我具有从字典中获取项目的功能:
def dict_lookup(dictionary, key):
return dictionary[key]
我将通过多重处理将此功能映射为从一系列非常长字典中查找值:
dictlist = [{}, {}, {}]
dict_lookup_partial = functools.partial(dict_lookup, key=some_key)
with multiprocessing.Pool() as pool:
values = pool.map(dict_lookup_partial, dictlist)
我觉得我不必定义一个函数来从字典中获取值。有一些内置的方法可以做到这一点吗?
答案 0 :(得分:4)
标准库的itemgetter模块中的operator函数提供了以下功能:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour {
public void System()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex +1);
}
public void Back()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex -1);
}
public void Exit()
{
Debug.Log("You have exited the app");
Application.Quit();
}
}
它还可用于检索多个键的值:
>>> import multiprocessing as mp
>>> import operator
>>> dictlist = [{'a': 1, 'b':2, 'c': 10}, {'a': 3, 'b': 4, 'c': 20},
{'a': 5, 'b': 6, 'c': 30}]
>>> agetter = operator.itemgetter('a')
>>> with mp.Pool() as pool:
... avalues = pool.map(agetter, dictlist)
...
>>> avalues
[1, 3, 5]
通常,操作员模块是寻找复制用于>>> bcgetter = operator.itemgetter('b', 'c')
>>> with mp.Pool() as pool:
... bcvalues = pool.map(bcgetter, dictlist)
...
>>> bcvalues
[(2, 10), (4, 20), (6, 30)]
,map
或filter
的内置行为的函数的第一位。
答案 1 :(得分:1)
有base_tr
函数。每当您通过方括号dict.__getitem__
来访问字典值时都会调用它,但是您可以显式调用它。
dictionary[key]