我正在尝试将字节数组从Raster
格式(从左到右读取)的图像转换为Column
格式(从上到下读取)。
问题看起来很简单,我们有二维的位数组(图像的宽度/高度)。以Raster
格式,从左到右读取位,以Column
格式,从上到下读取位。
我尝试执行此操作以支持Column
协议的ESC/POS
格式打印。我已经有Raster
格式的图片,现在我正尝试将其转换为Column
格式。
ESC/POS
个Raster
打印文档:
ESC/POS
个Column
打印文档:
目前,我通过直接用BitArray
处理位进行转换。此解决方案不是最佳解决方案,我认为有必要直接在Byte
中工作。
private byte[] ConvertRasterToColumnFormat(byte[] rasterData, int width, int height)
{
var finalHeight = height;
while (finalHeight % 8 != 0) finalHeight++;
var finalWidth = width;
while (finalWidth % 8 != 0) finalWidth++;
var rasterBitArray = new BitArray(rasterData);
var columnBitArray = new BitArray(finalHeight * finalWidth);
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
var rasterPosition = y * finalWidth;
var columnPosition = x * finalHeight;
rasterPosition += (x / 8) * 8;
columnPosition += (y / 8) * 8;
rasterPosition += 7 - x % 8;
columnPosition += 7 - y % 8;
var value = rasterBitArray[rasterPosition];
columnBitArray[columnPosition] = value;
}
}
var result = new byte[columnBitArray.Length / 8];
columnBitArray.CopyTo(result, 0);
return result;
}
.NET Fiddle测试:https://dotnetfiddle.net/NBRBgt
有人有更好的解决方案吗?
答案 0 :(得分:1)
一种可能的方法是获取8x8的位块,使用bitboard techniques进行转置,然后存储结果的字节。它不是很漂亮,但是它避免了处理单个位,当然也避免了BitArray
(即使在逐位方法中也很慢)。
以下代码通过了您的测试用例,但可能应该对其进行更好的测试。.
private static byte[] ConvertRasterToColumnFormat(byte[] rasterData, int width, int height)
{
int h = height + 7 & -8;
int w = (width + 7) >> 3;
int hsmall = h >> 3;
var result = new byte[h * w];
for (int y = 0; y < height; y += 8)
{
for (int x = 0; x < w; x++)
{
// grab 8x8 block of bits
int i = x + w * y;
ulong block = rasterData[i];
if (i + w < rasterData.Length)
block |= (ulong)rasterData[i + w] << 8;
if (i + w * 2 < rasterData.Length)
block |= (ulong)rasterData[i + w * 2] << 16;
if (i + w * 3 < rasterData.Length)
block |= (ulong)rasterData[i + w * 3] << 24;
if (i + w * 4 < rasterData.Length)
block |= (ulong)rasterData[i + w * 4] << 32;
if (i + w * 5 < rasterData.Length)
block |= (ulong)rasterData[i + w * 5] << 40;
if (i + w * 6 < rasterData.Length)
block |= (ulong)rasterData[i + w * 6] << 48;
if (i + w * 7 < rasterData.Length)
block |= (ulong)rasterData[i + w * 7] << 56;
// transpose 8x8
// https://www.chessprogramming.org/Flipping_Mirroring_and_Rotating#Anti-Diagonal
ulong t;
const ulong k1 = 0xaa00aa00aa00aa00;
const ulong k2 = 0xcccc0000cccc0000;
const ulong k4 = 0xf0f0f0f00f0f0f0f;
t = block ^ (block << 36);
block ^= k4 & (t ^ (block >> 36));
t = k2 & (block ^ (block << 18));
block ^= t ^ (t >> 18);
t = k1 & (block ^ (block << 9));
block ^= t ^ (t >> 9);
// write block to columns
int j = (y >> 3) + h * x;
result[j] = (byte)block;
result[j + hsmall] = (byte)(block >> 8);
result[j + hsmall * 2] = (byte)(block >> 16);
result[j + hsmall * 3] = (byte)(block >> 24);
result[j + hsmall * 4] = (byte)(block >> 32);
result[j + hsmall * 5] = (byte)(block >> 40);
result[j + hsmall * 6] = (byte)(block >> 48);
result[j + hsmall * 7] = (byte)(block >> 56);
}
}
return result;
}
在256x256阵列上使用我的设置(英特尔4770K,x64,.NET Core 3.0)的简单基准测试得出:
old: 1103 ticks
new: 56 ticks
非常明显的区别。