当controller.value == 0时,我试图触发showDialog()。我在GestureDetecter中尝试了相同的对话框,并且运行良好。但是当我在计时器结束时触发它时,会显示此错误..在构建过程中调用setState()或markneedsbuild()。我从https://www.didierboelens.com/faq/week2/这篇文章中知道发生这种情况的原因,但我不知道如何解决此问题。因为我需要在计时器达到0.00时显示showDialog。
envs []string = runtime_envs()
再次,我知道发生这种情况的原因,我只是不知道如何实现这一目标。
答案 0 :(得分:1)
尝试一下:
AnimatedBuilder(
animation: controller,
builder: (BuildContext context, Widget child) {
return controller.value == 0? autoSubmition() : Container();
},
),//shows this error setState() or markneedsbuild() called during build error
autoSubmition() {
//model.setTestTimerRunning(false);
var autoResponse = {
"submitDialogTitle":
"You're have ran out of time. Please Submit your answer",
"submitDialogSubtitle":
"If you cancel this test will be terminated. Your score will be reset to zero"
};
// Wrap showDialog inside the widgetsBinding
WidgetsBinding.instance
.addPostFrameCallback((_) => showDialog(
context: context,
barrierDismissible: false,
builder: (_) {
return AutoSubmitTestDialog(
context: context,
model: model,
testItem: testItem,
messages: autoResponse);
},
));
}
答案 1 :(得分:1)
您可以在下面复制粘贴运行完整代码
如果0
的意思是AnimationStatus.completed
,则您可以收听此事件并弹出对话框
代码段
controller =
AnimationController(duration: const Duration(seconds: 10), vsync: this);
controller.addStatusListener(((status) {
if (status == AnimationStatus.completed) {
print("completed");
_neverSatisfied();
演示
完整代码
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> with SingleTickerProviderStateMixin {
int _counter = 0;
AnimationController controller;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
void initState() {
// TODO: implement initState
super.initState();
controller =
AnimationController(duration: const Duration(seconds: 10), vsync: this);
controller.addStatusListener(((status) {
if (status == AnimationStatus.completed) {
print("completed");
_neverSatisfied();
} else if (status == AnimationStatus.dismissed) {
//controller.forward();
}
}));
controller.forward();
}
Future<void> _neverSatisfied() async {
return showDialog<void>(
context: context,
barrierDismissible: false, // user must tap button!
builder: (BuildContext context) {
return AlertDialog(
title: Text('Rewind and remember'),
content: SingleChildScrollView(
child: ListBody(
children: <Widget>[
Text('You will never be satisfied.'),
Text('You\’re like me. I’m never satisfied.'),
],
),
),
actions: <Widget>[
FlatButton(
child: Text('Regret'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
);
},
);
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
AnimatedBuilder(
animation: controller,
builder: (BuildContext context, Widget child) {
return controller.value == 0? Text("0") : Text("Run");
},
),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}