function rollClass() {
// Select a physical or magical god as well as its class
var classList = new Array();
classList[0] = 0; // Physical Hunter
classList[1] = 1; // Physical Warrior
classList[2] = 2; // Physical Assassin
classList[3] = 3; // Magical Mage
classList[4] = 4; // Magical Guardian
// Computer shit to select an option
var ran = Math.random(); // Create a new random number to truly randomize it
var i = Math.floor(classList.length * ran);
// Write it onto the developer log:
document.getElementById("dLog1").innerHTML = "The variable i in function rollClass() is: " + i;
// Sends the variable classList[i] to B
var a = classList[i];
// Write onto dLog #3. Test to see what variabe "a" shows up as
document.getElementById("dLog3").innerHTML = "The variable a in function rollClass() is: " + a;
// Output classList[i]
return a;
}
// Stating the check class function first. Doesn't make a difference.
function checkClass() {
// Grab classList[i] (var a) from function rollClass();
var r = rollClass();
var dLog = "Class";
// Write out what r is in checkClass(r)
// Developer log 5
document.getElementById("dLog5").innerHTML = "The r in checkClass(r) is " + r;
// Determine if it is a physical or magical god as well as its class
if (r == 0) {
// This is a physical hunter
var type = "Physical";
var typeC = "Hunter";
var dLog = "Hunter";
} else if (r == 1) {
// This is a physical warrior
var type = "Physical";
var typeC = "Warrior";
var dLog = "Warrior";
} else if (r == 2) {
// This is a physical assassin
var type = "Physical";
var typeC = "Assassin";
var dLog = "Assassin";
} else if (r == 3) {
// This is a magical mage
var type = "Magical";
var typeC = "Mage";
var dLog = "Mage";
} else {
// Assume it's a magical guardian
var type = "Magical";
var typeC = "Guardian";
var dLog = "Guardian";
}
// Developer log
document.getElementById("dLog2").innerHTML = "The value for classList[i]: " + dLog;
// Sets variables for transfer to another function
var a = type;
var b = typeC;
// Developer log 7, show what var a and variable b are
document.getElementById("dLog7").innerHTML = "Variable a: " + a + "<br>Variable b: " + b;
return [a, b];
}
// ---------------------------------------------------------------------------------------------------------
// GOD ---------------------------------------------------------------------------------------------------
// ---------------------------------------------------------------------------------------------------------
// Function to determine god. Creates an array list and then determines the god.
// t = type
// c = class
function rollGod() {
var array = checkClass();
var c = array[1];
// the list of gods
// Determine what the computer chose
if (c == "Hunter") {
// Hunter
// There are 19 hunters
var god = new Array(); // Array for hunters
god[0] = "Ah Muzen Cab";
god[1] = "Anhur";
god[2] = "Apollo";
god[3] = "Artemis";
god[4] = "Cernunnos";
god[5] = "Chernobog";
god[6] = "Chiron";
god[7] = "Cupid";
god[8] = "Hachiman";
god[9] = "Heimdallr";
god[10] = "Hou Yi";
god[11] = "Izanami";
god[12] = "Jing Wei";
god[13] = "Medusa";
god[14] = "Neith";
god[15] = "Rama";
god[16] = "Skadi";
god[17] = "Ullr";
god[18] = "Xbalanque";
} else if (c == "Warrior") {
// Warrior
// There are 16 warriors
var god = new Array();
god[0] = "Achilles";
god[1] = "Amaterasu";
god[2] = "Bellona";
god[3] = "Vamana";
god[4] = "Tyr";
god[5] = "Sun Wukong";
god[6] = "Nike";
god[7] = "Odin";
god[8] = "Osiris";
god[9] = "Hercules";
god[10] = "Horus";
god[11] = "Cu Chulainn";
god[12] = "Chaac";
god[13] = "Erlang Shen";
god[14] = "Guan Yu";
god[15] = "King Arthur";
} else if (c == "Assassin") {
// Assassin
// There are 21 assassins
var god = new Array();
god[0] = "Arachne"; //
god[1] = "Awilix";
god[2] = "Bakasura";
god[3] = "Bastet";
god[4] = "Camazotz";
god[5] = "Da Ji";
god[6] = "Fenrir";
god[7] = "Hun Batz";
god[8] = "Kali";
god[9] = "Loki";
god[10] = "Mercury";
god[11] = "Ne Zha";
god[12] = "Nemesis";
god[13] = "Pele";
god[14] = "Ratatoskr";
god[15] = "Ravana";
god[16] = "Serqet";
god[17] = "Set";
god[18] = "Susano";
god[19] = "Thanatos";
god[20] = "Thor";
} else if (c == "Mage") {
// Mage
// 32 Mages in the list currently
var god = new Array();
god[0] = "Agni";
god[1] = "Ah Puch";
god[2] = "Anubis";
god[3] = "Ao Kuang";
god[4] = "Aphrodite";
god[5] = "Baron Samedi";
god[6] = "Chang'e";
god[7] = "Chronos";
god[8] = "Discordia";
god[9] = "Freya";
god[10] = "Hades";
god[11] = "He Bo";
god[12] = "Hel";
god[13] = "Hera";
god[14] = "Isis";
god[15] = "Janus";
god[16] = "Kukulkan";
god[17] = "Merlin";
god[18] = "Nox";
god[19] = "Nu Wa";
god[20] = "Olorun";
god[21] = "Persphone";
god[22] = "Poseidon";
god[23] = "Ra";
god[24] = "Raijin";
god[25] = "Scylla";
god[26] = "Sol";
god[27] = "The Morrigan";
god[28] = "Thoth";
god[29] = "Vulcan";
god[30] = "Zeus";
god[31] = "Zhong Kui";
} else {
// Guardian
// There are 19 guardians
var god = new Array();
god[0] = "Ares"; //
god[1] = "Artio";
god[2] = "Athena";
god[3] = "Bacchus";
god[4] = "Cabrakan";
god[5] = "Cerberus";
god[6] = "Fafnir";
god[7] = "Ganesha";
god[8] = "Geb";
god[9] = "Jormungandr";
god[10] = "Khepri";
god[11] = "Kumbhakarna";
god[12] = "Kuzenbo";
god[13] = "Sobek";
god[14] = "Sylvanus";
god[15] = "Terra";
god[16] = "Xing Tian";
god[17] = "Yemoja";
god[18] = "Ymir";
}
// Math shit
var ran = Math.random();
var zed = Math.floor(god.length * ran);
// Output
document.getElementById("god").innerHTML = god[zed];
return god[zed];
} // End of god function
// ---------------------------------------------------------------------------------------------------------
// BOOTS --------------------------------------------------------------------------------------------------
// ---------------------------------------------------------------------------------------------------------
function rollBoots() {
// Choosing boots
// Calls the result of the function checkClass
var array = checkClass();
var type = array[0];
// dLog6, show what array[0] is
document.getElementById("dLog6").innerHTML = "Developer log 6: " + type;
var god = rollGod();
// Determine what kind of god it is
// Physical God
if (type == "Physical") {
// Test if it's Rat, if not continue
if (god == "Ratatoskr") {
var boot = new Array()
boot[0] = "Acorn";
} else {
var boot = new Array();
boot[0] = "Warrior Tabi";
boot[1] = "Ninja Tabi";
boot[2] = "Reinforced Greaves";
boot[3] = "Talaria Boots";
}
} // End of if statement
// Magical God
else {
var boot = new Array();
boot[0] = "Shoes of Magi";
boot[1] = "Shoes of Focus";
boot[2] = "Reinforced Shoes";
boot[3] = "Traveler Shoes";
} // End of else statement
// Output
// Math and computer shit
var ran = Math.random();
var i = Math.floor(boot.length * ran);
// Write it out
document.getElementById("boots").innerHTML = boot[i];
}
// -----------------------------------------------------------------------------------------------------------------------
// First time opening the script
// -----------------------------------------------------------------------------------------------------------------------
// Function to create a class array and select a class
rollClass();
checkClass();
rollBoots();
<p1>God: </p1>
<div align="center" ;>
<p2 id="god">God Here</p2>
</div>
<br>
<p1>Boots: </p1>
<div align="center" ;>
<p2 id="boots">Boots Here</p2>
</div>
<p> Developer log: </p>
<p id="dLog1"> This shows the i value for variable: classList </p>
<p id="dLog3"> dLog3 </p>
<p id="dLog2"> dLog2 </p>
<p id="dLog4"> dLog4 </p>
<p id="dLog5"> dLog5 </p>
<p id="dLog6"> dLog6 </p>
<p id="dLog7"> dLog7 </p>
我有一个函数checkClass()
,用于确定变量type
和typeC
。函数checkClass()
返回这两个变量。变量type
只能是"Physical"
或"Magical"
。
然后,我有了第二个函数rollBoots()
,该函数只需要变量type
。由于某些原因,返回值在函数rollBoots()
中进行了切换。例如,checkClass()
具有变量type = "Physical"
。但是,在函数rollBoots()
中调用变量type = "Magical"
时。
我将函数checkClass()
转换为数组,以便可以在其他函数中调用它。在另一个函数中,变量typeC
可以正常工作。我还看到函数checkClass()
正确地输出了预期的变量。但是在变量type
混用的过程中。
当前输出是选择了Magical
,但它从Physical
数组列表中创建了一个数组(Warrior Tabi,Ninja Tabi等)。
在代码段中,Developer Log 6和Variable a应该显示相同。有时候它有用,有时候却没有。