在我的previous question中,我已经找到了如何仅在对象上的一个轴上放置旋转变换,现在我希望将其动画化。
在RealityKit中有办法做到这一点吗?
答案 0 :(得分:1)
以下是在
RealityKit
中制作对象动画的方式(为简单起见,我使用macOS应用程序制作了该对象):
import RealityKit
class ViewController: NSViewController {
@IBOutlet var arView: ARView!
let boxAnchor = try! Experience.loadBox()
override func awakeFromNib() {
boxAnchor.steelBox?.scale = [10, 10, 10]
let rotation = Transform(pitch: 0, yaw: 0, roll: .pi)
boxAnchor.steelBox?.orientation = rotation.rotation
arView.scene.anchors.append(boxAnchor)
boxAnchor.steelBox?.move(to: rotation,
relativeTo: boxAnchor.steelBox,
duration: 5.0,
timingFunction: .linear)
}
}
或者您可以使用
animationPlaybackController
来播放3D应用中制作的动画:
import RealityKit
class ViewController: NSViewController {
@IBOutlet var arView: ARView!
override func awakeFromNib() {
do {
let robot = try ModelEntity.load(named: "drummer")
let anchor = AnchorEntity(world: [0, -0.7, 0])
anchor.transform.rotation = simd_quatf(angle: .pi/4,
axis: [0, 1, 0])
arView.scene.anchors.append(anchor)
robot.scale = [1, 1, 1] * 0.1
anchor.children.append(robot)
robot.playAnimation(robot.availableAnimations[0].repeat(),
transitionDuration: 0.5,
startsPaused: false)
} catch {
fatalError("Cannot load USDZ asset.")
}
}
}
答案 1 :(得分:0)
复制框的当前变换
var rotationTransform = boxAnchor.steelBox?.transform
将框设置为在z轴上旋转90度
rotationTransform?.rotation = simd_quatf(angle: .pi/2, axis: [0,0,1])
在10秒钟内将框移动到新的转换
boxAnchor.steelBox?.move(to: rotationTransform!, relativeTo: boxAnchor.steelBox?.parent, duration: 10, timingFunction: .easeInOut)
var translationTransform = boxAnchor.steelBox?.transform
translationTransform?.translation = SIMD3<Float>(x: 5, y: 0, z: 0)
boxAnchor.steelBox?.move(to: translationTransform!, relativeTo: boxAnchor.steelBox?.parent, duration: 10, timingFunction: .easeInOut)
var scaleTransform = boxAnchor.steelBox?.transform
scaleTransform?.scale = SIMD3<Float>(x: 1, y: 1, z: 1)
boxAnchor.steelBox?.move(to: scaleTransform!, relativeTo: boxAnchor.steelBox?.parent, duration: 10, timingFunction: .easeInOut)