当我更改ObservableObject
类中的数组中的属性时,我的视图不会更新。我什至声明了一个objectWillChange
属性并手动调用了它,但是View只是随机更新,或者不是我想要的那样。我不明白。
import Foundation
import SocketIO
import Combine
class SocketService: ObservableObject {
static let instance = SocketService()
let manager = SocketManager(socketURL: URL(RequestURL.base_url)!)
let socket: SocketIOClient
// let objectWillChange = ObservableObjectPublisher()
@Published var allMessages: [Message] = []
// {
// willSet {
// self.objectWillChange.send()
// }
// }
@Published var writtenUsers: [PreviewMessage] = []
// {
// willSet {
// self.objectWillChange.send()
// }
// }
init() {
socket = manager.defaultSocket
setSocketEvents()
}
// This method is called
func recieve_read_all_messages() {
socket.on("recieve-read-all-messages") { (data, ack) in
guard let arr = data as? [[String: Any]] else { return }
guard let userID = arr[0]["userID"] as? Int else {
print("no userID, \(#function), line: \(#line)"); return
}
// self.objectWillChange.send()
for msg in self.allMessages {
// Here im trying to change the property in the array
msg.content.readStatus = .read
}
}
}
即使我直接更改此属性,视图也不会更新
@EnvironmentObject private var socketService: SocketService
var body: some View {
VStack {
List(filteredMessages, id: \.content.uuid, rowContent: chatSpeechBubbleView)
sendView
}
}
private func chatSpeechBubbleView(forMessage message: Message) -> some View {
ChatSpeechBubble(message: message)
}
private var sendView: some View {
Button(action: sendMessage) {
SFSymbol(.paperplane_fill)
.fontSize(20)
.foregroundColor(.white)
.rotate(.degrees(45))
.padding(10)
.padding(.trailing, 5)
.backgroundColor(.blue)
.clipCircle()
}
.padding(.bottom, 2)
}
func sendMessage() {
for msg in socketService.allMessages {
msg.content.readStatus = .read
}
}
我应该在何处更新的其他视图:
struct DoubleCheckmark: View {
var messageContent: MessageContent
var body: some View {
HStack(spacing: 0) {
SFSymbol(.checkmark)
.resizable()
.scaledToFit()
SFSymbol(.checkmark)
.resizable()
.scaledToFit()
.padding(.leading, -9)
}
.height(13)
.foregroundColor(self.messageContent.readStatus == .read ? .blue : .gray)
}
}
struct ChatSpeechBubble: View {
// MARK: - init variables
var message: Message
// MARK: - normal variables
var ownSendMessage: Bool {
message.fromUser.id == UDService.shared.user.id
}
// MARK: - Body
var body: some View {
messageContent
}
private var messageContent: some View {
HStack(alignment: .bottom) {
if message.content.text != nil {
Text(message.content.text!)
.foregroundColor(.black)
}
if message.content.imageURL != nil {
Spacer(minLength: 0)
}
Text(message.content.timeHourMinute)
.font(.caption)
.foregroundColor(.gray)
if ownSendMessage {
DoubleCheckmark(messageContent: self.message.content)
}
}
}
}
答案 0 :(得分:1)
struct
,而不是class
问题是Message
及其子类型应声明为struct
,而不是class
。这就是为什么。
这是我用来说明差异的一个基本示例:
查看底部的打印日志。使用struct
,“正文”会再次打印,为什么?
这是因为类是通过引用传递的,而结构是通过值传递的。这意味着您可以更改类实例的属性,如下所示:
如果SKSpriteNode
是具有struct
属性的let
,则尝试更改let
常数会出错:
Cannot assign to property: '*' is a 'let' constant
因此,由于Message
是class
,实例不会改变。但是使用struct
,整个事情正在改变。您需要更改整个内容(使用struct
),以便@Published
和ObservableObject
可以观察到更改。