我想在开始按下按钮然后停止按下按钮时执行一个动作。我一直在寻找一个简单的解决方案,但进入了更复杂的配置。一种非常简单和接近的选项是我从BlueSpud获得的。不使用按钮操作,所以我尝试了:
struct MyView: View {
@State private var pressing = false
var body: some View {
Text("Button")
.background(self.pressing ? Color.red : Color.blue)
.gesture(DragGesture(minimumDistance: 0.0)
.onChanged { _ in
self.pressing = true
print("Pressing started and/or ongoing")
}
.onEnded { _ in
self.pressing = false
print("Pressing ended")
})
}
}
此代码的问题是,如果在按下时将手指拖出按钮区域,则不会调用.onEnded,并且如果事件没有可靠的结束,则该解决方案将无法工作。
我还尝试了composing SwiftUI gestures的Apple示例。它提供了对按下状态和未按下状态的非常一致的控制,但是我似乎不知道在何处插入动作:
struct PressedButton: View {
var startAction: ()->Void
var endAction: ()->Void
enum DragState {
case inactive
case pressing
case dragging(translation: CGSize)
var translation: CGSize {
switch self {
case .inactive, .pressing:
return .zero
case .dragging(let translation):
return translation
}
}
var isActive: Bool {
switch self {
case .inactive:
print("DragState inactive but I can't add my action here")
//self.endAction()
return false
case .pressing, .dragging:
return true
}
}
var isDragging: Bool {
switch self {
case .inactive, .pressing:
return false
case .dragging:
return true
}
}
}
@GestureState var dragState = DragState.inactive
var body: some View {
let longPressDrag = LongPressGesture(minimumDuration: 0.1)
.sequenced(before: DragGesture())
.updating($dragState) { value, state, transaction in
switch value {
// Long press begins.
case .first(true):
print("Long press begins. I can add my action here")
self.startAction()
state = .pressing
// Long press confirmed, dragging may begin.
case .second(true, let drag):
//print("Long press dragging")
state = .dragging(translation: drag?.translation ?? .zero)
// Dragging ended or the long press cancelled.
default:
print("Long press inactive but it doesn't get called")
state = .inactive
}
}
.onEnded { _ in
print("Long press ended but it doesn't get called")
}
return Text("Button")
.background(dragState.isActive ? Color.purple : Color.orange)
.gesture(longPressDrag)
}
}
答案 0 :(得分:1)
一旦本机SwiftUI不允许您实现想要的功能,我将建议采用以下方法,该方法有效且可管理,因此可靠。
该演示展示了基于UIGestureRecongnizer
/ UIViewRepresentable
的简化代码,可以轻松扩展这些代码(例如,如果您想拦截touchesCanceled
,点击计数等)>
import SwiftUI
import UIKit
class MyTapGesture : UITapGestureRecognizer {
var didBeginTouch: (()->Void)?
var didEndTouch: (()->Void)?
init(target: Any?, action: Selector?, didBeginTouch: (()->Void)? = nil, didEndTouch: (()->Void)? = nil) {
super.init(target: target, action: action)
self.didBeginTouch = didBeginTouch
self.didEndTouch = didEndTouch
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesBegan(touches, with: event)
self.didBeginTouch?()
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesEnded(touches, with: event)
self.didEndTouch?()
}
}
struct TouchesHandler: UIViewRepresentable {
var didBeginTouch: (()->Void)?
var didEndTouch: (()->Void)?
func makeUIView(context: UIViewRepresentableContext<TouchesHandler>) -> UIView {
let view = UIView(frame: .zero)
view.isUserInteractionEnabled = true
view.addGestureRecognizer(context.coordinator.makeGesture(didBegin: didBeginTouch, didEnd: didEndTouch))
return view;
}
func updateUIView(_ uiView: UIView, context: UIViewRepresentableContext<TouchesHandler>) {
}
func makeCoordinator() -> Coordinator {
return Coordinator()
}
class Coordinator {
@objc
func action(_ sender: Any?) {
print("Tapped!")
}
func makeGesture(didBegin: (()->Void)?, didEnd: (()->Void)?) -> MyTapGesture {
MyTapGesture(target: self, action: #selector(self.action(_:)), didBeginTouch: didBegin, didEndTouch: didEnd)
}
}
typealias UIViewType = UIView
}
struct TestCustomTapGesture: View {
var body: some View {
Text("Hello, World!")
.padding()
.background(Color.yellow)
.overlay(TouchesHandler(didBeginTouch: {
print(">> did begin")
}, didEndTouch: {
print("<< did end")
}))
}
}
struct TestCustomTapGesture_Previews: PreviewProvider {
static var previews: some View {
TestCustomTapGesture()
}
}