嗨,我正在尝试重现这样的东西
我遵循此Issue中的回复,但是无法接近图片中的内容。
编辑:我添加了到目前为止所做的事情,如您在图像中看到的那样,当曲线结束时我无法获得完美的圆角。
private void SKCanvasView_PaintSurface(object sender, SKPaintSurfaceEventArgs e)
{
SKSurface surface = e.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear(SKColors.White);
float canvasWidth = canvas.LocalClipBounds.Width;
float canvasHeight = canvas.LocalClipBounds.Height;
using (SKPath bezierPath = new SKPath())
{
//Start at bottom
bezierPath.MoveTo(0, canvasHeight);
bezierPath.LineTo(0, canvasHeight * 0.6f);
bezierPath.LineTo(canvasWidth * 0.2f, canvasHeight * 0.6f);
bezierPath.CubicTo(canvasWidth * 0.4f, canvasHeight * 0.6f,
canvasWidth * 0.5f, canvasHeight * 0f,
canvasWidth * 0.8f, canvasHeight * 0.6f);
bezierPath.LineTo(canvasWidth, canvasHeight * 0.6f);
bezierPath.LineTo(canvasWidth, canvasHeight);
bezierPath.Close();
canvas.DrawPath(bezierPath, _paint);
}
}