我检查了很多次,但找不到错误的地方,请有人帮忙,我不知道发生了什么
using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LobbyManager : MonoBehaviourPunCallbacks
{
public Text LogText;
private void Start()
{
PhotonNetwork.NickName = "Player " + Random.Range(1000, 9999);
Log("Player's name is set to " + PhotonNetwork.NickName);
PhotonNetwork.AutomaticallySyncScene = true;
PhotonNetwork.GameVersion = "1";
PhotonNetwork.ConnectUsingSettings();
}
public override void OnConnectedToMaster()
{
Log("Connected to Master");
}
public void CreateRoom()
{
PhotonNetwork.CreateRoom(null, new Photon.Realtime.RoomOptions { MaxPlayers = 2 });
}
public void JoinRoom()
{
PhotonNetwork.JoinRandomRoom();
}
public override void onJoinedRoom()
{
Log("Joined the room");
PhotonNetwork.LoadLevel("Game");
}
private void Log(string message)
{
Debug.Log(message);
LogText.text += "\n";
LogText.text += message;
}
}
错误:Assets \ LobbyManager.cs(40,26):错误CS0115:'LobbyManager.onJoinedRoom()':没有合适的方法可以覆盖
我就是不明白我的错误在哪里?帮助小伙子们