这是我的JavaScript代码:
<script>
//character
var myGamePiece;
//colors for changing myGamePiece using Spacebar
var color = ["white","#1ab2ff", "#4dff4d", "#FF7900"];
var i = 0;
function startGame() {
myGameArea.start();
//(width,height, "color", X,Y)
//my character
window.addEventListener('keydown',
function() {
myGameArea.key && myGameArea.key == 32
myGamePiece = new component (50, 50, color[i], 0, 0);
i = i < color.length ? ++i : 0;
//i = (i+1) % color.length;
myGamePiece.style.backgroundColor = color[i]
})
}
//game platform
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 1400;
this.canvas.height = 789;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0;
this.interval = setInterval(updateGameArea, 1);
window.addEventListener('keydown', function (e) {
//one pressed key
myGameArea.key = e.keyCode;
})
//one pressed key
window.addEventListener('keyup', function (e) {
myGameArea.key = false;
})
},
clear : function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
},
stop : function(){
clearInterval (this.interval);
}
}
function component(width, height, color, x, y, type) {
this.type = type;
this.gamearea = myGameArea;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.color = color;
this.update = function() {
ctx = myGameArea.context;
if (this.type == "text") {
ctx.font = this.width + " " + this.height;
ctx.fillStyle = color;
ctx.fillText(this.text, this.x, this.y);
} else {
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
//crashing of the object into the myLines or obstacles
this.crashWith = function(otherobj) {
var myLeft = this.x;
var myRight = this.x + (this.width);
var myTop = this.y;
var myBottom = this.y + (this.height);
var otherLeft = otherobj.x;
var otherRight = otherobj.x + (otherobj.width);
var otherTop = otherobj.y;
var otherBottom = otherobj.y +(otherobj.height);
var crash = true;
if ((myBottom < otherTop) || (myTop > otherBottom) || (myRight < otherLeft) ||
(myLeft > otherRight))
{
crash = false;
}
return crash;
}
}
//speed, controls, crashing
function updateGameArea() {
myGameArea.frameNo += 1;
myGamePiece.speedX = 0;
myGamePiece.speedY = 0;
if (myGameArea.key && myGameArea.key == 65) {myGamePiece.speedX = -1; }
if (myGameArea.key && myGameArea.key == 68) {myGamePiece.speedX = 1; }
if (myGameArea.key && myGameArea.key == 87) {myGamePiece.speedY = -1; }
if (myGameArea.key && myGameArea.key == 83) {myGamePiece.speedY = 1; }
}
</script>