如何使用Ace文本编辑器打开带有扩展名(例如HTML,CSS和js)的本地文件?我想有一种方法可以设置一个打开文件选择器的按钮,您可以打开一个选择器,然后它会打开文件供您编辑。这是我现在用于Ace的代码。
Random DiceNumber = new Random();
int Dice1Value = DiceNumber.Next(1, 7);
var editor = ace.edit("editor");
editor.setTheme("ace/theme/monokai");
editor.session.setMode("ace/mode/html");
// editor.setTheme("ace/theme/themeHere")
// editor.session.setmode("ace/mode/languageHere")
答案 0 :(得分:0)
您可以按如下方式使用文件输入元素:
<!DOCTYPE html>
<html lang="en">
<head>
<title>ACE HTML Editor</title>
<style type="text/css" media="screen">
#editor {
position: absolute;
top: 3em;
right: 0;
bottom: 0;
left: 0;
}
</style>
<meta charset="UTF-8">
</head>
<body>
<div id="editnav">
<input type="button" id="downloadbtn" onclick="downloadHTML()" value="Download">
<input type="file" id="openbtn" onchange="openCode(this.files)" value="Open">
<input type="button" id="homebtn2" onclick="window.location.href = 'index.html';" value="Home">
</div>
<div id="editor"></div>
<script src="http://ajaxorg.github.io/ace-builds/src/ace.js" type="text/javascript" charset="utf-8"></script>
<script src="http://ajaxorg.github.io/ace-builds/src/ext-modelist.js" type="text/javascript" charset="utf-8"></script>
<script>
var editor = ace.edit("editor", {
theme: "ace/theme/monokai",
mode: "ace/mode/html",
placeholder: "choose file to edit"
});
function openCode(files) {
var file = files[0]
if (!file) return;
var modelist = ace.require("ace/ext/modelist")
var modeName = modelist.getModeForPath(file.name).mode
editor.session.setMode(modeName)
reader = new FileReader();
reader.onload = function() {
editor.session.setValue(reader.result)
}
reader.readAsText(file)
}
</script>
</body>
</html>