我正在尝试使机器人通过嵌入的消息来响应命令,该消息在其下具有多个反应。 我已经知道它可以添加1个反应,但是我还需要添加不同的反应,例如:(http://prntscr.com/qd8da4)在线上有很多教程添加了1个反应,但是没有一个教程添加了多个反应
我正在使用最新版本的Discord JDA。
我当前拥有的代码是:
public void onGuildMessageReceived(GuildMessageReceivedEvent event) {
String[] args = event.getMessage().getContentRaw().split("\\s+");
if (args[0].equalsIgnoreCase(DiscordBot.prefix + "info")) {
SimpleDateFormat formatter = new SimpleDateFormat("HH:mm:ss z");
Date date = new Date(System.currentTimeMillis());
MessageChannel channel = event.getChannel(); // Channel the command was sent in.
EmbedBuilder info = new EmbedBuilder();
info.setTitle("Server Info");
info.setDescription("Info About the bot.");
info.addField("Creator", "Name", false);
info.setColor(0xf45642);
info.setTimestamp(Instant.now());
channel.sendMessage(info.build()).queue(message -> message.addReaction("✔️").queue());
}
}
答案 0 :(得分:2)
我自己也遇到了同样的问题,因为实际上并没有一种本能的方式来完成我想要的工作,即单击反应时要执行某些机器人操作。
我最终创建了几个帮助器类,当单击反应时,该类允许程序进行回调:
以下是反应,它将监听要单击的反应:
public class ReactionListener<T> {
private final Map<String, Consumer<Message>> reactions;
private final long userId;
private volatile T data;
private Long expiresIn, lastAction;
private boolean active;
public ReactionListener(long userId, T data) {
this.data = data;
this.userId = userId;
reactions = new LinkedHashMap<>();
active = true;
lastAction = System.currentTimeMillis();
expiresIn = TimeUnit.MINUTES.toMillis(5);
}
public boolean isActive() {
return active;
}
public void disable() {
this.active = false;
}
/**
* The time after which this listener expires which is now + specified time
* Defaults to now+5min
*
* @param timeUnit time units
* @param time amount of time units
*/
public void setExpiresIn(TimeUnit timeUnit, long time) {
expiresIn = timeUnit.toMillis(time);
}
/**
* Check if this listener has specified emote
*
* @param emote the emote to check for
* @return does this listener do anything with this emote?
*/
public boolean hasReaction(String emote) {
return reactions.containsKey(emote);
}
/**
* React to the reaction :')
*
* @param emote the emote used
* @param message the message bound to the reaction
*/
public void react(String emote, Message message) {
if (hasReaction(emote)) reactions.get(emote).accept(message);
}
public T getData() {
return data;
}
public void setData(T data) {
this.data = data;
}
/**
* Register a consumer for a specified emote
* Multiple emote's will result in overriding the old one
*
* @param emote the emote to respond to
* @param consumer the behaviour when emote is used
*/
public void registerReaction(String emote, Consumer<Message> consumer) {
reactions.put(emote, consumer);
}
/**
* @return list of all emotes used in this reaction listener
*/
public Set<String> getEmotes() {
return reactions.keySet();
}
/**
* updates the timestamp when the reaction was last accessed
*/
public void updateLastAction() {
lastAction = System.currentTimeMillis();
}
/**
* When does this reaction listener expire?
*
* @return timestamp in millis
*/
public Long getExpiresInTimestamp() {
return lastAction + expiresIn;
}
public long getUserId() {
return userId;
}
}
接下来,我们要在单击反应时对其进行处理。此方法需要当前登录的userId来确保仅记录用户操作,而不会记录其他操作。如果其他人也可以做出反应,则可以将其修改为全局。
public class ReactionHandler {
private final ConcurrentHashMap<Long, ConcurrentHashMap<Long, ReactionListener<?>>> reactions;
private ReactionHandler() {
reactions = new ConcurrentHashMap<>();
}
public synchronized void addReactionListener(long guildId, Message message, ReactionListener<?> handler) {
addReactionListener(guildId, message, handler, true);
}
public synchronized void addReactionListener(long guildId, Message message, ReactionListener<?> handler, boolean queue) {
if (handler == null) {
return;
}
if (message.getChannelType().equals(ChannelType.TEXT)) {
if (!PermissionUtil.checkPermission(message.getTextChannel(), message.getGuild().getSelfMember(), Permission.MESSAGE_ADD_REACTION)) {
return;
}
}
if (!reactions.containsKey(guildId)) {
reactions.put(guildId, new ConcurrentHashMap<>());
}
if (!reactions.get(guildId).containsKey(message.getIdLong())) {
for (String emote : handler.getEmotes()) {
RestAction<Void> action = message.addReaction(emote);
if (queue) action.queue(); else action.complete();
}
}
reactions.get(guildId).put(message.getIdLong(), handler);
}
public synchronized void removeReactionListener(long guildId, long messageId) {
if (!reactions.containsKey(guildId)) return;
reactions.get(guildId).remove(messageId);
}
/**
* Handles the reaction
*
* @param channel TextChannel of the message
* @param messageId id of the message
* @param userId id of the user reacting
* @param reaction the reaction
*/
public void handle(TextChannel channel, long messageId, long userId, MessageReaction reaction) {
ReactionListener<?> listener = reactions.get(channel.getGuild().getIdLong()).get(messageId);
if (!listener.isActive() || listener.getExpiresInTimestamp() < System.currentTimeMillis()) {
reactions.get(channel.getGuild().getIdLong()).remove(messageId);
} else if ((listener.hasReaction(reaction.getReactionEmote().getName())) && listener.getUserId() == userId) {
reactions.get(channel.getGuild().getIdLong()).get(messageId).updateLastAction();
Message message = channel.retrieveMessageById(messageId).complete();
listener.react(reaction.getReactionEmote().getName(), message);
}
}
/**
* Do we have an event for a message?
*
* @param guildId discord guild-id of the message
* @param messageId id of the message
* @return do we have an handler?
*/
public boolean canHandle(long guildId, long messageId) {
return reactions.containsKey(guildId) && reactions.get(guildId).containsKey(messageId);
}
public synchronized void removeGuild(long guildId) {
reactions.remove(guildId);
}
/**
* Delete expired handlers
*/
public synchronized void cleanCache() {
long now = System.currentTimeMillis();
for (Iterator<Map.Entry<Long, ConcurrentHashMap<Long, ReactionListener<?>>>> iterator = reactions.entrySet().iterator(); iterator.hasNext(); ) {
Map.Entry<Long, ConcurrentHashMap<Long, ReactionListener<?>>> mapEntry = iterator.next();
mapEntry.getValue().values().removeIf(listener -> !listener.isActive() || listener.getExpiresInTimestamp() < now);
if (mapEntry.getValue().values().isEmpty()) {
reactions.remove(mapEntry.getKey());
}
}
}
}
然后有了这两个库,我们就可以在我们的消息中实现它们了。
channel.sendMessage(info.build()).queue((msg) -> {
ReactionListener<String> handler = new ReactionListener<>(userId, msg.getId());
handler.setExpiresIn(TimeUnit.MINUTES, 1);
handler.registerReaction("✔️", (ret) -> foo());
handler.registerReaction("X", (ret) -> bar());
reactionHandler.addReactionListener(guild.getIdLong(), msg, handler);
});
答案 1 :(得分:0)
在回调中使用多行块:
channel.sendMessage(info.build()).queue(message -> {
message.addReaction(a).queue();
message.addReaction(b).queue();
message.addReaction(c).queue();
...
});