父视图对象覆盖UIImagePickerControllerSourceTypeCamera

时间:2011-05-09 03:33:52

标签: iphone xcode ipad camera uiimagepickercontroller

我在XCode 4中创建了一个基于窗口的应用程序(我使用的是基于窗口的,因为我喜欢通用应用程序的组织方式),但我遇到了UIImagePickerControllerSourceTypeSavedPhotosAlbum的问题。我尝试尽可能地删除代码以避免任何外部错误,但我希望有两个视图:

父视图:threeeyesmain.h / m / xib

子视图:threeeyescamera.h / m / xib

我将发布到目前为止的代码。

主要问题是,当我按下按钮用相机拍照时,它可以工作,我可以看到相机控制,我甚至可以拍照没有问题。但是,父视图中的任何对象都覆盖了相机屏幕。 (例如,如果我将相机指向花朵的照片,我可以在屏幕上看到花朵,但是父视图中有按钮和图像视图覆盖在它上面。我希望这是有意义的。)

(旁注:有趣的是,当我在使用基于视图的应用程序之前尝试此操作时,它似乎工作,但现在在基于Windows的应用程序中使用几乎相同的代码,我遇到了这些问题。)

也许我只是错过了一些非常明显的东西。任何帮助将不胜感激。谢谢!

threeeyesmain.h

#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <AVFoundation/AVAudioPlayer.h>
#import <MediaPlayer/MediaPlayer.h>

@interface threeeyesmain : UIViewController {

}

-(IBAction)switchtothreeeyescamera:(id)sender;
-(IBAction)back:(id)sender;

@end

threeeyesmain.m

#import "threeeyesmain.h"
#import <AVFoundation/AVAudioPlayer.h>
#import <MediaPlayer/MediaPlayer.h>
#import "threeeyescamera.h"


@implementation threeeyesmain

-(IBAction)switchtothreeeyescamera:(id)sender{

    threeeyescamera *mythreeeyescamera = [[threeeyescamera alloc]
                                                                  initWithNibName:@"threeeyescamera"
                                                                  bundle:nil];

    UIView *thecurrentView = nil; 
    thecurrentView = self.view;

    UIView *thenextView = nil;
    thenextView = mythreeeyescamera.view;
    thenextView.alpha = 0.0;

    [self.view addSubview:thenextView];

    [UIView beginAnimations:@"fadeview" context:nil];
    [UIView setAnimationDuration:0.25];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];

    [UIView setAnimationDelegate:thenextView];
    thenextView.alpha = 1.0;

    [UIView commitAnimations];

}

-(IBAction)back:(id)sender {


    [UIView beginAnimations:@"flipview" context:nil];
    [UIView setAnimationDuration:1];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft
                           forView:self.view.superview cache:YES];

    [self.view removeFromSuperview];

    [UIView commitAnimations];

}

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        // Custom initialization
    }
    return self;
}

- (void)dealloc
{
    [super dealloc];
}

- (void)didReceiveMemoryWarning
{
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];

    // Release any cached data, images, etc that aren't in use.
}

#pragma mark - View lifecycle

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view from its nib.
}

- (void)viewDidUnload
{
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    // Return YES for supported orientations
    return YES;
}

@end

threeeyescamera.h

#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <AVFoundation/AVAudioPlayer.h>


@interface threeeyescamera : UIViewController {

    UIImageView *SetPhotoImageView;
    UIImagePickerController *imgPicker;
    UIButton *BackButton;

}

@property (nonatomic, retain) IBOutlet UIImageView *SetPhotoImageView;
@property (nonatomic, retain) IBOutlet UIImagePickerController *imgPicker;
@property (nonatomic, retain) IBOutlet UIButton *BackButton;

-(IBAction)setImage:(id)sender;
-(IBAction)back:(id)sender;

@end

threeeyescamera.m

#import "threeeyescamera.h"


@implementation threeeyescamera
@synthesize imgPicker, SetPhotoImageView, BackButton;


-(IBAction)setImage:(id)sender{


    UIImagePickerController* picker = [[UIImagePickerController alloc] init];
    picker.delegate = self;

//  if((UIButton *) sender == ChoosePhoto) {
//      picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
//  } else {
        picker.sourceType = UIImagePickerControllerSourceTypeCamera;
//  }

    [self presentModalViewController:picker animated:YES];

}

-(IBAction)back:(id)sender {

    [UIView beginAnimations:@"fadeview" context:nil];
    [UIView setAnimationDuration:0.25];
    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];

    UIView *theView = nil;
    theView = self.view;

    [UIView setAnimationDelegate:theView];

    theView.alpha = 0.0;

    [UIView commitAnimations];

    [UIView setAnimationDidStopSelector:@selector(removeFromSuperview)];

}

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        // Custom initialization
    }
    return self;
}

-(void)imagePickerController:(UIImagePickerController*)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo {

    SetPhotoImageView.image = img;

    NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];

    NSData *ImageData = UIImageJPEGRepresentation(img, 0.9);
    [prefs setObject:ImageData forKey:@"ImageSpaceMiddle"];
    [prefs synchronize];
    SetPhotoImageView.image = [UIImage imageWithData:ImageData];

    [[picker parentViewController] dismissModalViewControllerAnimated:YES];

}

- (void)dealloc
{
    [super dealloc];
}

- (void)didReceiveMemoryWarning
{
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];

    // Release any cached data, images, etc that aren't in use.
}

#pragma mark - View lifecycle

- (void)viewDidLoad
{
    [super viewDidLoad];

    self.imgPicker = [[UIImagePickerController alloc] init];
    self.imgPicker.allowsEditing = NO;
    self.imgPicker.delegate = self;

    NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
    if ([prefs objectForKey:@"ImageSpaceMiddle"]) {

        NSData *imgData = [prefs objectForKey:@"ImageSpaceMiddle"];
        SetPhotoImageView.image = [UIImage imageWithData: imgData];
    }

    // Do any additional setup after loading the view from its nib.
}

- (void)viewDidUnload
{
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    // Return YES for supported orientations
    return YES;
}

@end

1 个答案:

答案 0 :(得分:0)

[self.view bringSubviewToFront:viewname];