将结构指针传递给函数

时间:2020-01-30 00:29:48

标签: c multidimensional-array struct structure declaration

嘿,我很难理解结构如何作为指针传递给函数,因为我想稍后在项目中修改结构。因此,我正在创建一个有房间的游戏,此功能将创建一个二维数组。我要传递struct room和struct World,因为我将每个房间都存储在2d数组World struct中的绳子中。当我打印出每个房间时,它什么也没打印出来,我认为问题出在我的指针上。

所以我的第一个函数在struct数组中,它将保存所有房间,并将每个房间初始化为数组。然后,我尝试打印出每个房间号,但是什么也没打印。

第二个功能创建了我的2d世界,它将是3x3世界。在世界电线上放了一个房间

struct room
{
    int roomNum;
    int creaturesTotal;
    char description[50];
    char cleanOrdirty[20];
};

int main()
{
    int MaxRooms = 8;
    int rows = 2;
    int cols = 2;
    //creaste each room
    struct room Room1;
    struct room Room2;
    struct room Room3;
    struct room Room4;
    struct room Room5;
    struct room Room6;
    struct room Room7;
    struct room Room8;
    struct room Room9;
    struct PC player;
    player.respect = 40;

    //Store them into a array
    struct room AllRooms[MaxRooms];
    AllRooms[0] = Room1;
    AllRooms[1] = Room2;
    AllRooms[2] = Room3;
    AllRooms[3] = Room4;
    AllRooms[4] = Room5;
    AllRooms[5] = Room6;
    AllRooms[6] = Room7;
    AllRooms[7] = Room8;
    AllRooms[8] = Room9;

    struct room World[rows][cols];

    createRooms(AllRooms);

    //create the world
    createWorld(AllRooms,rows,cols,World);

    struct PC cords[rows][cols];
    player = startPointPC(&player,rows,cols,&World,&cords);
}



void createRooms(struct room* AllRooms[])
{
    int MaxRooms = 8;
    int number = 1;
    for(int i = 0;i <= MaxRooms; i++)
    {
        AllRooms[i]->roomNum = number;
        number++;
    }
    for(int i = 0;i <= MaxRooms; i++)
    {
        printf("%d",AllRooms[i]->roomNum);
    }

}

//creates the 2d world
void createWorld(struct room* AllRooms[], int rows, int cols, struct room* World[rows][cols])
{
    int counter = 0;
    for(int i = 0; i <= rows;i++)
    {
        for(int j = 0; j <= cols; j++)
        {
            World[i][j] = AllRooms[counter];
            counter++;
            printf("\nWorld %d", World[i][j]->roomNum);
        }

    }
}

    struct PC startPointPC(struct PC* player,int rows, int cols, struct room* 
    World[rows][cols],struct PC* cords[rows][cols])
    {

       int x = 0;
       int y = 0;

       player->x = x;
       player->y = y;

       //cords[x][y] = player;
       printf("\nYou are starting in Room %d",World[x][y]->roomNum);

       return player;

}

1 个答案:

答案 0 :(得分:2)

此声明

AllRooms[8] = Room9;

访问数组之外​​的内存,该内存的元素范围为[0, MaxRooms).

此外,像这样的任务

AllRooms[0] = Room1;

可以调用未定义的行为,因为对象Room1尚未初始化,并且其整数数据成员可以具有陷阱值。

您创建了一个一维数组

struct room AllRooms[MaxRooms];

并将其作为参数传递给函数createRooms

createRooms(AllRooms);

表达式中的数组指示符(极少数例外)将转换为指向其第一个元素的指针。

所以实际上这个电话

createRooms(AllRooms);

等同于

createRooms(&AllRooms [0]);

并且参数的类型为struct room *

但是,您声明的函数具有结构类型room* AllRooms[]的参数,该参数由编译器调整为类型struct room **

编译器应发出一条错误消息,表明没有从一种类型的参数到另一种类型的函数参数的隐式转换。

此外,该函数应在main中使用之前声明。

也在函数中这样循环

for(int i = 0; i <= MaxRooms; i ++)

您使用的索引范围不正确。有效范围是[0, MaxRooms)

因此,至少应通过以下方式声明和定义函数

void createRooms( struct room AllRooms[] )
{
   int MaxRooms = 8;
   int number = 1;
   for(int i = 0;i < MaxRooms; i++)
   {
       AllRooms[i].roomNum = number;
       number++;
    }
    for(int i = 0;i < MaxRooms; i++)
    {
       printf("%d",AllRooms[i].roomNum);
    }

 }

使用函数的局部变量MaxRooms

也是一个坏主意
   int MaxRooms = 8;

而不是传递指定数组大小的相应参数。

函数createWorld存在类似问题。

应该像这样声明和定义

void createWorld( struct room AllRooms[], int rows, int cols, struct room World[rows][cols])
{
    int counter = 0;
    for(int i = 0; i < rows;i++)
    {
        for(int j = 0; j < cols; j++)
        {
            World[i][j] = AllRooms[counter];
            counter++;
            printf("\nWorld %d", World[i][j].roomNum);
        }

    }
}