运行“ flutter build iOS”时遇到以下问题:
'cloud_firestore/CloudFirestorePlugin.h' file not found #import <cloud_firestore/CloudFirestorePlugin.h>`
App与我的iPhone和虚拟iPhone完美配合
最新版本的cocopod
xcode :11.2.1
软件包:cloud_firestore:^ 0.12.10 + 2 //最新版本
podFile
platform :ios, '13.1'
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def parse_KV_file(file, separator='=')
file_abs_path = File.expand_path(file)
if !File.exists? file_abs_path
return [];
end
pods_ary = []
skip_line_start_symbols = ["#", "/"]
File.foreach(file_abs_path) { |line|
next if skip_line_start_symbols.any? { |symbol| line =~ /^\s*#{symbol}/ }
plugin = line.split(pattern=separator)
if plugin.length == 2
podname = plugin[0].strip()
path = plugin[1].strip()
podpath = File.expand_path("#{path}", file_abs_path)
pods_ary.push({:name => podname, :path => podpath});
else
puts "Invalid plugin specification: #{line}"
end
}
return pods_ary
end
target 'Runner' do
use_frameworks!
system('rm -rf .symlinks')
system('mkdir -p .symlinks/plugins')
generated_xcode_build_settings = parse_KV_file('./Flutter/Generated.xcconfig')
if generated_xcode_build_settings.empty?
puts "Generated.xcconfig must exist. If you're running pod install manually, make sure flutter pub get is executed first."
end
generated_xcode_build_settings.map { |p|
if p[:name] == 'FLUTTER_FRAMEWORK_DIR'
symlink = File.join('.symlinks', 'flutter')
File.symlink(File.dirname(p[:path]), symlink)
pod 'Flutter', :path => File.join(symlink, File.basename(p[:path]))
end
}
plugin_pods = parse_KV_file('../.flutter-plugins')
plugin_pods.map { |p|
symlink = File.join('.symlinks', 'plugins', p[:name])
File.symlink(p[:path], symlink)
pod p[:name], :path => File.join(symlink, 'ios')
}
end
install! 'cocoapods', :disable_input_output_paths => true
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
end
end
end
PS。删除了注释行以缩短代码。
有人知道这个任务有什么问题吗?
答案 0 :(得分:0)
我遇到了同样的错误。
尝试以下为我解决的问题:
在Xcode中,转到“文件”>“工作区设置”,然后选择“ 旧版构建系统”
在我的Podfile中-我有platform :ios, '9.0'
不确定您是否需要此文件,但仅供参考,因为我看到的版本是13.1
如果使用VS Code,则可能还需要从pod install
目录中的命令行运行<your_project_name/ios
(因为VS Code无法正确运行/完成Pod安装; VS Code版本1.40。 2)
仅需注意:我还发现了最初的构建->在模拟器上启动,花了很长时间。我使用的是2012 Macbook Pro,这是有原因的,但仅供参考。最终它确实在模拟器上启动,并且在热加载后效果很好