当我在iOS上对其进行测试时,它工作正常,但是当我尝试在XCode上存档时,出现以下错误:
未找到模块“音频播放器”
我使用音频播放器0.13.5
从我的pubspec文件中可以看到,我有最新的抖动,一切正常,但是我不知道为什么会收到此错误。
我还尝试了以下解决方案:
brew install cocoapods
pod setup
我还删除了iOS文件夹,然后重新安装。
我的 pubspec.yaml
name: mohammad
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 2.0.1+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
intro_slider: ^2.2.2
shared_preferences: ^0.5.3+1
url_launcher: ^5.4.1
device_info: ^0.4.1+1
scoped_model: ^1.0.1
wifi_info_plugin: ^1.0.6
# connectivity: ^0.4.5+3
flutter_udid: ^1.0.1
http: ^0.12.0+2
webview_flutter: ^0.3.18+1
audioplayers: ^0.13.5
flutter_launcher_icons: ^0.7.4
flutter_svg: ^0.15.0
flutter_icons:
image_path: "assets/icon/icon.jpeg"
android: true
ios: true
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/mohammad.png
- assets/new-word.png
- assets/open-book.png
- assets/icon/icon.jpeg
- assets/elearning.png
- assets/messenger.png
- assets/icon/facebook.svg
- assets/icon/instagram.svg
- assets/icon/snapchat.svg
- assets/icon/youtube.svg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: bahij
fonts:
- asset: assets/bahij.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
我的动态信息
Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel beta, v1.12.13+hotfix.6, on Mac OS X 10.15.2
19C57, locale en-US)
[✓] Android toolchain - develop for Android devices (Android SDK
version 29.0.2)
[✓] Xcode - develop for iOS and macOS (Xcode 11.3)
[✓] Android Studio (version 3.5)
[✓] VS Code (version 1.41.0)
答案 0 :(得分:10)
经过大量搜索,我发现解决方案非常烦人。
对我来说,问题是当我在Visual Studio Code上打开ios文件夹时,就像您将右键单击它,然后选择“使用Xcode打开”,但这是一个问题,因为它将打开错误的文件,您会认为这是正确,因为一开始不会有错误。
所以正确的方法 转到ios文件夹并打开.xcworkspace文件。
希望这对其他人有帮助:)