Flutter相机插件拍摄暗图像错误

时间:2019-12-18 10:57:16

标签: flutter

我正在从抖动的相机插件中获得深色图像。

相机预览显示正确,但拍照后变得太暗。

我搜索了一下,发现与FPS和相机的曝光有关。

我该如何解决这个问题?

我需要显示相机预览并在我的应用中拍照。

请不要告诉我使用image_picker软件包。

设备:Redmi note 4

Android操作系统:7.0

这是图片

dark image

这是代码


import 'dart:async';
import 'dart:io';

import 'package:camera/camera.dart';
import 'package:flutter/material.dart';
import 'package:path/path.dart' show join;
import 'package:path_provider/path_provider.dart';

Future<void> main() async {
  // Obtain a list of the available cameras on the device.
  final cameras = await availableCameras();

  // Get a specific camera from the list of available cameras.
  final firstCamera = cameras.first;

  runApp(
    MaterialApp(
      theme: ThemeData.dark(),
      home: TakePictureScreen(
        // Pass the appropriate camera to the TakePictureScreen widget.
        camera: firstCamera,
      ),
    ),
  );
}

// A screen that allows users to take a picture using a given camera.
class TakePictureScreen extends StatefulWidget {
  final CameraDescription camera;

  const TakePictureScreen({
    Key key,
    @required this.camera,
  }) : super(key: key);

  @override
  TakePictureScreenState createState() => TakePictureScreenState();
}

class TakePictureScreenState extends State<TakePictureScreen> {
  CameraController _controller;
  Future<void> _initializeControllerFuture;

  @override
  void initState() {
    super.initState();
    // To display the current output from the Camera,
    // create a CameraController.
    _controller = CameraController(
      // Get a specific camera from the list of available cameras.
      widget.camera,
      // Define the resolution to use.
      ResolutionPreset.medium,
    );

    // Next, initialize the controller. This returns a Future.
    _initializeControllerFuture = _controller.initialize();
  }

  @override
  void dispose() {
    // Dispose of the controller when the widget is disposed.
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('Take a picture')),
      // Wait until the controller is initialized before displaying the
      // camera preview. Use a FutureBuilder to display a loading spinner
      // until the controller has finished initializing.
      body: FutureBuilder<void>(
        future: _initializeControllerFuture,
        builder: (context, snapshot) {
          if (snapshot.connectionState == ConnectionState.done) {
            // If the Future is complete, display the preview.
            return CameraPreview(_controller);
          } else {
            // Otherwise, display a loading indicator.
            return Center(child: CircularProgressIndicator());
          }
        },
      ),
      floatingActionButton: FloatingActionButton(
        child: Icon(Icons.camera_alt),
        // Provide an onPressed callback.
        onPressed: () async {
          // Take the Picture in a try / catch block. If anything goes wrong,
          // catch the error.
          try {
            // Ensure that the camera is initialized.
            await _initializeControllerFuture;

            // Construct the path where the image should be saved using the
            // pattern package.
            final path = join(
              // Store the picture in the temp directory.
              // Find the temp directory using the `path_provider` plugin.
              (await getTemporaryDirectory()).path,
              '${DateTime.now()}.png',
            );

            // Attempt to take a picture and log where it's been saved.
            await _controller.takePicture(path);

            // If the picture was taken, display it on a new screen.
            Navigator.push(
              context,
              MaterialPageRoute(
                builder: (context) => DisplayPictureScreen(imagePath: path),
              ),
            );
          } catch (e) {
            // If an error occurs, log the error to the console.
            print(e);
          }
        },
      ),
    );
  }
}

// A widget that displays the picture taken by the user.
class DisplayPictureScreen extends StatelessWidget {
  final String imagePath;

  const DisplayPictureScreen({Key key, this.imagePath}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('Display the Picture')),
      // The image is stored as a file on the device. Use the `Image.file`
      // constructor with the given path to display the image.
      body: Image.file(File(imagePath)),
    );
  }
}

2 个答案:

答案 0 :(得分:0)

只是在拍照前延迟一下。

Future.delayed(const Duration(milliseconds: 500), () {
_controller.takePicture(path);
});

答案 1 :(得分:0)

我认为这与延迟无关,如果不处理曝光,图像会变暗。 另外,曝光需要进行焦点预先捕获才能起作用,并且现在不在官方插件中处理。

您可以使用此插件:CamerAwesome

官方插件已被废弃。该插件包括闪光灯,变焦,自动对焦,曝光...,无需初始化。 它使用值通知程序直接在预览中更改数据,如下所示:

  // init Notifiers
  ValueNotifier<CameraFlashes> _switchFlash = ValueNotifier(CameraFlashes.NONE);
  ValueNotifier<Sensors> _sensor = ValueNotifier(Sensors.BACK);
  ValueNotifier<Size> _photoSize = ValueNotifier(null);

  @override
  Widget build(BuildContext context) {
    return CameraAwesome(
      onPermissionsResult: (bool result) { }
      selectDefaultSize: (List<Size> availableSizes) => Size(1920, 1080),
      onCameraStarted: () { },
      onOrientationChanged: (CameraOrientations newOrientation) { },
      zoom: 0.64,
      sensor: _sensor,
      photoSize: _photoSize,
      switchFlashMode: _switchFlash,
      orientation: DeviceOrientation.portraitUp,
      fitted: true,
    );
  };