Xcode上的Flutter Audioplayers插件错误(未找到模块“ audioplayers”)

时间:2019-12-16 10:31:14

标签: ios xcode flutter dart

当我在iOS上对其进行测试时,它工作正常,但是当我尝试在XCode上存档时,出现以下错误:

  

未找到模块“音频播放器”

我使用音频播放器0.13.5

从我的pubspec文件中可以看到,我有最新的抖动,一切正常,但是我不知道为什么会收到此错误。

我还尝试了以下解决方案:

brew install cocoapods
pod setup

我还删除了iOS文件夹,然后重新安装。

我的 pubspec.yaml

    name: mohammad
description: A new Flutter project.

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 2.0.1+1

environment:
  sdk: ">=2.1.0 <3.0.0"

dependencies:
  flutter:
    sdk: flutter

  # The following adds the Cupertino Icons font to your application.
  # Use with the CupertinoIcons class for iOS style icons.
  cupertino_icons: ^0.1.2
  intro_slider: ^2.2.2
  shared_preferences: ^0.5.3+1
  url_launcher: ^5.4.1
  device_info: ^0.4.1+1
  scoped_model: ^1.0.1
  wifi_info_plugin: ^1.0.6
  # connectivity: ^0.4.5+3
  flutter_udid: ^1.0.1
  http: ^0.12.0+2
  webview_flutter: ^0.3.18+1
  audioplayers: ^0.13.5
  flutter_launcher_icons: ^0.7.4
  flutter_svg: ^0.15.0

flutter_icons:
  image_path: "assets/icon/icon.jpeg"
  android: true
  ios: true

dev_dependencies:
  flutter_test:
    sdk: flutter


# For information on the generic Dart part of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec

# The following section is specific to Flutter.
flutter:

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  assets:
    - assets/mohammad.png
    - assets/new-word.png
    - assets/open-book.png
    - assets/icon/icon.jpeg
    - assets/elearning.png
    - assets/messenger.png
    - assets/icon/facebook.svg
    - assets/icon/instagram.svg
    - assets/icon/snapchat.svg
    - assets/icon/youtube.svg

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware.

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  fonts:
    - family: bahij
      fonts:
       - asset: assets/bahij.ttf
  #       - asset: fonts/Schyler-Italic.ttf
  #         style: italic
  #   - family: Trajan Pro
  #     fonts:
  #       - asset: fonts/TrajanPro.ttf
  #       - asset: fonts/TrajanPro_Bold.ttf
  #         weight: 700
  #
  # For details regarding fonts from package dependencies,
  # see https://flutter.dev/custom-fonts/#from-packages

我的动态信息

 Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel beta, v1.12.13+hotfix.6, on Mac OS X 10.15.2
    19C57, locale en-US)

[✓] Android toolchain - develop for Android devices (Android SDK 
    version 29.0.2)
[✓] Xcode - develop for iOS and macOS (Xcode 11.3)
[✓] Android Studio (version 3.5)
[✓] VS Code (version 1.41.0)

1 个答案:

答案 0 :(得分:10)

经过大量搜索,我发现解决方案非常烦人。

对我来说,问题是当我在Visual Studio Code上打开ios文件夹时,就像您将右键单击它,然后选择“使用Xcode打开”,但这是一个问题,因为它将打开错误的文件,您会认为这是正确,因为一开始不会有错误。

所以正确的方法 转到ios文件夹并打开.xcworkspace文件。

希望这对其他人有帮助:)