我正在尝试生成带有多个嵌套对象的JSON数组。
这是我想生成的内容:(由于我想要一个数组,因此输出缩短了,如果您运行代码,这只会重复一次):
[
{
"User": {
"Name": "Foo",
"Email": "test@example.com"
},
"Details": {
"Address": {
"City": "Anywhere",
"Country": "USA",
"State": "ID",
"ZipCode": "55842"
},
"FavoriteColor": "Blue"
}
}
]
相反,我正在生成此消息:
[
{
"User": {
"Name": "Foo",
"Email": "test@example.com"
},
"Address": {
"City": "Anywhere",
"Country": "USA",
"State": "ID",
"ZipCode": "55842"
},
"Details": [
{
"FavoriteColor": "Blue"
},
{
"City": "Anywhere",
"Country": "USA",
"State": "ID",
"ZipCode": "55842"
}
]
}
]
这是我的代码:
def array = 1..3
def builder = new groovy.json.JsonBuilder()
builder array.collect { itemNumber ->
[{
User(
Name: "Foo" + itemNumber,
Email: "test@example.com"
)
Details(
Address(
City: "Anywhere",
Country: "USA",
State: "ID",
ZipCode: "55842"
),
FavoriteColor: "Blue"
)
}
]
}
println groovy.json.JsonOutput.prettyPrint(builder.toString())
答案 0 :(得分:2)
就像评论中提到的那样,以我的经验,最好保持groovy中的列表和地图,并仅将其转换为json作为最后一步。这样,您就可以利用所有常规特性来处理地图和列表(collect
,findAll
,groupBy
等)来对数据进行变异,然后最后生成json。
示例代码:
import groovy.json.JsonOutput
def numbers = 1..3
def data = numbers.collect { n ->
[
User: [
Name: "Foo${n}",
Email: "test@example.com"
],
Details: [
Address: [
City: "Anywhere",
Country: "USA",
State: "ID",
ZipCode: "55842"
],
FavoriteColor: "Blue"
]
]
}
def json = JsonOutput.toJson(data)
def pretty = JsonOutput.prettyPrint(json)
println "JSON:\n${pretty}"
运行时会生成:
─➤ groovy solution.groovy
JSON:
[
{
"User": {
"Name": "Foo1",
"Email": "test@example.com"
},
"Details": {
"Address": {
"City": "Anywhere",
"Country": "USA",
"State": "ID",
"ZipCode": "55842"
},
"FavoriteColor": "Blue"
}
},
{
"User": {
"Name": "Foo2",
"Email": "test@example.com"
},
"Details": {
"Address": {
"City": "Anywhere",
"Country": "USA",
"State": "ID",
"ZipCode": "55842"
},
"FavoriteColor": "Blue"
}
},
{
"User": {
"Name": "Foo3",
"Email": "test@example.com"
},
"Details": {
"Address": {
"City": "Anywhere",
"Country": "USA",
"State": "ID",
"ZipCode": "55842"
},
"FavoriteColor": "Blue"
}
}
]
关于groovy中的地图键的注释,我没有在上面引用我的,因为当您的键是有效的标识符(即像Favourite-Color
之类的东西时)时,您不需要引号。如果遇到破坏上述模式的键,则始终可以引用这些键。