////////////////////////// Server2.c ////////////////
#include<io.h>
#include<stdio.h>
#include<winsock2.h>
#include <ctype.h>
#include<string.h>
#include <sys/time.h>
#include <errno.h>
#define MY_PORT 8989 //defining the port for the socket
#define MAXBUF 256
int main(int argc , char *argv[])
{
int a,i ;
char str[MAXBUF];
WSADATA wsa;
SOCKET sockfd , clientfd;
struct sockaddr_in self;
int max_clients=30, client_socket[30],maxsd, sd,activ;
char buffer[MAXBUF];
char message[MAXBUF];
/*set of socket descriptors will be in this */
fd_set readfds;
/*Initializing all client to zero */
for (i = 0; i < max_clients; i++)
{
client_socket[i] = 0;
}
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("Failed. Error Code : %d",WSAGetLastError());
return 1;
}
printf("Initialised.\n");
/*---create streaming socket---*/
if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0 )
{
perror("Socket");
exit(errno);
}
printf("Socket created.\n");
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
/*---initialize address/port structure---*/
self.sin_family = AF_INET;
self.sin_port = htons(MY_PORT);
self.sin_addr.s_addr = INADDR_ANY;
/*---assign a port number to the socket---*/
if ( bind(sockfd, (struct sockaddr*)&self, sizeof(self)) != 0 )
{
perror("socket--bind");
exit(errno);
}
puts("Bind done"); //binding completed
/*---make it a "listening socket"---*/
if ( listen(sockfd, 3) != 0 )
{
perror("socket--listen");
exit(errno);
}
puts("Waiting for incoming connections...");
/*---forever... ---*/
while (1)
{ struct sockaddr_in client_addr;
int addrlen=sizeof(client_addr);
/*Clearing the socket set we created before*/
FD_ZERO(&readfds);
/*adding the socket we created to set*/
FD_SET(sockfd,&readfds);
maxsd=sockfd;
/*Now we add the child sockets to the set */
for ( i = 0 ; i < max_clients ; i++)
{
//socket descriptor
sd = client_socket[i];
//if valid socket descriptor then add to read list
if(sd > 0)
FD_SET( sd , &readfds);
//highest file descriptor number, need it for the select function
if(sd > maxsd)
maxsd = sd;
}
/*we wait for activity on any one of the sockets, this will wait forever as timeout is NULL*/
activ=select(maxsd+1, &readfds,NULL,NULL,NULL);
if ((activ < 0) && (errno!=EINTR))
{
printf("select error");
}
/* If there is any sort of activity on sockfd then it will be the socket that the server has to serve */
if (FD_ISSET(sockfd,&readfds)){
if (clientfd= accept(sockfd, (struct sockaddr*)&client_addr, &addrlen)<0)
{
perror("Accept");
exit(EXIT_FAILURE);
}
/*telling the user of socket number, port and ip of client*/
printf("Connected Client\nSocket fd is %d\nIP is :%s\nPort:%d\n",clientfd,self.sin_addr.s_addr, htons(self.sin_port));
/*adding new socket to array of sockets */
for (i=0; i<max_clients;i++)
{
if(client_socket[i]==0) //if element is empty
{
client_socket[i]=clientfd;
break;
}
}
}
/*else there might be some Input?output operations on some other socket*/
for (i = 0; i < max_clients; i++)
{
sd=client_socket[i];
if (FD_ISSET( sd , &readfds))
{
if((read(sd,buffer,MAXBUF))==0)
{
printf("DISCONNECTED");
//Close the socket and mark as 0 in list for reuse
close( sd );
client_socket[i] = 0;
}
else
{
send(clientfd,buffer, recv(clientfd, buffer, MAXBUF, 0), 0);
}
}
}
}
/*---close connection---*/
//close(clientfd);
/*---clean up (should never get here!)---*/
//close(sockfd);
WSACleanup();
return 0;
}
该代码用于服务器,该服务器接受多个客户端,并能够确定在特定时间连接了哪个客户端。我使用了select()函数,并且没有使用多线程一次来拥有多个客户端。服务器能够返回端口号,地址和套接字,但是它们不是正确的。该地址原来为空。而且,无论客户端如何发送,服务器都应该发送回客户端。 由于某种原因,当我尝试将此代码编译为使用命令提示符的可执行文件时,我现在正面临另一个问题。由于某种原因创建的文件根本无法打开。我单击它,然后打开一秒钟,就是这样。
答案 0 :(得分:0)
从客户那里读取信息时,无论是哪个客户端,都始终将答复发送回clientfd
(这是连接的最后一个客户端),而不是sd
(客户端您收到了消息)