我尝试了几种在SwiftUI中切换视图的选项。但是,每次切换多次时,每个人都会遇到类似lagging over time的问题。链接的问题已删除,我不知道为什么,但是如果不是,它确实可以帮助我。我之所以这样问是因为这个问题引起了我的兴趣,我想知道更多,因为我能够在该问题中复制所描述的行为。我试图找到最好和最干净的方法来使用SwiftUI切换视图。我只是想制作一个多视图用户界面。
在View1.swift中
import SwiftUI
struct View1: View {
@State var GoToView2:Bool = false
var body: some View {
ZStack {
if (GoToView2) {
View2()
//What should I do if I created another swiftui view under the name View2?
//Just calling View2() like that causes lag as described in the linked question before it was deleted, if from view2 I switch back to view1 and so on.
//If I directly put the code of View2 here, then adding other views would get too messy.
} else {
VStack {
Button(action: {self.GoToView2.toggle()}) {
Text("Go to view 2")
}
}
}
}
}
}
在View2.swift中:
import SwiftUI
struct View2: View {
@State var GoToView1:Bool = false
var body: some View {
ZStack {
if (GoToView1) {
View1()
} else {
VStack {
Button(action: {self.GoToView1.toggle()}) {
Text("Go to view 1")
}
}
}
}
}
}
我希望你们能理解这个问题。要复制此行为,请在swiftUI应用中编译代码,然后快速在两个按钮之间反复切换30秒,然后您会注意到每次切换之间存在延迟,并且调整窗口的大小应显得粗大。我正在使用最新版本的macOS和最新版本的Xcode。
答案 0 :(得分:2)
因此,我试图证明对Views
的每次调用都会向视图堆栈中添加一个实例...在这里我可能是错的,但以下内容应表明这一点:
struct View1: View {
@State var GoToView2:Bool = false
var counter: Int
init(counter: Int) {
self.counter = counter + 1
}
var body: some View {
VStack {
if (GoToView2) {
Text("\(self.counter)")
View2(counter: self.counter)
} else {
VStack {
Button(action: {
withAnimation {
self.GoToView2.toggle()
}
}) {
Text("Go to view 2")
}
}
}
}
}
}
struct View2: View {
@State var GoToView1:Bool = false
var counter: Int
init(counter: Int) {
self.counter = counter + 1
}
var body: some View {
VStack {
if (GoToView1) {
Text("\(self.counter)")
View1(counter: self.counter)
} else {
VStack {
Button(action: {
withAnimation {
self.GoToView1.toggle()
}
}) {
Text("Go to view 1")
}
}.transition(.move(edge: .leading))
}
}
}
}
我试图证明另一种方法不会做到这一点:
struct View1: View {
@State var GoToView2: Bool = false
var counter: Int
init(counter: Int) {
self.counter = counter + 1
}
var body: some View {
VStack {
if (GoToView2) {
Text("\(self.counter)")
View2(counter: self.counter, GoToView1: self.$GoToView2)
} else {
VStack {
Button(action: {
withAnimation {
self.GoToView2.toggle()
}
}) {
Text("Go to view 2")
}
}
}
}
}
}
struct View2: View {
@Binding var GoToView1: Bool
var counter: Int
init(counter: Int, GoToView1: Binding<Bool>) {
self._GoToView1 = GoToView1
self.counter = counter + 1
}
var body: some View {
VStack {
Text("\(self.counter)")
Button(action: {
withAnimation {
self.GoToView1.toggle()
}
}) {
Text("Go to view 1")
}
}.transition(.move(edge: .leading))
}
}
我不知道这个滞后是否是真正的原因,或者是否有更好的证明方法,但是现在这就是我的想法。
原始答案
我建议您执行以下操作:
struct View1: View {
@State var GoToView2:Bool = false
var body: some View {
ZStack {
if (GoToView2) {
View2(GoToView1: self.$GoToView2)
} else {
VStack {
Button(action: {
withAnimation {
self.GoToView2.toggle()
}
}) {
Text("Go to view 2")
}
}
}
}
}
}
struct View2: View {
@Binding var GoToView1: Bool
var body: some View {
VStack {
Button(action: {
withAnimation {
self.GoToView1.toggle()
}
}) {
Text("Go to view 1")
}
}.transition(.move(edge: .leading))
}
}