我的目标是制作一个程序,其中使用SwiftUI按钮通过SceneKit中的SCNView更新。我在SCNCylinder
中的SCNView
中有一个圆柱体,位于SwiftUI的框架中。我希望我的气缸在按下按钮后旋转大约180°。在当前代码中,我使用了@State
和@Binding
来更新视图。但是,只要我运行代码,圆柱体就会以某种方式旋转,而不是等我触摸按钮。不确定为什么会发生
这是我的代码:
struct ContentView: View {
@State var rotationAngle: Float = 180
var body: some View {
VStack{
Button(action: {
// What to perform
self.rotationAngle = 180
}) {
// How the button looks like
Text("180°")
.frame(width: 100, height: 100)
.position(x: 225, y: 500)
}
SceneKitView(angle: self.$rotationAngle)
.frame(width: 300, height: 300)
.position(x: 225, y: 0)
}
}
}
struct SceneKitView: UIViewRepresentable {
@Binding var angle: Float
func degreesToRadians(_ degrees: Float) -> CGFloat {
return CGFloat(degrees * .pi / 180)
}
func makeUIView(context: UIViewRepresentableContext<SceneKitView>) -> SCNView {
let sceneView = SCNView()
sceneView.scene = SCNScene()
sceneView.allowsCameraControl = true
sceneView.autoenablesDefaultLighting = true
sceneView.backgroundColor = UIColor.white
sceneView.frame = CGRect(x: 0, y: 10, width: 0, height: 1)
return sceneView
}
func updateUIView(_ sceneView: SCNView, context: UIViewRepresentableContext<SceneKitView>) {
let cylinder = SCNCylinder(radius: 0.02, height: 2.0)
let cylindernode = SCNNode(geometry: cylinder)
cylindernode.position = SCNVector3(x: 0, y: 0, z: 0)
cylinder.firstMaterial?.diffuse.contents = UIColor.green
cylindernode.pivot = SCNMatrix4MakeTranslation(0, -1, 0)
let rotation = SCNAction.rotate(by: self.degreesToRadians(self.angle), around: SCNVector3(1, 0, 0), duration: 5)
sceneView.scene?.rootNode.addChildNode(cylindernode)
cylindernode.runAction(rotation)
}
typealias UIViewType = SCNView
}
按下按钮后,我希望圆柱体旋转。请帮我解决这个问题。
答案 0 :(得分:1)
只需将startingAngle设置为0
@State var rotationAngle: Float = 0