SwiftUI自定义对齐将视图推到比父视图更宽的视图

时间:2020-01-31 21:16:15

标签: alignment swiftui

我从这个开始。一些带有两个滑块的UI。

enter image description here

由以下代码定义:

struct ContentView: View {
    @State private var num1: Double = 0.5
    @State private var num2: Double = 0.5
    let blueGreen = Color(red: 0.2, green: 0.6, blue: 0.6)
    var body: some View {
        VStack {
            Circle().fill(blueGreen).border(Color.blue, width: 1.0).padding(4.0)
            VStack {
                HStack {
                    Text("Value:")
                    Slider(value: $num1, in: 0...1)
                }
                HStack {
                    Text("Opacity:")
                    Slider(value: $num2, in: 0...1)
                }
            }
            Spacer()
        }.border(Color.green, width: 1.0).padding()
    }
}

我希望“值:”和“不透明度:”标签在其后沿对齐,使滑块对齐并保持相同的宽度。我听说自定义对齐方式可以对齐这样的视图,即非同级视图。

因此,我添加了自定义对齐方式:

extension HorizontalAlignment {
    private enum MyAlignment : AlignmentID {
        static func defaultValue(in d: ViewDimensions) -> CGFloat {
            return d[.trailing]
        }
    }
    static let myAlignment = HorizontalAlignment(MyAlignment.self)
}

struct ContentView: View {
    @State private var num1: Double = 0.5
    @State private var num2: Double = 0.5
    let blueGreen = Color(red: 0.2, green: 0.6, blue: 0.6)
    var body: some View {
        VStack {
            Circle().fill(blueGreen).border(Color.blue, width: 1.0).padding(4.0)
            VStack(alignment: .myAlignment) {
                HStack {
                    Text("Value:").alignmentGuide(.myAlignment) { d in d[.trailing] }
                    Slider(value: $num1, in: 0...1)
                }
                HStack {
                    Text("Opacity:").alignmentGuide(.myAlignment) { d in d[.trailing] }
                    Slider(value: $num2, in: 0...1)
                }
            }
            Spacer()
        }.border(Color.green, width: 1.0).padding()
    }
}

部分起作用。标签的后沿对齐,但是现在UI已部分向右移出屏幕。

enter image description here

使用UIKit和自动布局,我可以将这两个标签的后沿约束为相等。那样不会将任何东西推离屏幕(像往常一样,假设一切都局限于屏幕边缘)。这是怎么了?以及如何通过对齐或更好的方式通过SwiftUI实现此目标?

2 个答案:

答案 0 :(得分:2)

一种方法是使用偏好设置(了解更多here)。

enter image description here

struct ContentView: View {
    @State private var num1: Double = 0.5
    @State private var num2: Double = 0.5
    @State private var sliderWidth: CGFloat = 0

    private let spacing: CGFloat = 5
    let blueGreen = Color(red: 0.2, green: 0.6, blue: 0.6)

    var body: some View {
        VStack {
            Circle().fill(blueGreen).border(Color.blue, width: 1.0).padding(4.0)

            VStack(alignment: .trailing) {
                HStack(spacing: self.spacing) {
                    Text("Value:")
                        .fixedSize()
                        .anchorPreference(key: MyPrefKey.self, value: .bounds, transform: { [$0] })

                    Slider(value: $num1, in: 0...1)
                        .frame(width: sliderWidth)
                }
                .frame(maxWidth: .infinity, alignment: .trailing)


                HStack(spacing: self.spacing) {
                    Text("Opacity:")
                        .fixedSize()
                        .anchorPreference(key: MyPrefKey.self, value: .bounds, transform: { [$0] })

                    Slider(value: $num2, in: 0...1)
                        .frame(width: sliderWidth)
                }
                .frame(maxWidth: .infinity, alignment: .trailing)

            }
            .backgroundPreferenceValue(MyPrefKey.self) { prefs -> GeometryReader<AnyView> in

               GeometryReader { proxy -> AnyView in
                    let vStackWidth = proxy.size.width

                    let maxAnchor = prefs.max {
                        return proxy[$0].size.width < proxy[$1].size.width

                    }

                    DispatchQueue.main.async {
                        if let a = maxAnchor {
                            self.sliderWidth = vStackWidth - (proxy[a].size.width + self.spacing)

                        }
                    }

                    return AnyView(EmptyView())

                }
            }

            Spacer()

        }.border(Color.green, width: 1.0).padding(20)
    }

}

struct MyPrefKey: PreferenceKey {
    typealias Value = [Anchor<CGRect>]

    static var defaultValue: [Anchor<CGRect>] = []

    static func reduce(value: inout [Anchor<CGRect>], nextValue: () -> [Anchor<CGRect>]) {
        value.append(contentsOf: nextValue())
    }
}

答案 1 :(得分:0)

嗯,我同意Apple似乎忘了在SwiftUI中使用自动布局引擎给我们一些东西,例如内容具有优先权,抗压缩性,大小相等等等...

在SwiftUI对齐指南中不会更改视图大小,它们只是按原样移动视图以对齐指定的锚点(如果大小不受限制,则扩展容器,因为默认情况下会紧缩内容,这就是您看到的内容) 。因此,要解决所考虑的情况,就需要以某种方式限制(或更改)大小。

下面的代码不是完整的解决方案(它没有考虑可能的10n),但是显示了方向-由于Slider没有默认大小,因此应限制如何不扩展容器。

无论如何,我都会在下面将其视为解决方法...(宽度的计算可能更准确,更复杂,例如通过锚定首选项获取Text的帧,然后考虑可用填充从可用的几何代理宽度中减去,但这还是一样-明确指定视图框架的宽度)。

enter image description here

struct HueSaturationView : View {
    @State private var num1: Double = 0.5
    @State private var num2: Double = 0.5
    let blueGreen = Color(red: 0.2, green: 0.6, blue: 0.6)
    var body: some View {
        GeometryReader { gp in
            VStack {
                Circle().fill(self.blueGreen).border(Color.blue, width: 1.0).padding(4.0)
                VStack(alignment: .myAlignment) {
                    HStack {
                        Text("Value:").alignmentGuide(.myAlignment) { d in d[.trailing] }
                        Slider(value: self.$num1, in: 0...1)
                            .frame(width: gp.size.width * 2/3)
                    }
                    HStack {
                        Text("Opacity:").alignmentGuide(.myAlignment) { d in d[.trailing] }
                        Slider(value: self.$num2, in: 0...1)
                            .frame(width: gp.size.width * 2/3)
                    }
                }
                Spacer()
            }
            .border(Color.green, width: 1.0).padding()
        }
    }
}