首次点击UITextField时出现奇怪的崩溃

时间:2011-05-13 19:10:10

标签: cocoa-touch ios uikit cocos2d-iphone uitextfield

我的Cocos2d应用程序中有一个文本字段,当我点击它开始输入时,应用程序就崩溃了。我没有太多要解释的,这是我的代码: .H:

@interface myScene : CCLayer <UITextFieldDelegate> { ....... }
@property (nonatomic, retain, readonly) UITextField *first;
@property (nonatomic, retain, readonly) UITextField *second;

.mm:

    @implementation myScene
    @synthesize first, second;
    ......
        first = [[UITextField alloc] initWithFrame:CGRectMake(160.0, 160.0, 200.0, 30.0)];
        first.placeholder = @"first";
        first.autocorrectionType = UITextAutocorrectionTypeNo;  // no auto correction suppor
        first.keyboardType = UIKeyboardTypeDefault; // use the default type input method (entire keyboard)
        first.returnKeyType = UIReturnKeyDone;
        first.clearButtonMode = UITextFieldViewModeWhileEditing;    // has a clear 'x' button to the right
        first.autocapitalizationType =  UITextAutocapitalizationTypeNone;
        CGAffineTransform transform = CGAffineTransformMakeRotation(3.14159/2);  
        first.transform = transform;
        first.adjustsFontSizeToFitWidth = YES;
        first.textColor = [UIColor blackColor];
        [first setFont:[UIFont fontWithName:@"Arial" size:14]];
        first.backgroundColor = [UIColor clearColor];
        first.borderStyle = UITextBorderStyleRoundedRect;
        first.delegate = self;  // let us be the delegate so we know when the keyboard's "Done" button is pressed
        [[[CCDirector sharedDirector] openGLView] addSubview: first];


        second = [[UITextField alloc] initWithFrame:CGRectMake(130.0, 160.0, 200.0, 30.0)];
        second.placeholder = @"second";
        second.returnKeyType = UIReturnKeyDone;

        second.transform = transform;
        second.adjustsFontSizeToFitWidth = YES;
        second.textColor = [UIColor blackColor];
        [second setFont:[UIFont fontWithName:@"Arial" size:14]];
        second.backgroundColor = [UIColor clearColor];
        second.borderStyle = UITextBorderStyleRoundedRect;
        second.secureTextEntry = YES;
        second.delegate = self; // let us be the delegate so we know when the keyboard's "Done" button is pressed
        [[[CCDirector sharedDirector] openGLView] addSubview: second];

...............


    - (BOOL)textFieldShouldReturn:(UITextField *)textField
    {
        // the user pressed the "Done" button, so dismiss the keyboard
        [textField resignFirstResponder];
        return YES;
    }

我正在使用iOS 4.3在Xcode 4上运行,当我点击其中一个字段时,我得到EXC_BAD_ACCESS,Xcode将我指向main.m:

#import <UIKit/UIKit.h>

int main(int argc, char *argv[]) {
    NSAutoreleasePool *pool = [NSAutoreleasePool new];
    int retVal = UIApplicationMain(argc, argv, nil, @"AppDelegate");
    [pool release];
    return retVal;
}

Xcode表示行:int retVal = UIApplicationMain(argc, argv, nil, @"AppDelegate");

感谢。

2 个答案:

答案 0 :(得分:1)

我不认为这是在openGL视图中添加文本字段的最佳方式,事实上我不确定它是否有效。您可能需要在UIViewController子类中包含字段,然后将该类的视图添加到openGLView,或者有一个好的UIViewWrapper可以获得here。它允许您将UIView元素添加到CCLayer。希望这有帮助

答案 1 :(得分:0)

尝试按照http://www.cocoadev.com/index.pl?NSZombieEnabled

中的说明添加NSZombieEnabled

它应该写一些比“EXC_BAD_ACCESS”消息

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