最初设置为[]
。因此,除非将排序逻辑移到其他位置,否则它将永远不会以包含已更新数组的状态进行更新。
在不知道所需的确切逻辑的情况下,可能会发生以下情况:
componentDidUpdate(prevProps) {
if (prevProps.cards.length !== this.props.cards.length) {
let currentCards = [...this.props.cards];
for(let i = 0; i < currentCards.length; i++) {
currentCards[i].currentOrder = i;
}
this.setState({currentCards: currentCards});
}
}
仅当cards
数组的长度改变时,这将更新状态。