我们试图用C ++实现抽象超类的解决方案: 控制是样条线等的超类。 现在,当我们尝试实例化Spline类型的对象时,实例化失败,并出现两个错误:
- 无法为Spline类的构造函数找到具有匹配参数的方法
- 无法分配抽象类型为“控件”的对象
我们如何解决这些问题?
实例化Control类型的样条线,并在main中使用它:
RampFunction timeRampFn{0, 100, 2000, 1000};
RampFunction distanceRampFn{0, 0, 0.5f, 1000};
Control ctrl = new Spline(slowDownCoeff, timeRampFn, distanceRampFn);
ctrl.calculateAction(&newRobotState, p_0, p_t, targetTrack, timeFromStart, distanceToTarget);
Control.hpp(抽象超类):
#ifndef CONTROL_HPP
#define CONTROL_HPP
#include <vector>
#include <Data/Track.h>
#include <Data/TrackPoint.h>
#include <Data/RobotState.h>
#include <boost/multiprecision/eigen.hpp>
using Eigen::Vector2f;
using namespace std;
class Control
{
private:
const float FUTURE_INTERVAL = 0.1f;
protected:
const int FUTURE_SIZE = 10;
public:
virtual void calculateAction(RobotState *state, Vector2f curPos, Vector2f refPos, Track targetTrack, float timeFromStart, float distanceToTarget) = 0;
};
#endif
Spline.hpp:
#ifndef SPLINE_HPP
#define SPLINE_HPP
#include <Control/Control.hpp>
using Eigen::Vector2f;
using namespace std;
class Spline : Control
{
private:
struct RampFunction
{
float x_0, val_0;
float x_e, val_e;
};
float slowDownCoeff;
RampFunction timeRampFn;
RampFunction distanceRampFn;
public:
Spline(float slowDownCoeff, RampFunction timeRampFn, RampFunction distanceRampFn)
{
this->slowDownCoeff = slowDownCoeff;
this->timeRampFn = timeRampFn;
this->distanceRampFn = distanceRampFn;
}
virtual void calculateAction(RobotState *state, Vector2f curPos, Vector2f refPos, Track targetTrack, float timeFromStart, float distanceToTarget);
};
#endif
答案 0 :(得分:4)
Control ctrl = ...
您已经创建了Control
类型的变量。不允许这样做,因为Control
是抽象类型。这就是为什么出现错误cannot allocate an object of abstract type 'Control'
的原因。
另一个问题是Control
没有构造函数,该构造函数将接受类型为Spline*
的参数。
您可能一直想做的是创建指向派生对象Control* ctrl = ...
的基本指针。但是,这将导致删除动态分配成为问题,因为由于基的析构函数是非虚拟的,因此不允许您通过基指针进行删除。一种解决方案是将析构函数声明为虚拟。
但是仅允许删除是不够的。您应该实际执行删除操作,否则内存可能会泄漏。
答案 1 :(得分:2)
这应该是您想要的修改后的代码。
main.cpp
auto
Control.hpp
RampFunction timeRampFn{0, 100, 2000, 1000};
RampFunction distanceRampFn{0, 0, 0.5f, 1000};
Control *ctrl = new Spline(slowDownCoeff, timeRampFn, distanceRampFn);
ctrl->calculateAction(&newRobotState, p_0, p_t, targetTrack, timeFromStart,
distanceToTarget);
Spline.hpp
#ifndef CONTROL_HPP
#define CONTROL_HPP
#include <vector>
#include <Data/Track.h>
#include <Data/TrackPoint.h>
#include <Data/RobotState.h>
#include <boost/multiprecision/eigen.hpp>
using Eigen::Vector2f;
using namespace std;
class Control
{
private:
const float FUTURE_INTERVAL = 0.1f;
protected:
const int FUTURE_SIZE = 10;
public:
virtual ~Control() {}
virtual void calculateAction(RobotState *state, Vector2f curPos, Vector2f refPos, Track targetTrack, float timeFromStart, float distanceToTarget) = 0;
};
#endif