我有一个用于捕获一个图像的html网页的代码,可以通过右键单击它并将其另存为图片来保存。我不希望每次都按一次捕获来捕获一个图像。我希望它通过每次单击捕获来保存每个图像来捕获一系列图像,并可以选择删除过去的图片,并具有一个下载按钮来下载所有捕获的图片。
<!DOCTYPE html>
<html>
<head>
<title>Scan Document</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1" />
</head>
<body>
<!-- Back Button -->
<button onclick="window.history.back()">Back</button>
<!-- Trigger canvas web API -->
<div class=" = " video-wrap">
<video id="video" playsinline autoplay></video>
</div>
<!-- Trigger canvas -->
<div class="controller">
<button id="snap">Capture</button>
</div>
<!-- Webcam video snapshot -->
<canvas id="canvas" width="640" height="480"></canvas>
<script>
'use strict';
const video = document.getElementById('video');
const canvas= document.getElementById('canvas');
const snap = document.getElementById('snap');
const errorMsgElement = document.getElementById('spanErrorMsg');
const constraints = {
audio: false,
video:{
width: 1280, height:720
}
};
async function init() {
try {
const stream = await navigator.mediaDevices.getUserMedia(constraints);
handleSuccess(stream);
}
catch(e){
errorMsgElement.innerHTML = `navigator.getUserMedia.error:${e.toString()}`;
}
}
//Success
function handleSuccess(stream){
window.stream = stream;
video.srcObject = stream;
}
//Load init
init();
//Draw Image
var context = canvas.getContext('2d');
snap.addEventListener("click", function () {
context.drawImage(video, 0, 0, 640, 480);
})
</script>
</body>
</html>