three.js纹理未显示且为黑色

时间:2019-12-27 06:34:24

标签: javascript three.js

我正在尝试用飞机创建一个简单的场景。它将具有纹理

以下是代码:https://jsfiddle.net/0w6vfLt4/1/

但是纹理是黑色的。如果将map: texture更改为color: white,将会看到一个白色的平面。意味着其他所有东西都在工作,但是纹理

我在做什么错?以及如何解决这个问题?

1 个答案:

答案 0 :(得分:1)

这与Using textures in THREE.js

有关

尝试将load函数与此处的回调一起使用https://threejs.org/docs/index.html#api/en/loaders/TextureLoader 并将纹理设置为像https://threejs.org/docs/#api/en/textures/Texture.repeat

那样重复

text
//Create a scene, camera and a renderer
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 10;
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);

//Load the texture
var loader = new THREE.TextureLoader();
loader.load(
  "https://cdn.glitch.com/62a3a7d1-3c19-4fb7-b1ef-a1c65ba38596%2Fboard.svg?v=1577426114562",
  
  function (texture) {
	  var material = new THREE.MeshBasicMaterial({ map: texture });
  texture.wrapS = THREE.RepeatWrapping;
  texture.wrapT = THREE.RepeatWrapping;
  texture.repeat.set( 4, 4 );
  
  //Create a 8x8 plane with texture
  var geometry = new THREE.PlaneBufferGeometry(8, 8);
  //var material = new THREE.MeshBasicMaterial({ map: texture });
  var plane = new THREE.Mesh(geometry, material);
  scene.add(plane);

  //Render the scene
  renderer.render(scene, camera);
  document.body.appendChild(renderer.domElement);
  },
  
	undefined,

	function ( err ) {
		console.error( 'An error happened.' );
	}

);
body {
  margin: 0;
  font-family: monospace;
}
canvas {
  width: 100%;
  height: 100%;
}