所以我一直在尝试使用CGPostMouseEvent和CGEventPostToPSN将鼠标点击发送到mac游戏,不幸的是,这种情况非常不成功。
我希望有人能够帮助我以不同的方式思考这一点,或者意识到我所缺少的东西。谷歌没有太多帮助。
我的猜测是因为我试图将点击事件发送到游戏窗口(openGL),而不是普通窗口。
这是我要发送的另一个例子: CGEventRef CGEvent; NSEvent * customEvent; NSPoint位置; location.x = 746; location.y = 509;
customEvent = [NSEvent mouseEventWithType: NSLeftMouseDown
location: location
modifierFlags: NSLeftMouseDownMask
timestamp: time(NULL)
windowNumber: windowID
context: NULL
eventNumber: 0
clickCount: 1
pressure: 0];
CGEvent = [customEvent CGEvent];
CGEventPostToPSN(&psn, CGEvent);
有趣的是,我可以移动鼠标(CGDisplayMoveCursorToPoint(kCGDirectMainDisplay,clickPt);),我只是无法发送任何点击:/
非常感谢任何帮助。
编辑:这是奇怪的,一旦我使用CGDisplayMoveCursorToPoint移动鼠标,我实际上必须在我甚至可以点击之前将我的鼠标向上或向下移动,这很奇怪。游戏不接受任何输入,除非我向上/向下移动(然后指针会改变)。
谢谢!
答案 0 :(得分:6)
你试图建立的是“机器人”或“机器人”,它基本上以有序的方式向游戏发送命令。基本上它会像你一样为你效力。这对于那些迫使你玩游戏以收获矿物,商品或任何能让你在游戏中前进的游戏非常有用。这真的很无聊。我已经成功地为一款热门游戏做了这个,虽然我不能提及游戏,因为它打破了所有这些类型的游戏对“机器人”的用户协议。所以要小心你在做什么,因为这可能会破坏你对许多MMPG的用户协议。但是我在这里成功发布了这个,因为Mac有更少的机器人可用,没有我能够研究,与我发现很多的PC相比。所以要平衡比赛场地......这里是代码。我建议将其编译为命令行,并在AppleScript中执行宏(逻辑将驻留在如何模仿游戏点击鼠标,动作和发送键,基本上是你的AI。
1.-首先,您需要运行能够获得所有游戏所具有的psn“进程序列号”的类。基本上它运行的是什么线程。您可以在Mac中的实用程序中找到名为“活动监视器”的进程名称。这也可以在AppleScript中轻松完成。 一旦你有了这个名字,这个班级就会找到你的psn。
#import <Cocoa/Cocoa.h>
#include <Carbon/Carbon.h>
#include <stdio.h>
@interface gamePSN : NSObject
{
ProcessSerialNumber gamePSN;
ProcessInfoRec gameProcessInfo;
pid_t gameUnixPID;
}
- (ProcessSerialNumber) gamePSN;
- (ProcessInfoRec) gameProcessInfo;
- (pid_t) gameUnixPID;
- (void) getPSN;
@end
@implementation gameSN
- (ProcessSerialNumber) gamePSN { return gamePSN; }
- (ProcessInfoRec) gameProcessInfo { return gameProcessInfo; }
- (pid_t) gameUnixPID; { return gameUnixPID; }
- (void) getPSN
{
auto OSErr osErr = noErr;
auto OSErr otherErr = noErr;
auto ProcessSerialNumber process;
auto ProcessInfoRec procInfo;
auto Str255 procName;
auto FSSpec appFSSpec;
auto char cstrProcName[34];
auto char one ='G'; // FIRST CHARCTER OF GAME PROCESS NAME THESE NEED TO BE CHANGED AS I PUT IN FAKES
auto char two ='A'; // SECOND CHARACTER OF GAME PROCESS NAME THESE NEED TO BE CHANGED AS I PUT IN FAKES
auto char three = 'M'; // THIRD CHARACTER OF GAME PROCESS NAME THESE NEED TO BE CHANGED AS I PUT IN FAKES
auto unsigned int size;
process.highLongOfPSN = kNoProcess;
process.lowLongOfPSN = kNoProcess;
procInfo.processInfoLength = sizeof(ProcessInfoRec);
procInfo.processName = procName;
procInfo.processAppSpec = &appFSSpec;
while (procNotFound != (osErr = GetNextProcess(&process))) {
if (noErr == (osErr = GetProcessInformation(&process, &procInfo))) {
size = (unsigned int) procName[0];
memcpy(cstrProcName, procName + 1, size);
cstrProcName[size] = '\0';
// NEEDS TO MATCH THE SIGNATURE OF THE GAME..FIRST THREE LETTERS
// IF YOU CANT FIND IT WITH THE ACTIVITY MONITOR UTILITY OF APPLE MAC OS
// THEN RUN THIS SAME CLASS WITH AN NSLOG AND IT WILL LIST ALL YOUR RUNNING PROCESSES.
if ( (((char *) &procInfo.processSignature)[0]==one) &&
(((char *) &procInfo.processSignature)[1]==two) &&
(((char *) &procInfo.processSignature)[2]==three) &&
(((char *) &procInfo.processSignature)[3]==two))
{
gamePSN = process;
otherErr = GetProcessInformation(&gamePSN, &gameProcessInfo);
otherErr = GetProcessPID(&process, &gameUnixPID);
}
}
}
}
获得此流程编号后,可以轻松发送关键事件和鼠标事件。这是鼠标事件点击发送。
// mouseClicks.h
// ClickDep
// Created by AnonymousPlayer on 9/9/11.
#import <Foundation/Foundation.h>
@interface mouseClicks : NSObject
- (void) PostMouseEvent:(CGMouseButton) button eventType:(CGEventType) type fromPoint:(const CGPoint) point;
- (void) LeftClick:(const CGPoint) point;
- (void) RightClick:(const CGPoint) point;
- (void) doubleLeftClick:(const CGPoint) point;
- (void) doubleRightClick:(const CGPoint) point;
@end
/
// mouseClicks.m
// ClickDep
// Created by AnonymousPlayer on 9/9/11.v
#import "mouseClicks.h"
@implementation mouseClicks
- (id)init
{
self = [super init];
if (self) {
// Initialization code here if you need any.
}
return self;
}
- (void) PostMouseEvent:(CGMouseButton) button eventType:(CGEventType) type fromPoint:(const CGPoint) point;
{
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, type, point, button);
CGEventSetType(theEvent, type);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
- (void) LeftClick:(const CGPoint) point;
{
[self PostMouseEvent:kCGMouseButtonLeft eventType:kCGEventMouseMoved fromPoint:point];
NSLog(@"Click!");
[self PostMouseEvent:kCGMouseButtonLeft eventType:kCGEventLeftMouseDown fromPoint:point];
sleep(2);
[self PostMouseEvent:kCGMouseButtonLeft eventType:kCGEventLeftMouseUp fromPoint:point];
}
- (void) RightClick:(const CGPoint) point;
{
[self PostMouseEvent:kCGMouseButtonRight eventType:kCGEventMouseMoved fromPoint:point];
NSLog(@"Click Right");
[self PostMouseEvent:kCGMouseButtonRight eventType: kCGEventRightMouseDown fromPoint:point];
sleep(2);
[self PostMouseEvent:kCGMouseButtonRight eventType: kCGEventRightMouseUp fromPoint:point];
}
- (void) doubleLeftClick:(const CGPoint) point;
{
[self PostMouseEvent:kCGMouseButtonRight eventType:kCGEventMouseMoved fromPoint:point];
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, kCGMouseButtonLeft);
CGEventPost(kCGHIDEventTap, theEvent);
sleep(2);
CGEventSetType(theEvent, kCGEventLeftMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CGEventSetIntegerValueField(theEvent, kCGMouseEventClickState, 2);
CGEventSetType(theEvent, kCGEventLeftMouseDown);
CGEventPost(kCGHIDEventTap, theEvent);
sleep(2);
CGEventSetType(theEvent, kCGEventLeftMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
- (void) doubleRightClick:(const CGPoint) point;
{
[self PostMouseEvent:kCGMouseButtonRight eventType:kCGEventMouseMoved fromPoint:point];
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, kCGMouseButtonRight);
CGEventPost(kCGHIDEventTap, theEvent);
sleep(2);
CGEventSetType(theEvent, kCGEventRightMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CGEventSetIntegerValueField(theEvent, kCGMouseEventClickState, 2);
CGEventSetType(theEvent, kCGEventRightMouseDown);
CGEventPost(kCGHIDEventTap, theEvent);
sleep(2);
CGEventSetType(theEvent, kCGEventRightMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
@end
您可能需要使用睡眠,这是按下鼠标按钮并释放它之间的时间间隔。我发现使用1秒有时它不会这样做。放2秒使其始终有效。 所以你的主要意见如下。
int main(int argc, char *argv[])
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSUserDefaults *args = [NSUserDefaults standardUserDefaults];
// Grabs command line arguments -x, -y, -clicks, -button
// and 1 for the click count and interval, 0 for button ie left.
int x = [args integerForKey:@"x"];
int y = [args integerForKey:@"y"];
int clicks = [args integerForKey:@"clicks"];
int button = [args integerForKey:@"button"];
//int interval= [args integerForKey:@"interval"];
int resultcode;
// PUT DEFAULT VALUES HERE WHEN SENT WITH EMPTY VALUES
/*if (x==0) {
x= 1728+66;
y= 89+80;
clicks=2;
button=0;
}
*/
// The data structure CGPoint represents a point in a two-dimensional
// coordinate system. Here, X and Y distance from upper left, in pixels.
CGPoint pt;
pt.x = x;
pt.y = y;
// Check CGEventPostToPSN Posts a Quartz event into the event stream for a specific application.
// only added the front lines plus changed null in Create Events to kCGHIDEventTap
gamePSN *gameData = [[gamePSN alloc] init];
[gameData getPSN];
ProcessSerialNumber psn = [gameData gamePSN];
resultcode = SetFrontProcess(&psn);
mouseClicks *mouseEvent =[[mouseClicks alloc] init];
if (button == 0)
{
if (clicks==1) {
[mouseEvent LeftClick:pt];
} else {
[mouseEvent doubleLeftClick:pt];
}
}
if (button == 1)
{
if (clicks==1) {
[mouseEvent RightClick:pt];
} else {
[mouseEvent doubleRightClick:pt];
}
}
[gameData release];
[mouseEvent release];
[pool drain];
return 0;
}
希望这有用....请记住,您可以通过发送以下命令在终端或AppleScript中执行此操作。
do shell script "/...Path to Compiled Program.../ClickDep" & " -x " & someX & " -y " & someY & " -clicks 1 -button 1"
快乐的游戏!!!!