我想通过SwiftUI和Timer实现一个简单的视图转换。
我有一个主视图,它是内容视图。如果从视图中调用func FireTimer()
,该函数将触发计时器。然后5秒钟后,我将进行视图转换。
我尝试了NavigationLink,但是它有一个按钮。计时器不能按按钮,所以现在我很困惑。 我将在下面显示我的代码。
TimerFire.swift
import Foundation
import UIKit
import SwiftUI
let TIME_MOVENEXT = 5
var timerCount : Int = 0
class TimerFire : ObservableObject{
var workingTimer = Timer()
@objc func FireTimer() {
print("FireTimer")
workingTimer = Timer.scheduledTimer(timeInterval: 1,
target: self,
selector: #selector(TimerFire.timerUpdate),
userInfo: nil,
repeats: true)
}
@objc func timerUpdate(timeCount: Int) {
timerCount += 1
let timerText = "timerCount:\(timerCount)"
print(timerText)
if timerCount == TIME_MOVENEXT {
print("timerCount == TIME_MOVENEXT")
workingTimer.invalidate()
print("workingTimer.invalidate()")
timerCount = 0
//
//want to have a transition to SecondView here
//
}
}
}
ContentView.swift
import SwiftUI
struct ContentView: View {
var body: some View {
Button(action: {
// What to perform
let timerFire = TimerFire()
timerFire.FireTimer()
}) {
// How the button looks like
Text("Fire timer")
}
}
}
SecondView.swift
import Foundation
import SwiftUI
struct SecondView: View {
var body: some View {
Text("Second World")
}
}
我如何简单地显示此SecondView?
答案 0 :(得分:0)
ContentView
没有代码段,因此我尝试自己构建一个简单的示例。您可以使用NavigationLink(destination: _, isActive: Binding<Bool>, label: () -> _)
。从State
接收更改时,请更改一些Timer.publish
变量,您将立即转到SecondView
:
struct TransitionWithTimer: View {
@State var goToSecondWorld = false
let timer = Timer.publish(every: 5, on: .main, in: .common).autoconnect()
var body: some View {
NavigationView {
VStack {
NavigationLink(destination: SecondWorld(), isActive: self.$goToSecondWorld) {
Text("First World")
.onReceive(timer) { _ in
self.goToSecondWorld = true
}
}
}
}
}
}
// you can use ZStack and opacity/offset of view's:
struct TransitionWithTimerAndOffset: View {
@State var goToSecondWorld = false
let timer = Timer.publish(every: 3, on: .main, in: .common).autoconnect()
var body: some View {
ZStack {
Text("First world") // here can be your first View
.opacity(self.goToSecondWorld ? 0 : 1)
.offset(x: goToSecondWorld ? 1000 : 0)
Text("Second world") // and here second world View
.opacity(self.goToSecondWorld ? 1 : 0)
.offset(x: goToSecondWorld ? 0 : -1000)
}
.onReceive(timer) { _ in
withAnimation(.spring()) {
self.goToSecondWorld = true
}
}
}
}
struct SecondWorld: View {
var body: some View {
Text("Second World")
}
}
答案 1 :(得分:0)
好吧,如果您希望在第一个屏幕上不使用NavigationView
来执行此操作(出于任何原因),这是一种基于两个视图之间的过渡的可行方法。
注意:预览版对转换的支持有限,因此请在模拟器和真实设备上进行测试
这是一个演示外观(初始白屏只是模拟器启动)
这里是单个测试模块:
import SwiftUI
import UIKit
let TIME_MOVENEXT = 5
var timerCount : Int = 0
class TimerFire : ObservableObject{
var workingTimer = Timer()
@Published var completed = false
@objc func FireTimer() {
print("FireTimer")
workingTimer = Timer.scheduledTimer(timeInterval: 1,
target: self,
selector: #selector(TimerFire.timerUpdate),
userInfo: nil,
repeats: true)
}
@objc func timerUpdate(timeCount: Int) {
timerCount += 1
let timerText = "timerCount:\(timerCount)"
print(timerText)
if timerCount == TIME_MOVENEXT {
print("timerCount == TIME_MOVENEXT")
workingTimer.invalidate()
print("workingTimer.invalidate()")
timerCount = 0
//
//want to have a transition to SecondView here
//
self.completed = true
}
}
}
struct SecondView: View {
var body: some View {
Text("Second World")
}
}
struct TestTransitionByTimer: View {
@ObservedObject var timer = TimerFire()
@State var showDefault = true
var body: some View {
ZStack {
Rectangle().fill(Color.clear) // << to make ZStack full-screen
if showDefault {
Rectangle().fill(Color.blue) // << just for demo
.overlay(Text("Hello, World!"))
.transition(.move(edge: .leading))
}
if !showDefault {
Rectangle().fill(Color.red) // << just for demo
.overlay(SecondView())
.transition(.move(edge: .trailing))
}
}
.onAppear {
self.timer.FireTimer()
}
.onReceive(timer.$completed, perform: { completed in
withAnimation {
self.showDefault = !completed
}
})
}
}
struct TestTransitionByTimer_Previews: PreviewProvider {
static var previews: some View {
TestTransitionByTimer()
}
}