我刚刚开始编程,现在正在学习有关如何统一制作游戏的教程 所以我做了所有的事情,就像视频说的那样,但是我仍然遇到这个错误 能不能请别人解释我做错了什么?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public float playerSpeed = 500;
public float directionalSpeed = 20;
void Start()
{
// Start is called before the first frame update
}
// Update is called once per frame
void Update() {
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBPLAYER
.transform.position.y, gameObject.transform.position.z), directionalSpeed * Time.deltaTime);
#endif
float moveHorizontal = Input.GetAxis("Horizontal");
transform.position = Vector3.Lerp(gameObject.transform.position, new Vector3(Mathf.Clamp(gameObject.transform.position.x + moveHorizontal, -2.5f, 2.5f), gameObject
GetComponent<Rigidbody>().velocity = Vector3.forward * playerSpeed * Time.deltaTime;
//Mobile Controls
Vector2 touch = Camera.main.ScreenToWorldPoint(Input.mousePosition + new Vector3(0, 0, 10f));
if (Input.touchCount > 0)
{
transform.position + new Vector3(touch.x, transform.position.y, transform.position.z);
}
}
}
答案 0 :(得分:0)
实际上,您将获得的代码是:
void Update() {
.transform.position.y, ...), directionalSpeed * ...);
}
这是无效的。那就是为什么。