很抱歉,如果代码太长,我只是停留了一段时间,真的可以使用一些帮助,在此先感谢您的帮助。
import turtle
import time
import random
import winsound
delay = 0.1
# score
score = 0
high_score = 0
# set up screen
wn = turtle.Screen()
wn.title("Snakebite mini game by Rafa94")
wn.bgpic("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/sand2.gif")
wn.bgcolor("tan")
wn.setup(width=600, height=600)
wn.tracer(0)
# Adding images wn.register_shape("C:/Users/Rafael Perez/PycharmProjects/snake_game/venv/snake2.gif")
wn.register_shape("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/snake_right.gif")
wn.register_shape("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/snake_up.gif")
wn.register_shape("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/snake_down.gif")
wn.register_shape("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/mice2.gif")
wn.register_shape("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/mice.gif")
wn.register_shape("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/mice3.gif")
# snake head
head = turtle.Turtle()
head.speed(0)
head.shape("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/snake2.gif")
head.color("black")
head.penup()
head.goto(0, 0)
head.direction = "stop"
# obstacle
obstacle = turtle.Turtle()
obstacle.speed(0)
obstacle.shape("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/mice2.gif")
obstacle.color("red")
obstacle.penup()
obstacle.goto(1000, 1000)
# snake food
food = turtle.Turtle()
food.speed(0)
food.shape("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/mice.gif")
food.color("yellow", "orange")
food.penup()
food.goto(0, 100)
food2 = turtle.Turtle()
food2.speed(0)
food2.shape("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/mice3.gif")
food2.color("yellow", "black")
food2.penup()
food2.goto(0, -150)
food3 = turtle.Turtle()
food3.speed(0)
food3.shape("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/mice3.gif")
food3.color("yellow", "black")
food3.penup()
food3.goto(0, -195)
segments = []
# pen pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("black")
pen.penup()
pen.ht()
pen.goto(0, 260)
pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 20, "normal"))
winsound.PlaySound("C:/Users/RafaelPerez/PycharmProjects/snake_game/venv/bite_sound.wav",winsound.SND_ASYNC)
# functions
def go_up():
if head.direction != "down":
head.direction = "up"
head.shape("C:/Users/Rafael Perez/PycharmProjects/snake_game/venv/snake_up.gif")
def go_down():
if head.direction != "up":
head.direction = "down"
head.shape("C:/Users/Rafael Perez/PycharmProjects/snake_game/venv/snake_down.gif")
def go_left():
if head.direction != "right":
head.direction = "left"
head.shape("C:/Users/Rafael Perez/PycharmProjects/snake_game/venv/snake2.gif")
def go_right():
if head.direction != "left":
head.direction = "right"
head.shape("C:/Users/Rafael Perez/PycharmProjects/snake_game/venv/snake_right.gif")
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
# keyboard bindings
wn.listen()
wn.onkeypress(go_up, "Up")
wn.onkeypress(go_down, "Down")
wn.onkeypress(go_left, "Left")
wn.onkeypress(go_right, "Right")
# main game loop
while True:
wn.update() # check for collision with border and snake
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(0.5)
head.goto(0, 0)
head.direction = "stop"
# hide segments
for segment in segments:
segment.goto(1000, 1000)
# clear segments list
segments.clear()
# reset score
score = 0
# reset delay
delay = 0.1
# update the score display
pen.clear()
pen.write("Score: {} High Score {}".format(score, high_score), align="center", font=("Courier", 20, "normal"))
winsound.PlaySound("C:/Users/Rafael Perez/PycharmProjects/snake_gamevenv/bite_sound.wav",
winsound.SND_ASYNC)
# check for a collision with the food and snake
if head.distance(food) < 15:# Basically saying if our snake head distance to our food is greater then 20
winsound.PlaySound("C:/Users/Rafael Perez/PycharmProjects/snake_gamevenv/bite_sound.wav",
winsound.SND_ASYNC) # Move food to random spot on screen
x = random.randint(-290, 290)
y = random.randint(-290, 290)
food.goto(x, y)# Move to xcor and ycor side of the screen
# Shorten the delay
delay -= 0.001
# Increase the score
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 20, "normal"))
winsound.PlaySound("C:/Users/Rafael Perez/PycharmProjects/snake_gamevenv/bite_sound.wav",
winsound.SND_ASYNC)
# add segment 2
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("black")
new_segment.penup()
segments.append(new_segment)
if head.distance(food2) < 15: # Basically saying if our snake head distance to our food is greater then 20
#winsound.PlaySound("C:/Users/Rafael Perez/PycharmProjects/snake_gamevenv/bite_sound.wav",
winsound.SND_ASYNC)
# Move food to random spot on screen
x = random.randint(-290, 290)
y = random.randint(-290, 290)
food2.goto(x, y) # Move to xcor and ycor side of the screen
# Shorten the delay
delay -= 0.001
# Increase the score
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 20, "normal"))
# add segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("black")
new_segment.penup()
segments.append(new_segment)
if head.distance(food3) < 15: # Basically saying if our snake head distance to our food is greater then 20
winsound.PlaySound("C:/Users/Rafael Perez/PycharmProjects/snake_gamevenv/bite_sound.wav",
winsound.SND_ASYNC)
# Move food to random spot on screen
x = random.randint(-290, 290)
y = random.randint(-290, 290)
food3.goto(x, y) # Move to xcor and ycor side of the screen
# Shorten the delay
delay -= 0.001
# Increase the score
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center",font=("Courier", 20, "normal"))
winsound.PlaySound("C:/Users/Rafael Perez/PycharmProjects/snake_gamevenv/bite_sound.wav",winsound.SND_ASYNC)
# add segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("black")
new_segment.penup()
segments.append(new_segment)
# spawn obstacle and make it move
def follow_head():
obstacle.setheading(obstacle.towards(head))
if score > 200:
obstacle.forward(0.5)
wn.ontimer(follow_head, 20)
if score >= 100:# Once your score 100 points an enemy will appear!
obstacle.goto(head.xcor() + 100, head.ycor() - 100)#Will either appear on the left or right side of the screen
else:
obstacle.goto(1000, 1000)
if score >= 200:
follow_head()
if head.distance(obstacle) < 20:
time.sleep(0.5)
head.goto(0, 0)
head.direction = "stop"
# hide segments
for segment in segments:
segment.goto(1000, 1000)
# clear segments list
segments.clear()
# reset score
score = 0
# reset delay
delay = 0.1
# update the score display
pen.clear()# Using pur .clear function so the score board wont write over its self
pen.write("Score: {} High Score {}".format(score, high_score), align="center", font=("Courier", 20, "normal"))
# move end segments with head
for index in range(len(segments) -1, 0, -1):
x = segments[index - 1].xcor()
y = segments[index - 1].ycor()
segments[index].goto(x, y)
# move segment 0 to where the head is
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
move()
# check for head collision with body
for segment in segments:
if segment.distance(head) < 20:
time.sleep(0.5)
head.goto(0, 0)
head.direction = "stop"
# hide segments
for segment in segments:
segment.goto(1000, 1000)
# clear segments list
segments.clear()
# reset score
score = 0
# reset delay
delay = 0.1
# update the score display
pen.clear()
pen.write("Score: {} High Score {}".format(score, high_score), align="center",font=("Courier", 20, "normal"))
winsound.PlaySound("C:/Users/Rafael Perez/PycharmProjects/snake_gamevenv/bite_sound.wav",winsound.SND_ASYNC)
time.sleep(delay)
wn.mainloop()