这是我使用动画实现的自定义Switch小部件。
enum SwitchType {
LockToggle, EnableToggle
}
class DiamondSwitch extends StatefulWidget {
final double width, height;
final SwitchType switchType;
final double switchThumbSize;
final VoidCallback onTapCallback;
DiamondSwitch({
key, this.width, this.height,
this.switchType, this.switchThumbSize,
@required this.onTapCallback
}) : super(key: key);
@override
_DiamondSwitchState createState() => _DiamondSwitchState(
width: width, height: height,
switchType: switchType, switchThumbSize: switchThumbSize,
onTapCallback: onTapCallback
);
}
class _DiamondSwitchState extends State<DiamondSwitch> {
final double width, height;
final int _toggleAnimationDuration = 1000;
bool _isOn = false;
final List<Color>
_darkGradientShades = <Color>[
Colors.black, Color.fromRGBO(10, 10, 10, 1.0)
],
_lightGradientShades = <Color>[
Colors.white, Color.fromRGBO(150, 150, 150, 1.0)
];
final SwitchType switchType;
final double switchThumbSize;
List<Icon> _switchIcons = new List<Icon>();
final double _switchIconSize = 35.0;
final VoidCallback onTapCallback;
_DiamondSwitchState({
this.width = 100.0, this.height = 40.0,
this.switchThumbSize = 40.0, @required this.switchType,
@required this.onTapCallback
});
@override
void initState() {
_switchIcons.addAll(
(switchType == SwitchType.LockToggle)?
<Icon>[
Icon(
Icons.lock,
color: Colors.black,
size: _switchIconSize,
),
Icon(
Icons.lock_open,
color: Colors.white,
size: _switchIconSize,
)
]
:
<Icon>[
Icon(
Icons.done,
color: Colors.black,
size: _switchIconSize,
),
Icon(
Icons.close,
color: Colors.white,
size: _switchIconSize,
)
]
);
super.initState();
}
@override
Widget build(BuildContext context) {
return AnimatedContainer(
duration: Duration(milliseconds: _toggleAnimationDuration),
width: width, height: height,
decoration: ShapeDecoration(
shape: BeveledRectangleBorder(
borderRadius: BorderRadius.circular(28.0),
side: (_isOn)?
BorderSide(
color: Color.fromRGBO(45, 45, 45, 1.0),
width: 0.5,
)
:
BorderSide.none,
),
gradient: LinearGradient(
colors: <Color>[
...((_isOn)? _darkGradientShades : _lightGradientShades)
],
begin: Alignment(1.0, -0.8), end: Alignment(-0.7, 1.0),
stops: <double>[0.4, 1.0]
),
),
alignment: Alignment(0.0, 0.0),
child: Stack(
alignment: Alignment(0.0, 0.0),
children: <Widget>[
AnimatedPositioned(
duration: Duration(milliseconds: _toggleAnimationDuration),
curve: Curves.easeIn,
left: (_isOn)? 0.0 : ((width * 70) / 100),
right: (_isOn)? ((width * 70) / 100) : 0.0,
child: GestureDetector(
onTap: () {
onTapCallback();
setState(() {
_isOn = !_isOn;
});
},
child: AnimatedSwitcher(
duration: Duration(milliseconds: _toggleAnimationDuration),
transitionBuilder: (Widget child, Animation<double> animation) {
return FadeTransition(
opacity: animation,
child: child,
);
},
child: Transform.rotate(
alignment: Alignment.center,
angle: (math.pi / 4),
child: Container(
width: switchThumbSize, height: switchThumbSize,
alignment: Alignment.center,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(3.0),
color: (_isOn)? Colors.white : Colors.black,
border: (_isOn)?
null
:
Border.all(
color: Color.fromRGBO(87, 87, 87, 1.0),
width: 1.0,
),
),
child: Transform.rotate(
alignment: Alignment.center,
angle: -(math.pi / 4),
child: (_isOn)?
_switchIcons[0]
:
_switchIcons[1],
),
),
),
),
),
)
],
),
);
}
}
我添加了onTapCallback,因为我需要在父窗口小部件中设置另一个标志来触发Image更改。这是属于父窗口小部件的相关代码;
DiamondSwitch(
switchType: SwitchType.LockToggle,
width: 186.0,
height: 60.0,
switchThumbSize: 41.0,
onTapCallback: () {
this.setState(() {
this._isLockOn = !this._isLockOn;
});
},
key: UniqueKey(),
),
运行此代码时,动画不起作用。它检测到敲击并执行 onTap 回调,并且 onTap 中的所有代码都能正常工作(我用 print 方法进行了测试),但是正如我所说,动画没有发生。
我想了解为什么会这样,这是关于Flutter如何工作的吗?如果是,您能解释一下吗?
花点时间^。^!
编辑
我想知道为什么使用setState的方法会破坏动画,而我却通过实现应答器@pulyaevskiy的方法来共享当前的父窗口小部件。
class _SettingsState extends State<Settings> {
bool
_isLockOn = false,
_isPassiconOn = false;
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.black,
body: SafeArea(
child: Column(
children: <Widget>[
/*Lock Toggle Graphic*/
Align(
alignment: Alignment(-0.1, 0.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.end,
mainAxisSize: MainAxisSize.min,
children: <Widget>[
/*Lock Toggle Text*/
RotatedBox(
quarterTurns: 3,
child: Column(
children: <Widget>[
Text(
(_isLockOn)? "locked" : "unlocked",
style: TextStyle(
color: Colors.white,
fontFamily: "Philosopher",
fontSize: 25.0,
shadows: <Shadow>[
Shadow(
color: Color.fromRGBO(184, 184, 184, 0.68),
offset: Offset(2.0, 2.0),
blurRadius: 4.0,
),
],
),
),
Padding(
padding: const EdgeInsets.only(top: 5.5),
child: Container(
color: Color.fromRGBO(204, 204, 204, 1.0),
width: 30.0, height: 1.0,
),
),
],
),
),
/*Lock Toggle Image*/
Image.asset(
"assets/images/settings_screen/crystal_"
"${(_isLockOn)? "white_light_up" : "black_outline"}.png",
scale: 5.0,
alignment: Alignment.center,
),
],
),
),
/*Lock Toggle Switch*/
Padding(
padding: const EdgeInsets.only(top: 12.5),
child: DiamondSwitch(
switchType: SwitchType.LockToggle,
width: 186.0,
height: 60.0,
switchThumbSize: 41.0,
flagToControl: this._isLockOn,
onTapCallback: () {
this.setState(() {
this._isLockOn = !this._isLockOn;
});
},
key: UniqueKey(),
),
),
/*Separator*/
WhiteDiamondSeparator(paddingAmount: 36.5),
/*Passicon Toggle Graphic*/
Align(
alignment: Alignment(-0.32, 0.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.end,
mainAxisSize: MainAxisSize.min,
children: <Widget>[
/*Lock Toggle Text*/
RotatedBox(
quarterTurns: 3,
child: Column(
children: <Widget>[
Text(
"passicon",
style: TextStyle(
color: Colors.white,
fontFamily: "Philosopher",
fontSize: 25.0,
shadows: <Shadow>[
Shadow(
color: Color.fromRGBO(184, 184, 184, 0.68),
offset: Offset(2.0, 2.0),
blurRadius: 4.0,
),
],
),
),
Padding(
padding: const EdgeInsets.only(top: 5.5),
child: Container(
color: Color.fromRGBO(204, 204, 204, 1.0),
width: 30.0, height: 1.0,
),
),
],
),
),
/*Passicon Toggle Image*/
Padding(
padding: const EdgeInsets.only(left: 40),
child: Image.asset(
"assets/images/settings_screen/emote_"
"${(_isPassiconOn)? "winking" : "nervous"}.png",
scale: 3.25,
alignment: Alignment.center,
),
),
],
),
),
/*Passicon Toggle Switch*/
Padding(
padding: const EdgeInsets.only(top: 42.5),
child: DiamondSwitch(
switchType: SwitchType.PassiconToggle,
width: 186.0,
height: 60.0,
switchThumbSize: 41.0,
flagToControl: this._isPassiconOn,
onTapCallback: () {
this.setState(() {
this._isPassiconOn = !this._isPassiconOn;
});
},
key: UniqueKey(),
),
),
/*Separator*/
WhiteDiamondSeparator(paddingAmount: 36.5),
],
)
),
);
}
}
然后我在flagToControl
中添加了DiamondSwitch
,并在_DiamondSwitchState
中将其用作bool get _isOn => widget.flagToControl;
。
在旧的方法中,如果我不执行或执行其他操作
setState() { _isOn = !_isOn; }
动画会自动发生。我想念什么?
答案 0 :(得分:0)
在您的onTapCallback
中,您正在更改父窗口小部件的状态,该状态确实有效。但是,它不会影响DiamondSwitch
小部件本身的状态
(我看到在GestureDetector中,您还设置了开关小部件的State,但是这种方法存在一些问题。)
要解决此问题,您可以将this._isLockOn
的值从父窗口小部件的状态传递给DiamondSwitch
子代。这意味着您需要在开关小部件上使用另一个属性。例如
class DiamondSwitch extends StatefulWidget {
final bool isOn;
// ... remaining fields go here
DiamondSwitch({this.isOn, ...});
}
然后也更改_DiamondSwitchState
。可以简单地将_isOn
代理到小部件的值:
class _DiamondSwitchState extends State<DiamondSwitch> {
bool get _isOn => widget.isOn;
}
这比现在将isOn
的状态保持在两个位置(在父窗口小部件AND开关本身中)要好得多。进行此更改后,您的isLockOn
状态仅保留在父窗口小部件上,您只需将其传递给切换子窗口即可使用。
这意味着对于GestureDetector的onTap
属性,您也只需传递父窗口小部件的onTapCallback
,而无需将其与其他函数包装在一起。
最后一部分:在父小部件的构建方法中:
DiamondSwitch(
isOn: this._isLockOn, // <-- new line here to pass the value down
switchType: SwitchType.LockToggle,
width: 186.0,
height: 60.0,
switchThumbSize: 41.0,
onTapCallback: () {
this.setState(() {
this._isLockOn = !this._isLockOn;
});
},
key: UniqueKey(),
),
以这种方式进行操作的另一个好处是,现在您可以根据需要使用其他默认值来初始化开关(现在,它已被硬编码为始终以false
开头)。因此,如果您从数据库中加载isLockOn
的值并将其设置为true
,则可以立即将此值传递给switch子级并正确表示您的状态。