我有这两个规则:
rule "challenge 1" salience 10
when
ClientTransaction(amount < 30)
then
challenge.setChallenge("challenge1");
end
rule "challenge 2" salience 0
when
eval( true )
then
challenge.setChallenge("challenge2");
end
和此Java代码:
public class ComputeChallengeDroolsRulesImplementation implements IComputeChallenge {
private KieServices kieServices = KieServices.Factory.get();
private KieSession kieSession = getKieSession();
private static final String RULES_PATH = "rules/";
public KieFileSystem getKieFileSystem() throws IOException {
KieFileSystem kieFileSystem = kieServices.newKieFileSystem();
String[] rules = new File(getClass().getClassLoader().getResource(RULES_PATH).getFile()).list();
for (String rule : rules) {
kieFileSystem.write(ResourceFactory.newClassPathResource(RULES_PATH + rule));
}
return kieFileSystem;
}
public KieContainer getKieContainer() throws IOException {
getKieRepository();
KieBuilder kb = kieServices.newKieBuilder(getKieFileSystem());
kb.buildAll();
KieModule kieModule = kb.getKieModule();
KieContainer kContainer = kieServices.newKieContainer(kieModule.getReleaseId());
return kContainer;
}
public void getKieRepository() {
final KieRepository kieRepository = kieServices.getRepository();
kieRepository.addKieModule(
new KieModule() {
public ReleaseId getReleaseId() {
return kieRepository.getDefaultReleaseId();
}
});
}
@Bean
public KieSession getKieSession() {
try {
return getKieContainer().newKieSession();
} catch (IOException e) {
throw new RuntimeException(e);
}
}
@Override
public Challenge2 computeChallenge(ClientTransaction clientTransaction) {
kieSession.insert(clientTransaction);
Challenge2 challenge = new Challenge2();
kieSession.setGlobal("challenge", challenge);
kieSession.fireAllRules();
return challenge;
}
}
这是ClientTransation类:
public class ClientTransaction {
private String id;
private String merchant;
private double amount;
public ClientTransaction() {
}
public ClientTransaction(String id, String merchant, double amount) {
this.id = id;
this.merchant = merchant;
this.amount = amount;
}
public String getId() {
return id;
}
public void setId(String id) {
this.id = id;
}
public String getMerchant() {
return merchant;
}
public void setMerchant(String merchant) {
this.merchant = merchant;
}
public double getAmount() {
return amount;
}
public void setAmount(double amount) {
this.amount = amount;
}
}
这是Challenge2类:
public class Challenge2 {
private String challenge;
public Challenge2() {
}
public Challenge2(String challenge) {
this.challenge = challenge;
}
public String getChallenge() {
return challenge;
}
public void setChallenge(String challenge) {
this.challenge = challenge;
}
}
当我多次调用<30的ComputeChallengeDroolsRulesImplementation.computeChallenge时,它确实会按预期多次返回具有“ challenge1”值的挑战对象。
但是当我多次调用ComputeChallengeDroolsRulesImplementation.computeChallenge时,其次数大于等于30,则它第一次确实返回“ challenge2”值,但是随后每次它返回具有空值的Challenge2对象?
我做错什么了吗?
谢谢
答案 0 :(得分:1)
我假设您仅在发生 ClientTransaction 事件时才触发挑战2 规则。您可以通过仅在drool规则的when部分调用默认构造函数来基于事件的发生在规则上添加无条件检查。尝试如下更改您的挑战2 规则:
rule "challenge 2" salience 0
when
ClientTransaction()
then
challenge.setChallenge("challenge2");
end
此外,不建议在流口水规则中过多使用eval
。有关最佳做法的更多信息,请检查here
答案 1 :(得分:0)
如以下文档所述: https://docs.jboss.org/drools/release/5.2.0.Final/drools-expert-docs/html/ch05.html#d0e3313
无法通知引擎有关全局变量值的变化,并且不跟踪其变化。约束中错误使用全局变量 可能会产生令人惊讶的结果-以一种不好的方式令人惊讶。
[…]
全局变量不是为了在规则之间共享数据而设计的,它们应该 绝不用于该目的。规则始终会推理并做出反应 工作内存状态,因此,如果您要在规则之间传递数据, 将数据作为事实断言到工作内存中。
强烈建议您从规则内部设置或更改全局值。我们建议您始终从 使用工作内存界面的应用程序。