通过编程,我已经在应用程序中从相机捕获了图像。它已经很好地获取了,但是当我转移到另一个视图时,当时想查看并关闭该视图,我想将其旋转为风景。我从相机拍摄了图像。当我从照片库中获取图像时,没有发现问题。
以下图像是我的原始图像。 Screen Shot
我想旋转图像。 Screen Shot
以下代码:
var captureSesssion : AVCaptureSession!
var cameraOutput : AVCapturePhotoOutput!
var previewLayer : AVCaptureVideoPreviewLayer!
var device:AVCaptureDevice!
var currentViewControl = UIViewController()
var tempImageHolder = UIImage()
func beginCamera(_ targetView: UIView, _ currentVC: UIViewController)
{
currentViewControl = currentVC
// Do any additional setup after loading the view, typically from a nib.
captureSesssion = AVCaptureSession()
captureSesssion.sessionPreset = AVCaptureSession.Preset.photo
cameraOutput = AVCapturePhotoOutput()
if #available(iOS 11.1, *) {
let availableDevices = AVCaptureDevice.DiscoverySession(deviceTypes: [.builtInWideAngleCamera, .builtInTelephotoCamera, .builtInTrueDepthCamera], mediaType: AVMediaType.video, position: .back).devices
device = availableDevices.first
} else {
// Fallback on earlier versions
device = AVCaptureDevice.default(for: .video)!
}
if let input = try? AVCaptureDeviceInput(device: device!) {
if (captureSesssion.canAddInput(input)) {
captureSesssion.addInput(input)
if (captureSesssion.canAddOutput(cameraOutput)) {
captureSesssion.addOutput(cameraOutput)
let connection = cameraOutput.connection(with: AVFoundation.AVMediaType.video)
connection?.videoOrientation = .portrait
previewLayer = AVCaptureVideoPreviewLayer(session: captureSesssion)
self.previewLayer.frame = targetView.frame
self.previewLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
//setOutputOrientation()
targetView.layer.addSublayer(previewLayer)
captureSesssion.startRunning()
}
} else {
print("issue here : captureSesssion.canAddInput")
}
} else {
print("some problem here")
}
previewLayer?.frame.size = targetView.frame.size
}
func image(_ image: UIImage, didFinishSavingWithError error: Error?, contextInfo: UnsafeRawPointer) {
if let error = error {
// we got back an error!
let alert = UIAlertController(title: "Error", message: error.localizedDescription, preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default))
currentViewControl.present(alert, animated: true)
} else {
}}
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
let imageData = photo.fileDataRepresentation()
let imageSize: Int = imageData!.count
print(imageSize)
tempImageHolder = UIImage(data: (imageData! as NSData) as Data)!
//When use this below line works fine when take images from left landscape, but when take images from right landscape image not show properly screen shot below:
tempImageHolder = UIImage(cgImage: tempImageHolder.cgImage!, scale: tempImageHolder.scale, orientation: .up)
}
}
从左侧风景拍摄图像时:
输入: Screen Shot
输出: Screen Shot
从正确的风景拍摄图像
输入: Screen Shot
输出: Screen Shot
UIImage(cgImage: tempImageHolder.cgImage!, scale: tempImageHolder.scale, orientation: .up)
使用此行时,从左风景拍摄图像时效果很好,但是从右风景拍摄图像时无法正确显示屏幕截图
有人可以向我解释如何旋转图像。任何帮助将不胜感激。
谢谢。
答案 0 :(得分:2)
这是一个非常烦人的问题,我真的不敢相信AVFoundation对我们没有任何帮助。但是在我的应用程序中,我通过保持当前设备方向来实现此目的。当照片输出随图像返回时,请使用方向旋转图像以确保所有图像均朝上显示。
class MyViewController: UIViewController {
var currentOrientation: UIDeviceOrientation = .portrait
override func viewDidLoad() {
NotificationCenter.default.addObserver(self, selector: #selector(orientationChanged), name: UIDevice.orientationDidChangeNotification, object: nil)
}
@objc func orientationChanged() {
currentOrientation = UIDevice.current.orientation
}
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
guard let img = photo.cgImageRepresentation()?.takeUnretainedValue() else { return }
let temp = CIImage(cgImage: img)
var ciImage = temp;
switch currentOrientation {
case .portrait:
ciImage = temp.oriented(forExifOrientation: 6)
case .landscapeRight:
ciImage = temp.oriented(forExifOrientation: 3)
case .landscapeLeft:
ciImage = temp.oriented(forExifOrientation: 1)
default:
break
}
guard let cgImage = CIContext(options: nil).createCGImage(ciImage, from: ciImage.extent) else { return }
let fixedImage = UIImage(cgImage: cgImage)
}
}
最后,根据需要使用 fixedImage 。请注意,我订阅通知中心以更改方向。
答案 1 :(得分:0)
enum CGImageOrientation {
case up
case down
case left
case right
case upMirrored
case downMirrored
case leftMirrored
case rightMirrored
}
extension CGImage {
func orientImage(_ imageOrientation: CGImageOrientation) ->
CGImage? {
return orientImageWithTransform(imageOrientation).0
}
func orientImageWithTransform(_ imageOrientation: CGImageOrientation) -> (CGImage?, CGAffineTransform) {
var transform = CGAffineTransform.identity
if imageOrientation == .up { return (self.copy(), transform)}
let size = CGSize(width: width, height: height)
let newSize = [.left,.leftMirrored, .right, .rightMirrored].contains(imageOrientation)
? CGSize(width: size.height, height: size.width) : size
// Guard that we have color space and core graphics context.
guard let colorSpace = self.colorSpace,
// New graphic context uses transformed width and height.
let ctx = CGContext(data: nil, width: Int(newSize.width), height: Int(newSize.height),
bitsPerComponent: self.bitsPerComponent, bytesPerRow: 0,
space: colorSpace, bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue)
else { return (nil, transform)}
// OK, now the actual work of constructing transform and creating new image.
switch imageOrientation {
case .down, .downMirrored:
transform = transform.translatedBy(x: size.width, y: size.height)
transform = transform.rotated(by: CGFloat.pi)
break
case .left,.leftMirrored:
transform = transform.translatedBy(x: size.height, y: 0)
transform = transform.rotated(by: CGFloat.pi/2)
break
case .right, .rightMirrored:
transform = transform.translatedBy(x: 0, y: size.width)
transform = transform.rotated(by: -CGFloat.pi/2)
break
case .up, .upMirrored:
break
}
if [.upMirrored, .downMirrored,.leftMirrored, .rightMirrored].contains(imageOrientation) {
transform = transform.translatedBy(x: size.width, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
}
ctx.concatenate(transform)
// Interestingly, drawing with the original width and height?!
// So width and height here are pre-transform.
ctx.draw(self, in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
return (ctx.makeImage(), transform)
}
}
要使用:-
var tempImage = imgae
guard let cgImage = imgae?.cgImage else {return}
if let orientedImage = cgImage.orientImage(.upMirrored) {
tempImage = UIImage(cgImage: orientedImage)
}
let image = UIImageView(image: tempImage)
答案 2 :(得分:0)
存在的问题是,将UIImage
转换为CGImage
时,您将丢弃图像元数据(包括方向)。如我在此post
UIImage
,然后才能访问其cgImage
属性。
if let data = photo.fileDataRepresentation(), let image = UIImage(data: data) {
let renderedImage = UIGraphicsImageRenderer(size: size, format: imageRendererFormat).image { _ in image.draw(at: .zero) }
// use renderedImage image
}
答案 3 :(得分:0)
从iOS 4.0开始,当相机拍摄照片时,它不会旋转 保存之前,它
- 只需在JPEG的EXIF数据中设置旋转标记。如果将UIImage保存为JPEG
- 它将设置旋转标记。PNG不支持旋转标记。
- 因此,如果将UIImage另存为PNG,它将被错误地旋转并且没有设置用于修复它的标志。因此,如果您想要PNG图片,则必须 自己旋转它们。
func rotateImage(image: UIImage) -> UIImage? {
if (image.imageOrientation == UIImage.Orientation.up ) {
return image
}
UIGraphicsBeginImageContext(image.size)
image.draw(in: CGRect(origin: CGPoint.zero, size: image.size))
let copy = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return copy
}