如下面的代码所示,我有一个回调,我想在其中收集VerticalScroller
的位置,但是如果这样做,VerticalScrollers小部件将不再滚动,因为在源代码中为{{1 }},初始回调会调用VerticalScroller
的{{1}}。从我要使用它的回调中无法访问此值。有没有一种快速的方法来调用VerticalScroller
或使滚动行为继续? (是否创建递归的“竞赛”条件?)
scrollerPosition
---撰写源代码中VerticalScroller窗口小部件的定义:
scrollerPosition
答案 0 :(得分:0)
实际上,我找到了解决问题的方法...(有时我被教导要开箱即用地思考...)所以...
实际上,在我的@Compose
函数中,我需要创建自己的scrollerPosition
实例,并在对VerticalScroller
的调用中使用它来改变位置。我担心这可能会导致递归的“种族”调用情况,但这取决于在onScrolledPostionChanged
的逻辑中何时调用Scroller
。如果在onScrolledPositionChanged
更改值时调用scrollerPosition.position
,则可能会得到递归“竞赛”条件。但显然不是。
所以我的更改基本上是这样的:
@Composable
fun StationsScreen(deviceLocation: LocationData, openDrawer: () -> Unit)
{
var scrollPosition = ScrollPosition(0.px,0.px)
var myScrollerPosition = +memo{ ScrollerPosition ()} //<--- make my own scrollerPosition
FlexColumn {
inflexible {
TopAppBar(
title = {Text(text = "Stations")},
navigationIcon = {
VectorImageButton(id = R.drawable.ic_baseline_menu_24) {
openDrawer()
}
}
)
}
inflexible {
Column (
mainAxisSize = LayoutSize.Expand,
crossAxisSize = LayoutSize.Expand
){
LocationWidget(deviceLocation)
}
}
inflexible {
Column(
mainAxisSize = LayoutSize.Expand,
crossAxisSize = LayoutSize.Expand
){
PushWidget(){
deviceLocation.lat++
deviceLocation.lng++
}
}
}
inflexible{
Column(
mainAxisSize = LayoutSize.Expand,
crossAxisSize = LayoutSize.Expand
) {
ScrollPosWidget(scrollPosition = scrollPosition)
}
}
flexible(flex = 1f)
{
VerticalScroller (
scrollerPosition = myScrollerPosition,
onScrollPositionChanged = { px: Px, px1: Px ->
scrollPosition.posX = px
scrollPosition.maxX = px1
myScrollerPosition.value = px //<-- remember to set the new value here
// You can now use the difference of maxX and posX to load
// new items into the list...
}){
Column {
for(i in 0..20) {
HeightSpacer(16.dp)
imageBank.forEach { imageItem: ImageItem ->
Text(text = imageItem.title ?: "<Empty>")
Divider()
}
}
}
}
}
}
}
@Composable
fun LocationWidget(locationData: LocationData){
Surface {
Padding(padding = 8.dp) {
Text(text = "${locationData.lat}, ${locationData.lng}")
}
}
}
@Composable
fun PushWidget(action: () -> Unit){
Surface {
Padding(padding = 8.dp) {
Button(text = "Click Me!", onClick = action)
}
}
}
@Composable
fun ScrollPosWidget(scrollPosition: ScrollPosition){
Surface {
Padding(padding = 8.dp) {
Text(text = "posX=${scrollPosition.posX}, maxX=${scrollPosition.maxX}")
}
}
}
RG