它完美地完成了所有工作,直到应该播放为止(与playStream对齐)。
import { BaseCommand } from "../BaseCommand";
import { Message } from "discord.js";
import { SnowcaloidClient } from "../../client/SnowcaloidClient";
import { getParameters } from "../../utils";
import * as ytdl from "ytdl-core";
export class Play extends BaseCommand {
constructor(client: SnowcaloidClient) {
super(client);
this.name = 'play';
this.description = 'Plays the requested song. Parameters: song name or url';
}
public async run(message: Message): Promise<boolean> {
var result: boolean = await super.run(message);
if (result) {
if (!message.guild.voiceConnection) {
await this.client.commands.find('join').run(message);
}
var params: string = getParameters(message).join(' ');
if (/^(https:\/\/)?(www\.)?youtu\.?be(.com)?\/(watch\?v=)?[^ ]{11}$/.test(params.trim())) {
console.log(params);
message.guild.voiceConnection.playStream(ytdl(params, { filter: 'audioonly' }));
} else {
// find
}
}
return result;
}
}
当我调试它创建的调度程序对象中的内容时,我得到了:
StreamDispatcher {
_events:
[Object: null prototype] { end: [Function], error: [Function], speaking: [Function] },
_eventsCount: 3,
_maxListeners: undefined,
_volume: 1,
player:
AudioPlayer {
_events:
[Object: null prototype] { debug: [Function], error: [Function] },
_eventsCount: 2,
_maxListeners: undefined,
voiceConnection:
VoiceConnection {
_events: [Object],
_eventsCount: 3,
_maxListeners: undefined,
voiceManager: [ClientVoiceManager],
client: [SnowcaloidClient],
prism: [Prism],
channel: [VoiceChannel],
status: 2,
speaking: false,
receivers: [],
authentication: {},
player: [Circular],
ssrcMap: Map {},
sockets: {},
connectTimeout:
Timeout {
_called: false,
_idleTimeout: 15000,
_idlePrev: [TimersList],
_idleNext: [TimersList],
_idleStart: 5025,
_onTimeout: [Function],
_timerArgs: undefined,
_repeat: null,
_destroyed: false,
[Symbol(unrefed)]: false,
[Symbol(asyncId)]: 348,
[Symbol(triggerId)]: 0 } },
prism: Prism { transcoder: [MediaTranscoder] },
streams: Collection [Map] {},
currentStream:
{ transcoder: [FfmpegProcess],
output: [Socket],
input: [PassThrough],
dispatcher: [Circular] },
streamingData:
{ channels: 2,
count: 0,
sequence: 0,
timestamp: 0,
pausedTime: 0,
length: 20,
missed: 0 },
opusEncoder:
NodeOpusEngine {
ctl: [Object],
samplingRate: 48000,
channels: 2,
bitrate: 48,
options: [Object],
encoder: OpusEncoder {} } },
stream:
Socket {
connecting: false,
_hadError: false,
_handle:
Pipe {
onread: [Function: onStreamRead],
reading: true,
[Symbol(owner)]: [Circular] },
_parent: null,
_host: null,
_readableState:
ReadableState {
objectMode: false,
highWaterMark: 16384,
buffer: BufferList { head: null, tail: null, length: 0 },
length: 0,
pipes: null,
pipesCount: 0,
flowing: false,
ended: false,
endEmitted: false,
reading: true,
sync: false,
needReadable: true,
emittedReadable: false,
readableListening: true,
resumeScheduled: false,
paused: true,
emitClose: false,
autoDestroy: false,
destroyed: false,
defaultEncoding: 'utf8',
awaitDrain: 0,
readingMore: false,
decoder: null,
encoding: null },
readable: true,
_events:
[Object: null prototype] {
end: [Array],
close: [Function],
error: [Array],
readable: [Function] },
_eventsCount: 4,
_maxListeners: undefined,
_writableState:
WritableState {
objectMode: false,
highWaterMark: 16384,
finalCalled: false,
needDrain: false,
ending: false,
ended: false,
finished: false,
destroyed: false,
decodeStrings: false,
defaultEncoding: 'utf8',
length: 0,
writing: false,
corked: 0,
sync: true,
bufferProcessing: false,
onwrite: [Function: bound onwrite],
writecb: null,
writelen: 0,
bufferedRequest: null,
lastBufferedRequest: null,
pendingcb: 0,
prefinished: false,
errorEmitted: false,
emitClose: false,
autoDestroy: false,
bufferedRequestCount: 0,
corkedRequestsFree: [Object] },
writable: false,
allowHalfOpen: false,
_sockname: null,
_pendingData: null,
_pendingEncoding: '',
server: null,
_server: null,
[Symbol(asyncId)]: 360,
[Symbol(lastWriteQueueSize)]: 0,
[Symbol(timeout)]: null,
[Symbol(kBytesRead)]: 0,
[Symbol(kBytesWritten)]: 0 },
streamOptions: { seek: 0, volume: 1, passes: 1, opus: undefined },
paused: false,
destroyed: false,
_opus: undefined }
我觉得可能是因为Readablestate.paused:true。我找不到其他线索。
我也尝试等待机器人开始玩,但即使20分钟后它也什么也没做。还尝试使用npm i --save ytdl-core
安装ytdl-core软件包(因为我在here上找到了该软件包),但也没有用。我的所有软件包都是最新的,根据npm的介绍,我没有丢失任何依赖项。
更新:我尝试在“启动”事件上记录调度程序,但从未发生。