我正在用React JS制作纸牌游戏,该游戏需要3套独特的纸牌。 格式的工作方式是有成分卡可以创建药水。成分在游戏的顶行中进行处理,因此我拥有名为TopRow的组件。
由于这些不是普通的纸牌,因此我必须生成5张不同纸牌中的10张的阵列。 (随机播放(a)) 然后我将这笔交易拼接成只得到5张卡片(a.splice(5);)
所以我希望成分的值根据成分出现的次数增加,例如:函数handleHoneyIncrement应该将countHoney增加1。
我已经尝试了几种不同的方法,并且我想我对如何为此创建一个for循环感到不高兴。
function TopRow(props) {
let a=["Honey0", "Bone0", "Herbs0", "Mushroom0", "Seeds0",
"Honey1", "Bone1", "Herbs1", "Mushroom1", "Seeds1",
"Honey2", "Bone2", "Herbs2", "Mushroom2", "Seeds2",
"Honey3", "Bone3", "Herbs3", "Mushroom3", "Seeds3",
"Honey4", "Bone4", "Herbs4", "Mushroom4", "Seeds4",
"Honey5", "Bone5", "Herbs5", "Mushroom5", "Seeds5",
"Honey6", "Bone6", "Herbs6", "Mushroom6", "Seeds6",
"Honey7", "Bone7", "Herbs7", "Mushroom7", "Seeds7",
"Honey8", "Bone8", "Herbs8", "Mushroom8", "Seeds8",
"Honey9", "Bone9", "Herbs9", "Mushroom9", "Seeds9"
];
shuffle(a);
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a.splice(5);
}
let imageIngredients = a.map(image => {
return <img key={image} src={require(`../pngs/${image}.png`)}
alt="ingredients" className="img-responsive"
style={{width:"15%", float:"left"}}
/>
});
let handleHoneyIncrement = () => {
if (shuffle.length= "Honey0" ||"Honey1" ||"Honey2" ||"Honey3" ||"Honey4" ||"Honey5" ||"Honey6" ||"Honey7" || "Honey8" || "Honey9" ){
this.setState({countHoney: this.state.countHoney + 1})
};
};
return (
<div className="row" id="topRow"
style={{WebkitBorderRadius:2, WebkitTextStrokeColor: "red", width:"90%", maxHeight:"30%", padding:0}} >
<div className="col-6-md">
<img src={require('../pngs/IngredientBacks.png')} alt="ingredientsBack" style={{width:"15%", float:"left"}} />
</div>
<div className="col-6-md">
{imageIngredients}
{handleHoneyIncrement}
{a}
</div>
</div>
);}
export default TopRow;
答案 0 :(得分:0)
不能100%确定这是您要的东西,但是听起来您只需要将配料表转换为配料/计数对的集合?
const ingredientCounts = a.reduce((obj, curr) => ({
...obj,
[curr]: obj[curr] ? obj[curr] + 1 : 1
}), {})
ingredientCounts["Honey0"] // 1
如果您希望将所有Honey(例如Honey0 + Honey1等)一起计算,那么应该可以:
const ingredientCounts = a.reduce((obj, curr) => {
const keys = ["Honey", "etc"]; // maybe this list should be somewhere else, IDK
const key = keys.find(k => curr.includes(k)); // missing null check :)
return {
...obj,
[key]: obj[key] ? obj[key] + 1 : 1
}
}, {})
ingredientCounts["Honey"] // 10
然后我们可以为所有这些对象设置状态,
this.setState({
counts: ingredientCounts
})
并具有以下状态:
{
Honey: 10,
etc: 0
}
答案 1 :(得分:0)
我不确定100%正确地理解您的目标,但是我认为您想显示一个简化的版本:
您的代码示例中有很多令人困惑的事情,因此,我没有尝试进行更正,而是快速演示了如何处理该问题,并给出了一些注释,解释了在这些假设下我的所作所为。 https://codesandbox.io/s/trusting-mclean-kwwq4
import React, { useState, useEffect } from "react";
// The deck of cards is probably a constant whose values never change directly.
// It's possible that I'm wrong and the deck *does* change, but even so I imagine
// it would come from a prop or context from a parent component. Either way the
// cards array should not be mutable.
const CARDS = [
"Honey0", "Bone0", "Herbs0", "Mushroom0", "Seeds0",
"Honey1", "Bone1", "Herbs1", "Mushroom1", "Seeds1",
"Honey2", "Bone2", "Herbs2", "Mushroom2", "Seeds2",
"Honey3", "Bone3", "Herbs3", "Mushroom3", "Seeds3",
"Honey4", "Bone4", "Herbs4", "Mushroom4", "Seeds4",
"Honey5", "Bone5", "Herbs5", "Mushroom5", "Seeds5",
"Honey6", "Bone6", "Herbs6", "Mushroom6", "Seeds6",
"Honey7", "Bone7", "Herbs7", "Mushroom7", "Seeds7",
"Honey8", "Bone8", "Herbs8", "Mushroom8", "Seeds8",
"Honey9", "Bone9", "Herbs9", "Mushroom9", "Seeds9"
];
const initialCards = [];
function TopRow(props) {
// Keep the current hand of cards in state rather than mutating an array
// directly in the function body. React function components should be pure,
// with all side effects occurring inside of effect hooks.
let [cards, setCards] = useState(initialCards);
let [honeyCount, setHoneyCount] = useState(
countSubstrings(initialCards, "Honey")
);
let imageIngredients = cards.map(image => (
<img
key={image}
src={require(`../pngs/${image}.png`)}
alt={humanReadableAltTag}
className="img-responsive"
style={{ width: "15%", float: "left" }}
/>
));
function shuffleCards() {
// Reset your hand of cards with the original array (the deck)
setCards(shuffleArray(CARDS));
}
// Return all state to initial values
function reset() {
setCards(initialCards);
setHoneyCount(countSubstrings(initialCards, "Honey"));
}
// Any time our cards are updated, we want to increment the number of Honey
// cards in our hand. useState accepts a lazy initializer to access the
// previous state, which is very useful for effects like this!
useEffect(() => {
setHoneyCount(count => count + countSubstrings(cards, "Honey"));
}, [cards]);
return (
<div
{...props}
className="row"
id="topRow"
style={
{
WebkitBorderRadius: 2,
WebkitTextStrokeColor: "red",
width: "90%",
maxHeight: "30%",
padding: 0
}
}
>
<button onClick={shuffleCards}>
{cards.length ? "Shuffle" : "Deal"}
</button>
<button onClick={reset}>Reset</button>
<hr />
<div className="col-6-md">
<img
src={require("../pngs/IngredientBacks.png")}
alt="Back of ingredient card"
style={{ width: "15%", float: "left" }}
/>
</div>
<div className="col-6-md">
{imageIngredients}
</div>
<hr />
<div>
<strong>TOTAL HONEY COUNT:</strong> {honeyCount}
</div>
</div>
);
}
export default TopRow;
// I put these utility functions outside of the component body since there is no
// real reason to recreate them on each render.
/**
* @param {any[]} array
*/
function shuffleArray(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
// Use slice instead of splice here to prevent mutating the original array
return array.slice(0, 5);
}
/**
* @param {string[]} array
* @param {string} subs
*/
function countSubstrings(array, subs) {
return array.filter(card => card.includes(subs)).length;
}