我想做的就是通过USB端口发送/接收数据。 除了MFi之外,使用官方SDK是不可能的。
可以使用哪些其他方法与其他设备进行通信?您会建议吗?
非常感谢提前!
GD
答案 0 :(得分:16)
软件开发人员不需要MFI会员资格,这是硬件开发人员唯一需要的。你还指的是什么USB端口?你是指iPhone的32针连接器吗?您始终可以使用蓝牙将数据发送到硬件设备。
更新1 -
首先很抱歉代码可能看起来很复杂我从我当前的项目中粘贴它。如果您想要一个示例项目,请发表评论。
首先你需要在视图中注册通知load-
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(_accessoryDidConnect:) name:EAAccessoryDidConnectNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(_accessoryDidDisconnect:) name:EAAccessoryDidDisconnectNotification object:nil];
[[EAAccessoryManager sharedAccessoryManager] registerForLocalNotifications];
然后你应该找到附件 -
_accessoryList = [[NSMutableArray alloc] initWithArray:[[EAAccessoryManager sharedAccessoryManager] connectedAccessories]];
然后检查这是您正在寻找的正确配件 -
for(EAAccessory *obj in _accessoryList)
{
if ([[obj protocolStrings] containsObject:@"com.bluebamboo.p25i"])//if find the accessory(p25) record it
{
[accessoryLabel setText:@"P25mi connected"]; // yup this is correct accessory!
[obj release];
break;
}
}
然后打开一个会话 -
//if accessory not null
if(accessory)
{
session = [[EASession alloc] initWithAccessory:accessory forProtocol:@"com.bluebamboo.p25i"];//initial session that pair with protocol string
[[session outputStream] setDelegate:self];//set delegate class for output stream
[[session outputStream] scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; //set outputstream loop
[[session outputStream] open]; //open session
[[session inputStream] setDelegate:self];
[[session inputStream] open];
[[session inputStream] scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
然后将调用流委托 -
//this is a stream listener function that would actived by system while steam has any event
- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent
{
switch(streamEvent)
{
case NSStreamEventOpenCompleted:
if(theStream==[session outputStream])//to identify which stream has been opend
{
[self addLabel:@"outputNSStream open;"];
}
else
{
[self addLabel:@"inputNSStream open:"];
}
break;
case NSStreamEventHasBytesAvailable:
//if system has stream data comes in
[self addLabel:@"receiving Data;"];
uint8_t buf2[100];//create a buffer
unsigned int len = 0;
//read buffer commands return actuall length of return data
len = [[session inputStream] read:buf2 maxLength:100];
if (len>0 )
{
if (buf2[4]==0x03&&buf2[5]==0x00)//if two bytes are 0x03 and 0x00, that means print success
{
//display success message
alertMessage = [[UIAlertView alloc] initWithTitle:@"SUCCESS:" message:@"P25i have printed Text successfully" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
[alertMessage show];
[alertMessage release];
[self addLabel:@"received success"];
}
}
[self enableButton];
//operation finished then close all streams and session
[[session outputStream] close];
[[session outputStream] removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[[session outputStream] setDelegate:nil];
[[session inputStream] close];
[[session inputStream] removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[[session inputStream] setDelegate:nil];
[session release];
session = nil;
//[self connectSession];
//switcher2=TRUE;
break;
case NSStreamEventHasSpaceAvailable:
[self addLabel:@" NSStreamEventHasSpaceAvailable"];
if (switcher2)//we send loop mode so application would keep sending data to p25, the switcher2 identify the data has send to P25m
{
//[self addLabel:@"buffer is selected"];
int contentLength=[printContent.text length];
unsigned char buffer[contentLength+7];
buffer[0] = 0X55;
buffer[1]=0x66;
buffer[2]=0x77;
buffer[3]=0x88;
buffer[4]=0x44;//print command
for (int i=5;i<contentLength+5;i++)//add print content
{
buffer[i] =[printContent.text characterAtIndex:i-5];
}
buffer[contentLength+5]=0x0A;
buffer[contentLength+6]=0x0A;
[[session outputStream] write:(const uint8_t *)buffer maxLength:contentLength+7];//send print package
switcher2 =FALSE;
}
break;
case NSStreamEventErrorOccurred:
alertMessage = [[UIAlertView alloc] initWithTitle:@"ERROR:" message:@"NSSTream Error" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
[alertMessage show];
[alertMessage release];
[self enableButton];
[self addLabel:@"NSSTream error"];
break;
default:
break;
}
}
答案 1 :(得分:6)