如何在指定时间内执行特定循环
Timeinsecond = 600
int time = 0;
while (Timeinsecond > time)
{
// do something here
}
如何在这里设置时间变量,如果我可以使用Timer对象的启动和停止方法,它不会在几秒钟内返回我的时间
此致 NewDev
答案 0 :(得分:52)
以下可能会有所帮助:
Stopwatch s = new Stopwatch();
s.Start();
while (s.Elapsed < TimeSpan.FromSeconds(600))
{
//
}
s.Stop();
答案 1 :(得分:23)
如果您想要易用性:
如果您没有很高的准确度要求(真正的毫秒级精度 - 例如每秒写高帧数视频游戏,或类似的实时模拟),那么您可以简单地使用System.DateTime
结构:
// Could use DateTime.Now, but we don't care about time zones - just elapsed time
// Also, UtcNow has slightly better performance
var startTime = DateTime.UtcNow;
while(DateTime.UtcNow - startTime < TimeSpan.FromMinutes(10))
{
// Execute your loop here...
}
将TimeSpan.FromMinutes
更改为您需要的任何时间段,秒,分钟等。
如果要调用类似Web服务的东西,在短时间内向用户显示内容,或者检查磁盘上的文件,我会专门使用它。
如果您想要更高的准确度:
查看Stopwatch
课程,然后查看Elapsed
成员。它稍微难以使用,因为你必须启动它,it has some bugs which will cause it to sometimes go negative,但如果你需要真正的毫秒级精度,它会很有用。
使用它:
var stopwatch = new Stopwatch();
stopwatch.Start();
while(stopwatch.Elapsed < TimeSpan.FromSeconds(5))
{
// Execute your loop here...
}
答案 2 :(得分:0)
创建一个启动,停止和经过时间的函数,如下所示:
Class CustomTimer
{
private DateTime startTime;
private DateTime stopTime;
private bool running = false;
public void Start()
{
this.startTime = DateTime.Now;
this.running = true;
}
public void Stop()
{
this.stopTime = DateTime.Now;
this.running = false;
}
//this will return time elapsed in seconds
public double GetElapsedTimeSecs()
{
TimeSpan interval;
if (running)
interval = DateTime.Now - startTime;
else
interval = stopTime - startTime;
return interval.TotalSeconds;
}
}
现在在foreach
循环中执行以下操作:
CustomTimer ct = new CustomTimer();
ct.Start();
// put your code here
ct.Stop();
//timeinsecond variable will be set to time seconds for your execution.
double timeinseconds=ct.GetElapsedTime();
答案 3 :(得分:0)
答案 4 :(得分:0)
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Accord.Video.FFMPEG;
namespace TimerScratchPad
{
public partial class Form1 : Form
{
VideoFileWriter writer = new VideoFileWriter();
int second = 0;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
writer.VideoCodec = VideoCodec.H264;
writer.Width = Screen.PrimaryScreen.Bounds.Width;
writer.Height = Screen.PrimaryScreen.Bounds.Height;
writer.BitRate = 1000000;
writer.Open("D:/DemoVideo.mp4");
RecordTimer.Interval = 40;
RecordTimer.Start();
}
private void RecordTimer_Tick(object sender, EventArgs e)
{
Rectangle bounds = Screen.GetBounds(Point.Empty);
using (Bitmap bitmap = new Bitmap(bounds.Width, bounds.Height))
{
using (Graphics g = Graphics.FromImage(bitmap))
{
g.CopyFromScreen(Point.Empty, Point.Empty, bounds.Size);
}
writer.WriteVideoFrame(bitmap);
}
textBox1.Text = RecordTimer.ToString();
second ++;
if(second > 1500)
{
RecordTimer.Stop();
RecordTimer.Dispose();
writer.Close();
writer.Dispose();
}
}
}
}
答案 5 :(得分:-1)
这很丑......但你可以试试这个:
DateTime currentTime = DateTime.Now;
DateTime future = currentTime.AddSeconds(5);
while (future > currentTime)
{
// Do something here ....
currentTime = DateTime.Now;
// future = currentTime.AddSeconds(5);
}
答案 6 :(得分:-3)
而不是如此昂贵的操作,我建议这样做:这是令人讨厌的,但是最好坐下来而不是不必要地加热CPU,这个问题可能是学术性的。
using System.Threading;
Thread.Sleep(600000);