Android多点触控!任何人?

时间:2011-05-09 15:20:43

标签: android multi-touch

我现在不得不放弃这个纯粹的学术问题,但我非常希望能在近期看到解决方案。

由于Android处理多点触控的方式,你可以(我认为)只在一个视图中捕获事件。我已经尝试了一个hack来解决这个容器布局,拦截事件通过查看coords并更改动作本身来查看它所属的View,这样组件看起来就是单个触摸事件。我撰写此类事件,然后将其路由到视图。

有人有更好的想法吗?

如果有人想要我上面描述的代码只是问我发布它!

玩得开心,祝你好运:D JQCorreia

public class Container extends LinearLayout
{      
        LinkedHashMap<Integer,View> pointers = new LinkedHashMap<Integer,View>();
        ArrayList<View> views  = new ArrayList<View>();

        public Container(Context context) {
                super(context);
                initialize(context);

        }

        public Container(Context context, AttributeSet attrs) {
                super(context, attrs);
                initialize(context);
        }

        private void initialize(Context context)
        {

        }
        @Override
        public void onLayout(boolean changed, int l, int t, int r, int b)
        {
                super.onLayout(changed, l, t, r, b);
                views = LayoutUtil.flattenLayout(this,false);
                for(View foo : views)
                {
                        Rect rect = new Rect();
                        foo.getGlobalVisibleRect(rect);
                }
        }

        @Override
        public boolean onInterceptTouchEvent(MotionEvent event)
        {
                return true;
        }
        @Override
        public boolean onTouchEvent(MotionEvent event)
        {
                int action = event.getAction() & MotionEvent.ACTION_MASK;
                if(action==MotionEvent.ACTION_DOWN)
                {
                        for(View v: views)
                        {
                                Rect r = new Rect();
                                v.getGlobalVisibleRect(r);
                                if (event.getX() > r.left && event.getX() < r.right
                                                && event.getY() > r.top
                                                && event.getY() < r.bottom) {
                                        pointers.put(event.getPointerId(0),v);
                                        pointers.get(event.getPointerId(0)).onTouchEvent(event);
                                        break;
                                }
                        }
                }
                if(action==MotionEvent.ACTION_POINTER_DOWN)
                {
                        int pid = event.getAction() >> MotionEvent.ACTION_POINTER_ID_SHIFT;
                        int index = event.findPointerIndex(pid);

                        for(View v: views)
                        {

                                Rect r = new Rect();
                                v.getGlobalVisibleRect(r);
                                if (event.getX(index) > r.left
                                                && event.getX(index) < r.right
                                                && event.getY(index) > r.top
                                                && event.getY(index) < r.bottom) {


                                        pointers.put(pid,v);
                                        MotionEvent copy = MotionEvent.obtain(event);
                                        copy.setAction(MotionEvent.ACTION_DOWN);
                                        copy.setLocation(event.getX(index), event.getY(index));
                                        pointers.get(pid).onTouchEvent(copy);
                                }
                        }
                }
                if(action==MotionEvent.ACTION_POINTER_UP)
                {
                        int pid = event.getAction() >> MotionEvent.ACTION_POINTER_ID_SHIFT;
                        int index = event.findPointerIndex(pid);

                        if(pointers.get(pid)!=null) // If the touch was outside any view
                        {
                                MotionEvent copy = MotionEvent.obtain(event);
                                copy.setAction(MotionEvent.ACTION_UP);
                                pointers.get(pid).onTouchEvent(copy);
                                pointers.remove(pid);
                        }
                }

                if(action==MotionEvent.ACTION_MOVE)
                {
                        for(int i = 0; i<event.getPointerCount();i++)
                        {
                                int pid = event.getPointerId(i);
                                MotionEvent copy = MotionEvent.obtain(event);
                                copy.setLocation(event.getX(i), event.getY(i));

                                if(pointers.get(pid)==null) continue; // If the touch was outside any view
                                pointers.get(pid).onTouchEvent(copy);
                        }
                }

                if(action==MotionEvent.ACTION_UP)
                {
                        if(pointers.get(event.getPointerId(0))!=null)
                        {
                                pointers.get(event.getPointerId(0)).onTouchEvent(event);
                                pointers.remove(event.getPointerId(0));
                        }
                }
                return true;
        }

}

// This is the LayoutUtil.flattenLayout method
        public static ArrayList<View> flattenLayout(View view, boolean addViewGroups)
        {
                ArrayList<View> viewList = new ArrayList<View>();
                if(view instanceof ViewGroup)
                {
                        if(((ViewGroup)view).getChildCount()==0)
                                viewList.add(view);
                        else
                        {
                                if(addViewGroups)
                                {
                                        viewList.add(view);
                                }
                                ViewGroup viewgroup = (ViewGroup) view;
                                for(int i = 0; i < viewgroup.getChildCount();i++)
                                {
                                        viewList.addAll(flattenLayout(viewgroup.getChildAt(i),false));
                                }
                        }      
                }
                else if(view instanceof View)
                {
                        viewList.add(view);
                }
                return viewList;
        }

3 个答案:

答案 0 :(得分:9)

这里最好的解决方案是

android:splitMotionEvents = false 

在LinearLayout内部或任何布局视图(Button,TextView等)。

- 快乐编码

答案 1 :(得分:2)

您还需要覆盖onInterceptTouchEvent以捕获运动事件。当您从onInterceptTouchEvent返回true时,所有后续事件(无论是否在视图边界内)都会在调用onTouchEvent时捕获,直到(并包括)最后一个指针上升的点。

传统上,你在onInterceptTouchEvent中放置了足够的逻辑来确定指针已经关闭,并且它在返回true之前已经移动超过某个阈值,但这取决于你是否想要支持水平和/或垂直方向的拖动家长意见。如果ACTION_POINTER_DOWN事件足以触发捕获,则可以立即返回true。

答案 2 :(得分:0)

RefinementFilters

在活动或视图上插入